View allAll Photos Tagged metalgearsolid
“Sit here,
so I may write
you into a poem
and make you
eternal.”
-Kamand Kojouri-
On this Saturday morning I spent enjoyable and amazing +3 hours of Secondlife Photography Walkthrough with Anya Ohmai and decided to give it a go.
This ^^ image looks very different from where i started from. Image seen here is a pile of app. 10 different images layered by Anya's instructions.
The way this image is processed is very different from my "own style", yet I'm 100% sure I'll use the tricks and Tips Anya gave us in her tutorials in the future too! :)) She totally Rocks!
Featuring in this image AZOURY France
* Agapé Legs
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Lanczos3
Ardemos en llamas vivas del infierno por la lucha diaria contra la tormenta, pero más allá de todo, en nuestra alma, prevalece el seguimiento continuo para volver a levantarse aún de tantas caídas...
So I know I have not posted in a while, and that's because I am losing motivation. But hopefully I can work on some figures with Thanksgiving break.
So I made Snake a while back and I did not post home because I do not like his torso or head, so I will redo them when I get another grey torso and a better beard head. Any suggestions for his head?
Solid Snake as he appears in MGS2: Sons of Liberty from the MGS series.
-Minifig made by Minifigs.Me
-Head made by eclipseGrafx
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic
Having never played MGS before I was expecting a 3rd person stealth game like splinter cell. Boy was I wrong. The prelude completely surprised me and I still don't know what's going on!
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Lanczos2
This is a weird game. I just wore a chicken hat to make this section easier.
25 January 2038, 5:30 a.m.
The navy seals recon team is trying to escape. Preacher is draging his wounded brother in arms, Stump, who is opening fire on the mecha. The M4 bullets are useless against it. Rabbit has already been taken down by the fighting bot.
As the threat is very low, メカ is having fun, which means that it disabled its machine guns and taking its time to erase the threat. Basically it’s doing like a cat with a mouse or a spider with a fly caught in its net.
As unpleasant as it seems it could mean a way to survive for Preacher. Stump’s body has been internally broken by a simple punch from the mecha. He won't live long but Preacher is not letting him behind.
メカ is a fully autonomous 6-legged walker tank, equiped with a huge fully rotating anti heavy armored laser gun, 8 grenade launchers, 2 machine guns on the front legs for close range combat. This is a very agile beast designed to fight on both horizontal and vertical zones. It is moving at an incredible speed, every leg of its body is made to kill, to the point where it is trying to avoid as much as possible to open fire.
This incredible mecha has been built by Cole Blaq, a very talented MOCer. I have contacted him with this project in mind and have sent him some inspirotional pictures to achieve something between Hideo Kojima's Metal Gear Solid bestiary and Masamune Shirow's famous Ghost in the shell mecha.
I invite you to discover the building process detailed in Cole Blaq's last article -> cole-blaq.com/shobrick-meets-cole-blaq-neo-tokyo
Make sure to watch his fabulous work on Flickr and Instagram :
www.flickr.com/photos/coleblaq
You probably noticed that the soldiers are made with Tiny Tactical's awesome gear. Make sure to have a look at their website : www.tinytactical.com
Preacher's tattooed arms are from citizen brick : citizenbrick.com/
Oh my god this picture was an everyday challenge to make it right. It has so many things in the same frame, from background to middle and foreground. The fire shot lighting was the trickiest part. I have taken separately the foreground with the two soldiers of the rest, because you know that kind of depth of field is impossible to achieve in one shot, and the fire effect was tricky enough to make the decision to seperate this two things.
So the idea was to get the lighting from the fire on the mecha. At first I tried with bengal lights but the sparkles keep getting everywhere in front of the mecha, so I simply switch to a small ikea lamp. You can notice the shadow of the mecha hand on its left front leg is pretty neat.
Then came the gun firing effect challenge, I wanted it to get it live as all my effects. I sliced of tiny pieces a bengal lights, put the powder on the top of an iron wire and light it. As you can imagine I had to light it so many times. And then on photoshop I mixed two blows to make the final effect. The bullets impacts are made with projections of bengal lights.
The shooting last at list 3 days, as I was not satisfied with the posing, lighting, effects, I kept getting back to the studio until it came up good.
Please let me know what you think of it in the comments !
"Now you shall bear witness to the demon weapon that will drag the world into the twenty-first century!"
---
My entry in for January Monthly Contest Theme; Video Games
25 January 2038, 3 a.m.
Three us navy seals special operators have been deployed in Neo Tokyo' no man’s land for a recon mission.
Earlier in the day, US army staff lost contact with an entire light armored platoon. The 42 soldiers are KIA and seemed to have engaged fire with an unidentified enemy.
The mission is simple : infiltrate the crime scene and discover what forces annihilated the platoon.
Corporal Preacher, privates Stump & Rabbit are getting closer, they have climbed to a high point to get a better view on the street. Everything seems extremely quiet, smoke dances in the breeze, a few drops of water are still falling from the rooftops after an heavy rain.
The soldiers are enjoying this suspended moment, even though they perfectly know it could just be the calm before the storm...
This is the first picture of my last lego series !
Everything is done in camera as usual, so few retouch here, just to combine smoke and water drops from different shots. The foreground was build from scratch, from extruded polystyrene actually. And the background uses two buildings made with polystyrene and cardboard. The advertising billboards are customs too. It is made with printed designs on Plexiglas and we have built small light box behind it using ruba Led.
I have worked on building the set pieces with two set designers from the cinema industry, Paul De Laroche, Frédéric Mercier and his son Antoine Mercier. The billboards were also engineered with the director of photography Olivier Tresson.
You probably noticed that the soldiers are made with Tiny Tactical's awesome gear. Make sure to have a look at their website : www.tinytactical.com
After uploading the whole serie expect some making of videos and shots. :-)
I hope you will enjoy this one. Let me know what you think in the comments below !
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Lanczos3
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Lanczos2
Puppies were saved with the making of this screenshot.
Can't seem to get any shader injection working with this game at all which is a shame.
Yes its a model kit! I mastered the parts from sheet plastic and my caster reproduced the parts out of resin.
MGS5: The Phantom Pain
Otis & Jan Schatter's Tool For ( FoV, Fly, Timestop ) DeadEndThrills Guide for Custom Resolution, ReShade
Nah, it's Mad Max
@5600x3150 (via Windowed Borderless Gaming)
In-game photomode (Freecam, timestop, DOF, tilt, filters)
FOV and aspect ratio fix by Dead End Thrills
+SweetFX
Finally tried that new LEGO Ninjago hair piece with the bandana on my custom Solid Snake minifig. Pretty cool!
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic
For some reason the big gear head in the background didn't attack after I used the camera tool timestop and I was able to move around and position things for the shot. I thought I'd reset with a different time of day but as soon as it loaded he started move around and attack.
This one could also use a bit of deband or grain but I can't get anything to play nice with the camera tool.
Metal Gear Solid V: The Phantom Pain
~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Lanczos2
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Footage Captured One Hour Ago.
Renown for its tactical espionage action, MGSV now allows the player to fulfill their mission in their unique way with the use of the free-roaming capabilities. Go in there silently or guns-blazing. Of course, I'd try to resolve these things without inciting any sort of conflict; but I can't say the same for my new companion, Quiet. She's pretty bad ass with a sniper rifle.
I'd like to dedicate the next couple of days to playing catch up with some much needed follow through with my backlog of titles. One of them being, MGSV. This was only mission 11; 40 more to go.