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Relates to fix on Firestorm 4.7.4 UNRELEASED with OpenSimulator support.

 

Result:

Uploaded at the 1600 x 1200 preset size & window size was set to 1920 x 1032. The shot is full quality. It is the expected size, instead of the current window size as before. The inworld snapshot thumbnail & preview showed the correct size snapshot too.

 

VERIFYING: The bug assigned to Ansariel Hiller and testedy by Whirly Fizzle is FIXED

 

Taken: OSGrid,Crown Land estates, Wolflandia sims using Firestom Fizzlefire 4.7.4.47531 to test direct Flickr uploads /fixed issue/, keeping aspect ratio

 

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SCREENSHOTS 14-15 in this album

 

The screenshots document that the problem described bellow was solved.

 

18) Current (not set in advanced) windows size - 1920 x 1032

17) A snapshot set at any of the preset sizes (here we set 1600 x 1200)

16) Custom, manualy set size 1920 x 1032 for the snapshot, the same setting is for the window size in the menu Advanced

15) Posting a snapshot to Flickr at size 320 x 240

14) Current window was 1920 x 1032 and the window size was set to 2560 x 1440

 

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SCREENSHOTS 1-10 in this album (the original post):

 

The screenshots document that the similar settings, when used in Second Life and Opensim generate different results. This behavior persists since the latest beta release and it is present also in the final version. Firestom 64 bit for Second Life and Opensim was used to create these snapshots. First the clean reinstall of beta version was performed and no settings were automatically restored from the previous installation.

 

Uploads taken at the Opensim grid are not being uploaded for me with the best possible quality. To get them online I must save them first to disk. This way the procedure is longer, not so comfortable and the result does not contain data about the place where it was taken.

 

Visit this location at Jojoland in OSGrid

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eh_barkDecidious256p8.png

One of the earliest OpenSim experiments with my kids. This is me and my eight year old daughter on our first OpenSim island.

Sculpted Couch using blender

Running an OpenSim virtual world in AWS

Finally fixed a bug in libsecondlife terrain generation and built a nice little island using OpenSim, the open source Second Life simulator.

Sparkly logo and meeting area

read the iliveisl blog to see what we are doing in OpenSim with our virtual environmental science field trip stuff over at Enclave Harbour

Sim Pharmacie sur la grille Ever

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eh_carpet256_p8.png

A nearly finished view from the inside. I will add a second lifting block inside

Koburk @ Kroatan

Chill Out & Photography

OpenSim is a chance to make your grid your way

Sneakers and boots

 

Sneakers and boots for OpenSim grids by 21strom.

sniks blender class @ britgrid.com:8002

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eh_chainLinkFence512p8.png

new images for the iliveisl.com blog header

toilets for a physics activity for enclaveharbour.com

 

read about OpenSim and Ener Hax's trials and tribulations in the virtual world at iliveisl.com

Welcome center at Kitely

 

So I made some really huge plywood blocks and made a lifesize model. I don't think I'll add any religious symbols to the house but in everything else I make it quite typical. Its on a podium so it can have a hidden dark side :-) Yet it makes it very impressive. Behind the church on the platform will be the graveyard, and a small park around the rest. Hugh steps bring you down to the marketplace, the real center of the future village. In my head I play with a lot ideas, even botavatars playing the working villagers, and create a riddle to solve for occational visitors. Lets see, where all this ends. I importet the roadster, too, because I'll have to make the animations here, since I gave up NexXtLife.

Save the date, more info is coming soon

aire-mille-flux.org/

some details of my rl paintings on display in my opensim.

Some mods to the basic LCVP. The safety rail is necessary, Avatars fall off very easily.

Next, a vhf radio, probably.

An Open Sim object available for free download at Open Sim Creations

opensim-creations.com/

Rohan Freeman from Sinewave talking about OpenSim.

Avatar for a Second Life friend. Skin is mine, based off a skin pack I bought with full permissions, but a lot of changes made to the head. Muzzle is mine. Hair and eyes are just things I had in my inventory folder, since he looks scary bald. Anyway... he's done!

CCN Fac de droit OpenSim

OpenSim / NGrid

hg.ngrid.org:8002:ShapeShifter

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