View allAll Photos Tagged morality

Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.

Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.

While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience "The Line", that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain.

Sam Harris and Richard Dawkins discusses Harris' new book "The Moral Landscape - How Science can determine human values" at the Sheldonian Theatre in Oxford April 2011.

 

Lelouch What is Morality?

 

"We don't want the morality police"

(In support of Mousavi and against the trend towards more strict social policing that has taken place in the past four years.)

 

"Mousavi, go to language class."

 

(In support of Ahmadinejad - referencing Mousavi's sloppy debate performance against the incumbent)

Yes, let's play a game together!

Based on Mass Effect morality points( I have been playing it a lot lately), it is pretty simple. Put some avatars in the same location in two different situations, one where you act as a Renegade (brutal force, sarcastic remarks, violence,...) and one where you act as a Paragon (kind, saving innocents, helping the wounded, anything nice and friendly). For those who are not familiar with it, it is just the "karma" you usualy have in roleplaying games.

 

It doesn't have to be scifi related, so people without any futuristic outfits will have no excuse to not play with me. Understood? Now, do it and show me your both sides!

Hardcover: 287 pages

Publisher: MIT Press; 1st MIT Press Ed edition (31 Dec. 1990)

Language: English

ISBN-10: 0262121476

ISBN-13: 978-0262121477

 

Buy on Amazon

 

Sam Harris and Richard Dawkins discusses Harris' new book "The Moral Landscape - How Science can determine human values" at the Sheldonian Theatre in Oxford April 2011.

 

June 28, 2017 - Aspen, Colorado, USA: Aspen Institute Ideas Festival:

318 - Evolving Morality: Features and Bugs

 

Joshua Greene

 

Koch Building, Booz Allen Hamilton Room

 

10:20 am - 11:20 am

Photo by Ian Wagreich

the use of computers for matching purposes has been featured on radio and television recently and now you have a chance to see how effective our scientific introduction method can be.

Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.

Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.

While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience "The Line", that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain.

 

More on PSMania.

Join us on Facebook.

   

" 'Law and Morality (readings in Legal Philosophy)'; edited by David Dyzenhaus and Arthur Ripstein "

Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.

Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.

While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience "The Line", that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain.

Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.

Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.

While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience "The Line", that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain.

 

More on PSMania.

Join us on Facebook.

   

Self-Portrait, 1889

 

Paul Gauguin

 

West Building, Main Floor — Gallery 83

 

Are artists sinners or saints? Gauguin paints himself as both. The upper half of this self-portrait depicts him as a saint. With a halo above his head, he looks away from the apples, the forbidden fruit from the Tree of Knowledge. (In the biblical story, eating one of these apples was the original sin of humanity.) But in the lower half, Gauguin appears as a sinner. He holds the snake who tempted Adam and Eve to eat the forbidden fruit.

 

The modern artist, the painting suggests, rises above good and evil. Gauguin is pointing to deeper truths, free from what he considered society’s restrictive morality. He uses color and form to help us see the world in a new way.

 

A dark-haired, disembodied head of a haloed man with pale, peach skin floats against a red and yellow background in this vertical portrait. The man’s hair seems to be flattened against his forehead, and extends beyond his head at the back in a way that suggests it may become a cap or hood. His face turns toward us, and he looks down to our left under arched eyebrows. He has a prominent hooked nose and a brushy mustache. Behind his head, the background is divided into a tomato-red zone for the top half and a golden yellow field below, separated by a thin, pine-green line. Two red and green apples hang from a branch near the upper right corner. The thin yellow halo floats over his head to the left of the branch. A pine-green, stylized, vine-like form curves up from the bottom edge of the panel and ends with flat, sunshine yellow, square shapes, perhaps abstracted flowers or fruit. A hand near the lower right holds one end of the vine like a cigarette between fingertips. The vine seems to turn into a serpent’s head beyond the man’s fingers. Numbers and letters are painted in green in the lower left: “1889” and “P Go.”

