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Project C.A.R.S. release build, PC
4k (downsampling), resized to 1440p
I just can't get over this car. In a very effective way it becomes my personal 3rd Most Beautiful and Beloved Car Ever Made. After Lamborghini Diablo & Countach of course.
P.S. This shot was not by any means sponsored by Nvidia. This was shot using Nvidia card, though. xD
-HDR tonemap
-ReShade v0.18
-MasterEffect Reborn 1.1.190
Camera edit (Ctrl+K) mode,
keybinds (neogaf post)
THE WITCHER 3: WILD HUNT
- Reshade 3.0.6 with own preset
- Console enabler + Console extension
- Ultimate Graphics Option Mod
- Nvidia DSR
- Faststone (Lanczos 3)
Metro Exodus
-19 Megapixel Rendering
-In-Game Photomode
-Otis CE Table for Ansel/Photomode range removal
Ghost Recon Wildlands : NVIDIA Custom Resolution @ In-game Photo Mode (freecam, fov, tod, timestop and filters)
"Watch_Dogs"
-4500x6000 (Nvidia custom resolutions)
-Natural & Realistic Lighting Mod by Danvsw
-Camera Tools by Otis_Inf
Mirror's Edge Catalyst
-NVIDIA Custom Resolution DET Guide
-HattiWatti's Tool & Nvidia Ansel Combined
Ansel with reshade shaders
This GeForce FX5900's GPU is 2 generations older than the G71 I've posted yesterday, and was paired with a AMD Athlon XP 2500+ (overclocked to 3200+) and 2x256MB of DDR400 RAM on my first proper gaming PC I built in 2003.
The GeForce FX5900 had a hard time competing with the Radeon 9700/9800 Pro from ATi as both were faster on almost all benchmarks, but I bought the GeForce anyway, because, well, fanboy is fanboy...
Custom propio. Se aceptan pedidos personalizados, enviame mensaje privado ;)
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Own custom. Custom orders accepted, send me a private message ;)
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Pullip Mio
This GeForce 7950GT (EVGA 256-P2-N636-AR 256MB) was the graphics card of my last gaming PC, with a Intel Core 2 Duo E6420 and 2x2GB DDR2 RAM I built in 2007. It was a nice rig at that time, and I used it for almost 8 years with just HDD and RAM upgrades as my days as a PC gamer were long gone...
So this work is based on Nvidia. The fourth work in my overclocking series.
I've had many Nvidia graphics cards in my time so it's fitting I should do a work based around the logo.
With this one I've kept the design in a triangular shape to try to reflect the pointy part of the logo. I used this same technique in the work 'Terminate, there seems to be something very balanced about a triangle and graffiti design. This shape also gives the work a lot of movement - something I was very conscious of as most modern cards are beasts I wanted to get that sense of power and speed across.
Obviously the green is from the logo - I went through a lot of different textures for this one from animal skins to car paint to photographing green cordial. In the end I went with a carbon fiber look with a glass backing. Found the colors worked better when I had different gradients on the mesh and when the meshes themselves were rotated to reflect different parts of the lights.
This one has 7 lights in the scene with two yellow lights just adding a tint to the green to break it up.
www.graffititechnica.com/Nvidia_overclocking_wallpaper_3d...
|| Photo info: Taken 2022-04-29 with Canon EOS 5D Mark IV, EF100mm f/2.8L Macro IS USM, ¹⁄₂₀₀ sec at f/8.0, focal length 100 mm, ISO ISO 400. Copyright 2022 .
|| Photo info: Taken 2022-04-29 with Canon EOS 5D Mark IV, EF100mm f/2.8L Macro IS USM, ¹⁄₂₀₀ sec at f/13, focal length 100 mm, ISO ISO 640. Copyright 2022 .