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I made a Youtube channel where I showcase my favorite mods, feel free to subscribe :) www.youtube.com/channel/UClD1mhvXZx0Pg_CUfYfwqpA

 

Twitter

twitter.com/DeadlySkyrim

This pic is for a blog I wrote about how I customized my Silkstone wardrobe. All mods were made without drilling or glueing anything to the case itself.

28th May 2016 - Jason Williamson of the 'Sleaford Mods' takes to the 'Atlantic Stage' at Liverpool's 'Sound City'.

Inspired by Apples and Banzai

 

As I received my MFL and GI Brick order this week, I thought I'd show you all what I've been working on. Gunmetal is one of the hardest BA colours to work with, as any marks you make are permenant. Also, My camera makes these look messy, When IRL they are fairly clean.

 

Top Left to Bottom Right:

 

M14, M14 w/ Scope, M60, M14A1, PDW-R, MG-68 (Fiction), M14 w/M203

 

There will be some new (Proto) Mods this weekend hopefully, Also, The new Google Doodle about Stanislaw Lem is pretty funky c:

 

Cheers.

So this is a small teaser of some revamps/mods I've done to some of my sets. This also serves as another blacklight test. I think this turned out alot better than my prior attempts at capturing images while using my blacklight.

Did a bunch of mods last night, the one he's holding comes apart and made a few more attachments and the one by his foot is fused.

All Photoshop original picture by Catsy .

A bit annoyed with myself for not getting the top of the walking stick in shot, but I still like this one.

 

Z6, Petzval 55 f/1.7 MK II

Barbie, Stacey and P.J. are the three Mod babes in metallics! Designer Carol Spencer wrote in her book about the excitement of using these new, modern fabrics in the late 1960s and early 1970s. TNT P.J. is wearing her ‘Swingin’ in Silver’ Sears exclusive giftset outfit from 1970, (love those fur trimmed boots!) while TNT Stacey is sporting the funky ‘Maxi N’ Mini’ from 1970/71 and TNT Marlo flip Barbie is wearing the fabulous Bond Girl-ish ‘Intrigue’ from 1967/68. Shine on!

Spotted a local classic car show

Took my eldest to the Barbers today and decided to crack out the camera. I took a load of different shots, some of the Vespa owned by Alex one of the barbers, and Glen the owner asked me to take some photos of him cutting hair for his next loyalty cards he is having printed. Of course I obliged and if he likes them I'm in for a free hair cut upon my next visit. I suppose it's my first paid job :)

a few more mods to ZetoVince's creation

H Cafe. England.

Some people of a certain age group will remember the "Mods & Rockers" of the mid-1960's.

These guys are still living the dream.

Couldn't find a motorcycle gang for the "Rockers" so #150238 working the 08:55 service from Exmouth to Paignton had to be a poor substitute as it arrives at St. Thomas station in Exeter.

Sunday 12th July 2020.

02/03/2019 - Sleaford Mods at the O2 Acadamy in Liverpool performing during their Eton Alive tour.

Who wants to play " Name em', You Claim a Cookie " for the second time this week?

 

Note if you like. :)

28th May 2016 - Andrew Fearn from the Sleaford Mods overseeing the lappie with the bass lines and breaks on the Atlantic stage at Liverpool's Sound City.

 

Nice to see him promoting a local venue too:

 

www.theflorrie.org/

28th May 2016 - Jason Williamson of the Sleaford Mods performs a blistering set at the Liverpool Soundcity event at the Bramley-Moore Dock.

They took about 3minutes to make but I think they look pretty good

Three old Mods visiting their ancestral home town of Brighton. The one on the left looks like he is still saving up enough cash to buy some shiny goodies to bolt onto his scooter.

SLEAFORD MODS: Jason Williamson (vocals) performing live in the sold-out Festsaal Kreuzberg, Berlin 10.09.19, singer, Sänger

 

Follow concert photography on Facebook and/or Twitter.

Mad Mods & Englishmen performing at the Sunny Afternoon charity festival in Milton Keynes

Images by Suzume Zuki, more pics in my blog.

 

NEW Suzu: 5 mods for the Puchimono and Puchimini avatars pieni.art/new-suzu-mods/ SLurl: maps.secondlife.com/secondlife/Neptune/191/116/2302 #SLmods #SLfurries #Puchimono #Puchimini

 

www.flickr.com/photos/139654027@N06/49553648073/in/datepo...