 

Self–portraiture constituted a significant element of Gauguin's production, particularly in 1888 and 1889. Gauguin's interest was prompted in part by Vincent van Gogh's 1888 portrait series including La Mousmé, which Gauguin knew from his correspondence with Van Gogh and his brother Theo. In addition, Van Gogh hoped to establish an artists' colony in the south that could be analogous to Gauguin's circle in Brittany and proposed an exchange of self–portraits. Gauguin's only known statements about his self–portraiture concern a work similar to the National Gallery’s Self–Portrait and thus have relevance. Gauguin refers to "the face of an outlaw . . . with an inner nobility and gentleness," a face that is "symbol of the contemporary impressionist painter" and "a portrait of all wretched victims of society."

 

This Self–Portrait, painted on a cupboard door from the dining room of an inn in the Breton hamlet Le Pouldu, is one of Gauguin's most important and radical paintings. His haloed head and disembodied right hand, a snake inserted between the fingers, float on amorphous zones of yellow and red. Elements of caricature add an ironic and aggressively ambivalent inflection to this painted assertion of Gauguin's artistic superiority and make him the sardonic hero of his new aesthetic system.

________________________________

 

The National Gallery of Art in Washington, DC is a world-class art museum that displays one of the largest collections of masterpieces in the world including paintings, drawings, prints, photographs, sculpture, and decorative arts from the 13th century to the present. The National Gallery of Art collection includes an extensive survey of works of American, British, Italian, Flemish, Spanish, Dutch, French and German art. With its prime location on the National Mall, surrounded by the Smithsonian Institution, visitors often think that the museum is a part of the Smithsonian. It is a separate entity and is supported by a combination of private and public funds. Admission is free. The museum offers a wide range of educational programs, lectures, guided tours, films, and concerts.

 

The original neoclassical building, the West Building includes European (13th-early 20th century) and American (18th-early 20th century) paintings, sculptures, decorative arts, and temporary exhibitions. The National Gallery of Art was opened to the public in 1941 with funds provided by the Andrew W. Mellon Foundation. The original collection of masterpieces was provided by Mellon, who was the U. S. Secretary of the Treasury and ambassador to Britain in the 1930s. Mellon collected European masterpieces and many of the Gallery’s original works were once owned by Catherine II of Russia and purchased in the early 1930s by Mellon from the Hermitage Museum in Leningrad.

 

The core collection includes major works of art donated by Paul Mellon, Ailsa Mellon Bruce, Lessing J. Rosenwald, Samuel Henry Kress, Rush Harrison Kress, Peter Arrell Browne Widener, Joseph E. Widener, and Chester Dale. The Gallery's collection of paintings, drawings, prints, photographs, sculpture, medals, and decorative arts traces the development of Western art from the Middle Ages to the present, including the only painting by Leonardo da Vinci in the Americas and the largest mobile created by Alexander Calder.

 

The NGA's collection galleries and Sculpture Garden display European and American paintings, sculpture, works on paper, photographs, and decorative arts. Paintings in the permanent collection date from the Middle Ages to the present. The Italian Renaissance collection includes two panels from Duccio's Maesta, the tondo of the Adoration of the Magi by Fra Angelico and Filippo Lippi, a Botticelli work on the same subject, Giorgione's Allendale Nativity, Giovanni Bellini's The Feast of the Gods, Ginevra de' Benci (the only painting by Leonardo da Vinci in the Americas) and groups of works by Titian and Raphael.

 

The collections include paintings by many European masters, including a version of Saint Martin and the Beggar, by El Greco, and works by Matthias Grünewald, Cranach the Elder, Rogier van der Weyden, Albrecht Dürer, Frans Hals, Rembrandt, Johannes Vermeer, Francisco Goya, Jean Auguste Dominique Ingres, and Eugène Delacroix, among others. The collection of sculpture and decorative arts includes such works as the Chalice of Abbot Suger of St-Denis and a collection of work by Auguste Rodin and Edgar Degas. Other highlights of the permanent collection include the second of the two original sets of Thomas Cole's series of paintings titled The Voyage of Life, (the first set is at the Munson-Williams-Proctor Arts Institute in Utica, New York) and the original version of Watson and the Shark by John Singleton Copley (two other versions are in the Museum of Fine Arts, Boston and the Detroit Institute of Arts).

