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More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Flash Backward: 30 Years of Making Games

Chris Crawford

Seth Killian | Designer, Radiant Entertainment

Tim Schafer | President and CEO, Double Fine Productions

Dave Jones | Creative Director, Reagent Games

Lori Cole | Designer, Transolar Games

Raph Koster | Designer, Independent

Phil Harrison | Founder, Alloy Platform Industries

Luke Muscat | Creative Director, Prettygreat

Chelsea Howe | Creative Director, Electronic Arts

Ken Lobb | Partner Creative Director, Microsoft Studios

Graeme Devine | Chief Game Wizard, Magic Leap, Inc.

Palmer Luckey | Founder, OculusVR, Inc.

Location: GDC Ballroom, West Hall

Date: Wednesday, March 16

Time: 9:30am - 10:30am

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Backstage at the Crunchies 2013. Photo by Max Morse for TechCrunch.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

A mais recente campanha da empresa automobilística Mini utiliza vídeos em 360º.

 

Através do lançamento de dois curtas, “Real Memories” e “Backwater”, filmados em Barcelona pela Unit9 com parceria com a KKLD de Berlim e de Nova Iorque, a marca de automóvel tornou-se a primeira empresa a fazer o u...

 

mestredo360.com/mini-lanca-videos-em-360o-realidade-virtual/

In five years, Web Summit has grown from 400 attendees to over 42,000 from more than 134 countries. It’s been called “the best technology conference on the planet”. But we just think it’s different. And that difference works for our attendees, ranging from Fortune 500 companies to the world’s most exciting startups.

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Photo Credit: Jane Kratochvil.

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Спасибо котонам Крису и Кате - благодаря их посредничеству, я обзавёлся шикарным шлемом виртуальной реальности :o)

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

In five years, Web Summit has grown from 400 attendees to over 42,000 from more than 134 countries. It’s been called “the best technology conference on the planet”. But we just think it’s different. And that difference works for our attendees, ranging from Fortune 500 companies to the world’s most exciting startups.

Phil Spencer, Microsoft’s Head of Xbox, announced a new partnership with Oculus VR to include Xbox One controllers alongside the Oculus Rift headset when it goes on sale in march, 2016.

The company surprised the world today by announcing a partnership with Oculus to bundle an Xbox One...

 

www.ms-hololens.com/phil-spencer-partnering-with-oculus-v...

This was available before the screening of Interstellar.

If you have a smartphone, it’s really hard not know Temple Run: among the most famous endless run on the Play Store, present in many variations topics, passionate gamers for the past several years.

And if you chase the monkeys bedeviled is your passion, surely you can not miss Temple Run...

 

www.jagatandroid.com/temple-run-vr-available-ready-daring...

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