So, have been thinking about this for awhile, and have decided to put this on here. So much crap going on in the world, and this mod has brought me and quite a few others a lot of joy, so I want to share it with more people. It has been a labor of love, FAR from complete, the last few months.

 

In essence, it replaces nearly every flora model in the game (I think maybe in fact every single model), adds tons of trees/plants either hand placed by me or by the people who made the mods I started with (I think the Dark Forests of Skyrim, SFO, and Fantasy Forest Overhaul are main ones, though few of those original models remain, just the tree placement, many of which have now been moved), grass entirely of my selection made from models from Veydosebrom, Voluptuous Grass, Viscous Grass, Velanimus Grass, UG2, Unique Grasses, and Flower Fields (with no new landscape types, only overwrites existing types), and the coolest crowning touch, the "Locations" plugin which adds cool stuff for you to find. This started out as me wanting to add Oblivion Wayshrines and Aeylid stuff to the game, but expanded to a number of ports that I did, mostly from DAI, but there are some also from Hellblade and Devil's Hunt (maybe others, I forget). I will not tell you more or provide more than the image in the upper left. You will just have to explore. I think it's supposed to be fun?

 

The entire game is now covered, including DLC areas. Solstheim is pretty fucking crazy, now dominated by enormous mushrooms and a lot of alien looking stuff that is somewhere between flora and fauna.

 

Most of the plant models I have added or used to replace are either my own ports or taken from Skyblivion (some of which, like the Mania/Dementia mushrooms are Oblivion ports themselves), Colderan, Beyond Skyrim: Bruma, Wyrmstooth, or Summerset Isle. The ports are from Dragon Age: Inquisition, Mass Effect Andromeda, Hellblade, Chernobylite, Star Wars Battlefront I & II, and there may be a couple of others. There are also ports I didn't do from a unity demo and Plague Tale, the latter of which I hope I fixed so that you are no longer being sucked into the trees (I am pretty sure the fixed version is in this upload), and I also redid the normals which were totally messed up, both in all the meshes and the textures. There were also quite a few models in the unity demo that had incorrect mesh settings or messed up mesh normals. Many of these models also have been resized. (Apparently the person who ported the unity ones has a weird idea of what constitutes an "XXL pine." I have lamps bigger than that thing.)

 

Do not post this on Nexus under any circumstances, or anywhere else. I have never had issues with people uploading my mods to Nexus without my permission, but there has been a lot of that lately. If you want to use the models in something, please ask first and provide a description of your project, and don't expect the answer to be yes, but know that for some of these ports you probably will never get permission, not that I think it matters much to Nexus anymore.

 

With that being said, here is the main link to the mod. And there are two hot fixes, here, and here, for missing textures.

 

Note that there are three separate plugins. I did it this way upon request, but honestly this has turned into a real representation of my artistic vision for this game, so I fully intend for it all to be used together. If you decide not to, please don't send me a PM telling me how great your version is, because it isn't, first of all, trust me, and because you are mistaking me for someone who cares.

 

A few weird things that need fixing, plus plans for the future:

 

1. Right before I uploaded this I replaced the driftwood model with a log. WELL this turned out to be a mistake, because there are vertical logs in a few places, and I didn't have time to fix them before I left for FL (where I will be for the next while).

 

2. There are definitely floating trees about still, some rather high up (I mean like EXTREMELY high up), for reasons I don't fully understand. I keep forgetting to fix these, though I have known about some of them for awhile.

 

3. You may need to start a new game, or you might get both persistent LOD and/or bare patches in grass from where objects like rocks were moved. I can probably fix the first if you give me a RefID, but I have not found a solution to the second.

 

4. iMinGrassSize should be set to 30 or so. I think the Grass on Steroids thing is basically a scam. Don't really care if you do or not. Tough shit. Save your sermon.

 

5. There is definitely clipping. Fixing that bit by bit.

 

6. Texture size is pretty small because big textures on this stuff is totally unnecessary. Everything is 1024 except grass, which is 512. So ya'll with smol pp's are just going to have to tough it out, or are you really going to sit here and tell me that my shots now suddenly look horrible to you because of the texture size? Yeah, didn't think so. In any case, performance impact I have been told is surprisingly small considering the poly count of a lot of the models, though definitely not zero.

 

7. EDIT: LOD isn't implemented yet. I have billboards for quite a bit of stuff, but I haven't read up on yet how to add them to DynDOLOD, and I have been changing the thing so often that it hasn't really been worth it to me to do so. Will do it most likely when I feel I am getting closed to finished with the majority of it.