 

en.wikipedia.org/wiki/National_Gallery_of_Art

 

Andrew W. Mellon, who pledged both the resources to construct the National Gallery of Art as well as his high-quality art collection, is rightly known as the founder of the gallery. But his bequest numbered less than two hundred paintings and sculptures—not nearly enough to fill the gallery’s massive rooms. This, however, was a feature, not a failure of Mellon’s vision; he anticipated that the gallery eventually would be filled not only by his own collection, but also by additional donations from other private collectors. By design, then, it was both Andrew Mellon and those who followed his lead—among them, eight men and women known as the Founding Benefactors—to whom the gallery owes its premier reputation as a national art museum. At the gallery’s opening in 1941, President Roosevelt stated, “the dedication of this Gallery to a living past, and to a greater and more richly living future, is the measure of the earnestness of our intention that the freedom of the human spirit shall go on.”

 

www.doaks.org/resources/cultural-philanthropy/national-ga...

.

Shortcuts and High Roads: Everyday Morality and the Professions.

Dōtonbori, the vibrant heart of Osaka, pulsates with an electrifying energy that captivates both locals and visitors alike. This bustling district is a sensory feast, adorned with neon lights, animated billboards, and a symphony of sounds. As you stroll along the iconic Dōtonbori Canal, you'll be greeted by the larger-than-life mechanical crab of Kani Doraku and the dazzling displays of entertainment hubs.

 

Indulge your taste buds in the culinary haven that is Dōtonbori, where street-side stalls and renowned restaurants compete for attention. From the delectable aroma of takoyaki wafting through the air to the sizzling displays of okonomiyaki grills, the district is a gastronomic adventure waiting to be explored.

 

The nightlife of Dōtonbori is equally enchanting, with theaters, bars, and clubs lighting up the night. The famous Glico Running Man sign, reflecting in the canal's waters, becomes a symbol of the district's lively spirit. Dōtonbori is not just a place; it's an immersive experience that pulsates with the beating heart of Osaka's cultural and culinary scene.

 

---

 

Gachapons, also known as capsule toys, are a whimsical and iconic feature of Japanese culture. These vending machines dispense small, collectible toys encapsulated in colorful capsules. Dotted across bustling streets, shopping arcades, and entertainment districts, gachapon machines offer a delightful surprise to enthusiasts of all ages.

 

From miniature figurines of popular anime characters to quirky and imaginative trinkets, the range of offerings in gachapon machines is vast and ever-changing. The thrill of turning the crank and eagerly anticipating the toy inside adds an element of excitement to the experience.

 

Whether you're a toy collector or just curious, exploring the diverse world of gachapons is a charming way to engage with Japanese pop culture and bring home a pocket-sized piece of fun.

 

---

 

[major spoilers]

Chara is a complex and enigmatic character in the popular indie game Undertale. Originally introduced as the first human to fall into the Underground, Chara's role evolves throughout the narrative, contributing to the game's unique and emotionally charged storyline.

 

Physically, Chara is depicted as a young child with brown hair, a striped shirt, and a red heart locket. However, it is their personality and actions that truly define them. Chara's character is shrouded in ambiguity, leaving players to interpret their motives and nature.

 

As the fallen human who shares a strong connection with the player, Chara's choices and interactions have a profound impact on the game's outcome. Depending on the player's decisions, Chara can be seen as a symbol of determination and resilience or as a more sinister force, representing the consequences of one's actions in the Underground.

 

What makes Chara particularly intriguing is their ability to break the fourth wall, addressing the player directly and influencing the game's mechanics. This narrative device adds an extra layer of immersion and emotional investment, as players grapple with the consequences of their choices and the repercussions on Chara and the inhabitants of the Underground.