 

8. Future plans include replacement of the rest of the ugly models, which is, UGH, like everything from the Fantasy and Dark forests mods. I have collected a bunch of stuff to port, will work on it when I return. I also have a lot of plans for stuff to add to the locations mod, and will do Solstheim when I return as well. I might theme the stuff I put there, but have not decided yet.

 

Last Words: Thank you to my testers, Lilith, Mr Bear, and the artist sometimes known as Napoleon, and the various people who let me know about missing textures and stuff from time to time. And to Annie for helping me understand the formats of some of the Frostbite textures, and some of the UE4 stuff as well, specifically the stuff hidden in channels. I am not sure I would have even known to look for that. Thanks also to people who did their models correctly, because it helped me figure out correct mesh settings. And thanks of course to all the clever people who made the models in the first place. Lastly, fuck whoever made the port of this one tiny mushroom from Oblivion which caused crashes in every single exterior for four days before I figured out it was a mesh issue. May your Skyrim always be unstable.

 

Please let me know about missing textures and weird stuff, preferably with screenshots and RefIDs. I can't promise when I will get to anything, though, since I am away from my computer.

In 1921 the Thompson went into production for the civilian market. The price was equivalent to 2.900$ today, so sales were slow. But it became notorious in the hands of gangsters durin the prohibition.

 

The M1928 was bought by the US. Navy and US. Marine Corps.

In 1938 the M1928A1 was adopted in the US. Army.

 

Military users complained about the weight of the 50-round drum magazine.

The British army complained about the weight and rattling sound and even shipped some back to the USA in exchange for 20-round box magazines.

In December 1941 a 30-rpund box magazine was introduced as new standard.

 

Those bought by the British government in 1940-41 and Lend-Lease M1928's and M1928A1's were used by the British and commonwealth forces in Malaya, Burma, Pacific and North Africa. Extensively used in jungle patrols.

Due to critisism of the weight, poor reliability and difficulty in supply lead to it being replaced by the Australian army by the Owen Gun and British army by the STEN.

 

Top:

M1928 Thompson

M1928A1 Thompson with cutts compensator

M1928A1 Thompson without cutts compensator

Most made with my new Tiny Tactical parts

 

If noting, make sure your note doesn't cover up / go on top of the gun.

Mods for xmasbricks' contest.

Top: Carcano M91/38

Did this mod for fun, because I have always wanted to see a LEGO Carcano

Middle: AK GL w/ Drum Mag and Foldable Stock

Did this one because I have always loved Ak's and AK mods, and since the release of the new ones, I have wanted to do this.

Bottom: Korean War M1 Carbine

A cool version of the famous M1 Carbine, this was used throughout the Korean and early Vietnam wars.

 

Hope you like 'em!

FlickrFriday theme, #Immortal

SLEAFORD MODS: Jason Williamson (vocals) performing live in the sold-out Festsaal Kreuzberg, Berlin 10.09.19, singer

 

Follow concert photography on Facebook and/or Twitter.

Best gun mods so far... The white camo is for a snow diorama in progress, mixing different methods from various artist on flickr.

"We are the Mods!"

 

Quadrophenia inspired Vignette 11/52 - "8x8x52 Project"

My goal is to build at least one 8x8 base vignette per week, for a consecutive 52 weeks. This is build 11 of 52

Yes folks, Bowbrick does paint xD

 

By request of Wyatt (Sphinx), I posted my newest mods that will be used on some figures very soon. I spent alot of time on these, and I think they turned out pretty neatly. Added are some inspirations and people who I want to see these. If you do not wish to be added, feel free to remove yourself :)

 

The coolest mods for me were the two brickwarriors ones shown here since I used a new technique for making trigger holes on them (they come solid, and that's why some people dislike them).

 

I personally prefer that the trigger guard be cut out like you see on most brickarms, but the style and excellence of the brickwarriors rifles were too good to pass up :) Hence, I got out the hole making tool on my pocketknife and started turning the tip around on the area where I wanted a hole on both sides of the gun. Sure enough, it eventually got all the way through, and it looks great! I would highly encourage customizers to try this technique on brickwarriors weapons. Don't avoid the piece-- there is always a way to make it happen!

 

The drybrushing is not evident in this picture, but it looks great in real life ;)

Anyway, hope you like them! Let me know your favorite one in the comments. Enjoy, and any and all feedback is much appreciated.

 

--Bowbrick

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