 

In essence, Chara is a character that challenges players to reflect on the morality of their decisions, blurring the lines between protagonist and antagonist. Undertale's portrayal of Chara adds depth to the overall narrative, making them a memorable and thought-provoking character in the world of video games.

 

All images from this book.

 

EVIDENCE

Provenance evidence: Bookplate/Label

Location in book: Inside Back Cover

Transcription: AHA

Owner: Howard, Albert A., -2017

 

COPY

Repository: Penn Libraries

Call number: BJ1631 .J64 1796

Collection: Singer-Mendenhall Collection

Copy title: The blossoms of morality

Author(s): Johnson, R. (Richard), 1733 or 1734-1793

Published: E. Newbery, London, 1796

 

FIND IN POP

Penn Libraries

Penn Libraries BJ1631 .J64 1796

Singer-Mendenhall Collection

Johnson, R. (Richard), 1733 or 1734-1793

The blossoms of morality

London

1796

E. Newbery

Bookplate/Label

Inside Back Cover

Howard, Albert A., -2017

 

Canon AT-1. 35mm film - 200 ISO, with camera set to 800 ISO (inadvertantly!).

 

Borrowed title from Architecture & Morality, Ted & Alice by Half Man Half Biscuit.

www.youtube.com/watch?v=oOtO5ArQNj8

The Compromising Integrity, Morality, and Principles in Exchange for Money Tour

La Zona Rosa

Austin, TX

10/25/08

Made at a performance of Kathkali dance/morality play performance in Kochi (formerly Cochin) in the state of kerela, Southern India.

Lightning Talks: Larry Hastings and A Morality Tale of Perl Versus Python

 

Viewing options: on black (click "L") | slideshow | photowall (CoolIris plugin required)

 

PyCon 2011, photographed by Paula Banks for Python Ireland. (More links)

Scandale Vice Morality exhibit, Centre d'histoire, Mtl © Linda Dawn Hammond / IndyFoto Aug.13, 2015

Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.

Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city's ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.

While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience "The Line", that razor's edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end -- of self and sanity -- when their duty is done and only they remain.

 

More on PSMania.

Join us on Facebook.

   

Jumping jacks made of xeroxed-anatomy

 

Install of 'Fiona Hall: Force Field' exhibition at MCA, Sydney, March-June2008 thejunefox.com

Hyatt Birmingham, seen from inside

Prayer Talismans hung on a particular department in the temple. It looks as though many people need help with this part of life: Official Morality.

 

Fascinating Taoist temple in Beijing, using sculpture to depict various administrative departments that rule the afterlife.

 

Reopened to the public in 1999, one of Beijing's most captivating Daoist temples stands largely disregarded. Founded in 1322 by the devotees of the Zhengyi sect, the temple is dedicated to the god Dong Yue, who resides in the sacred mountain of Tai Shan. Aside from coping with the hordes of tourists who now visit his abode, Dong Yue is charged with supervising the 18 layers of Hell and the 76 departments (si).

 

The garishly represented emissaries of these departments may be conveniently found in the 72 halls that ring the main courtyard of the temple. Worshippers present themselves at the relevant hall, with offerings of money, incense, and red tokens inscribed with their names (fupai). With 76 departments (some are forced to share a cubicle), there are emissaries for every conceivable aspiration, and if viewed as a straw poll of China's preoccupations, the results are not encouraging. The Department for Accumulating Wealth ("justifiable" is added in the translation) is the busiest, while the Department of Pity and Sympathy, depicting beggars, awaits its first petition. The Deep-Rooted Disease Department was kept busy during the SARS hysteria, but there were still an alarming number of donations for the Department for Implementing 15 Kinds of Violent Death. This may or may not be related to the ongoing popularity of the Department of Official Morality, which rails against corrupt government.

The Compromising Integrity, Morality, and Principles in Exchange for Money Tour

La Zona Rosa

Austin, TX

10/25/08

Cross with plume of red smoke in backdrop

Last night, on Hannity, Coulter equated someone having a wrong (in her view) policy position with making an ad hominem attack against an American war hero. Somehow, Coulter finds a moral equivalency between being wrong politically and behavior in an immoral manner or exhibiting a lack of integrity.

 

For Coulter, ad hominem = public policy.

 

See updates to “Coulter Defames American War Heroes” at wp.me/p4jHFp-81.

  

Love needs morality . Sufism is inside of this heart. If you wanna be a friends , figure out love inside of your heart .Dervish Erol will show the way of Mevlana Celaleddin Rumi.

 

Take part in garden of heart . ALLAH ( The God ) created this universe for human . ALLAH created all humans for himself.

 

If you find the secret of your mind and heart , you will find ALLAH and loves ....

 

Because you are the most beatiful created ever .. You are very important for ALLAH .

 

Love Love Love.....

 

Close the language door,

and open the love window

The moon won't use the door

Only the window

 

HZ Mevlana

 

----------------------------------------------------------------------------------------

 

Ey Dost .... Minareden dusersen seni ben toplarim !!!!

Gonlumden dusersen , parcan kalmaz....

 

Ey dunya sevgisini dost sananlar UYANIN

Efendimizin bahcesinde gullere BOYANIN

Bende sizin gibi virane idim GONLUMDE

Peygamber Efendimin adini duyunca hayat buldum bedenimde..

 

Hey Human love the world to think those AWAKENING

Paint rose of the garden of the Lord's

I like you, I was desolate in my heart

I found your body, the name of the Prophet heard in my life ..

 

Sweet Moments All to be shared with real friend !!!!

 

Be lower a lover . Choose love that you might be a choosen one.

 

Human is the most honorable of all creation.

 

These are part of a sequence using monkeys to describe the cycle of life.

sasrai-Movement since 2004

Goal 12: Ensure sustainable consumption and production patterns

Targets

•Implement the 10-year framework of programmes on sustainable consumption and production, all countries taking action, with developed countries taking the lead, taking into account the development and capabilities of developing countries

•By 2030, achieve the sustainable management and efficient use of natural resources

•By 2030, halve per capita global food waste at the retail and consumer levels and reduce food losses along production and supply chains, including post-harvest losses

•By 2020, achieve the environmentally sound management of chemicals and all wastes throughout their life cycle, in accordance with agreed international frameworks, and significantly reduce their release to air, water and soil in order to minimize their adverse impacts on human health and the environment

•By 2030, substantially reduce waste generation through prevention, reduction, recycling and reuse

•Encourage companies, especially large and transnational companies, to adopt sustainable practices and to integrate sustainability information into their reporting cycle

•Promote public procurement practices that are sustainable, in accordance with national policies and priorities

•By 2030, ensure that people everywhere have the relevant information and awareness for sustainable development and lifestyles in harmony with nature

•Support developing countries to strengthen their scientific and technological capacity to move towards more sustainable patterns of consumption and production

•Develop and implement tools to monitor sustainable development impacts for sustainable tourism that creates jobs and promotes local culture and products

•Rationalize inefficient fossil-fuel subsidies that encourage wasteful consumption by removing market distortions, in accordance with national circumstances, including by restructuring taxation and phasing out those harmful subsidies, where they exist, to reflect their environmental impacts, taking fully into account the specific needs and conditions of developing countries and minimizing the possible adverse impacts on their development in a manner that protects the poor and the affected communities

 

Shortcuts and High Roads: Everyday Morality and the Professions.

Lightning Talks: Larry Hastings and A Morality Tale of Perl Versus Python

 

Viewing options: on black (click "L") | slideshow | photowall (CoolIris plugin required)

 

PyCon 2011, photographed by Paula Banks for Python Ireland. (More links)

ayn thinks to not judge everyone and everythign in black and white is an abdication of responsibility

1 2 ••• 67 68 70 72 73 ••• 79 80