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I will give up my lightgun - when they prise it from my cold, dead fingers!
For an idea which supposedly "never caught on", the lightgun was pretty damn ubiquitous. They always cost a fortune, there were only ever a couple of games each could play, and yet they shifted units by the sandcrawlerload. And you can't even put up a set of shelves with one!
I got some goodies locally for like the first time in forever.
Sol Divide and Ape Escape were titles I've wanted for a while but never found cheap. Sol Divide is such a weird mishmash of a title I'd been wanting to try it for awhile and wasn't disappointed, it's certainly "unique" to say the least. Ape Escape is the first entry to the series, I've played some of the later games and this was fun to mess around with. I guess it's called "Saru Getchu" in Japan, gotta keep it away from Sarumaru I suppose.
Last up is After Burner III for the Mega-CD, the European/PAL release. I really just grabbed this on a whim since I love the Sega/MegaCD and it was cheaaap from a US seller. I actually noticed oddly that the game got different artwork and packaging for all three different regions! The US had a cardboard box, JP had a regular jewel case with obi, and this EU version is in a double-cd case (like most EU releases) I'm assuming to fit the massive manual with instruction in like 5 different languages. Personally I think I like the artwork on this one the best, it reminds me of like a Japanese arcade flyer.
Day 114 - Sonic CD
Happy 20th Birthday Sonic The Hedgehog - [6.23.2011] - Which is also the day of this photo.
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Sonic CD is a very very interesting game in the Sonic The Hedgehog series. Mostly for the simple fact that it's a true old school Sonic platformer of the 16-bit era... yet it didn't get the mass exposure all the other Sonic games received.
It's obvious the reasons for that though. The console it was released on. Sonic CD was a key title in the launch of the Mega CD/ SEGA CD add-on for Megadrive.
When I was a kid I was REALLY wanting to get my hands on a Mega CD (and not long later... the 32X), but it never happened, they were just too costly and I choose to have a variety of games for my SNES and Megadrive for birthdays and Christmas's rather than having a present focused entirely on 1 of those add-ons (that eventually flopped).
So. Due to my lack of owning a Mega CD, I went years without having played Sonic CD, and given the fact I absolutely LOVED the Megadrive's 2D platformers (and managed to still appreciate Sonic 3D)...this I was really eager to get my hands on it.
I did eventually get to play it in CD-Rom form for the PC briefly. Although when I first played it I was under the impression the game had glitched because there were numerous rings in unobtainable places :|. Only to later learn that was because of the alternate variations you could have per stage with Sonic CD's 'go into the past/ future' game mechanic.
The Past/ Future mechanic definitely brought along a fresh flavour to anyones 16-bit Sonic experience, and in some ways it actually made the game a bit more puzzling and deeper in comparison to the usual simple 'left to right' goal. Beyond that new element though, everything else was pretty much your standard Sonic core a lot of us had come to love.
To describe the gameplay to those whom haven't played Sonic CD, I'd say it was basically a hybrid Sonic 1 and 2, the visuals were mostly taken from Sonic 1, just a bit more vibrant thanks to the extra capabilities the Mega CD hardware brought with it, although you had the spin dash and a couple of enemies whom would go on to appear in Sonic 2.
You do have plenty of new enemies and Robotnik boss fights in Sonic CD. Along with a whole new soundtrack of songs, although aside from the opening theme, most of the songs are kind of unmemorable for me. I think part of the reason the songs are unmemorable though lays with the fact that when you go into the past of future variants of a level, the music changes too, so you never really seem to have a song drilled into your head for long enough for it to grow on you.
I'm not saying the music is bad though. It definitely feels very "1990's", in fact I feel like some of the songs could fit into those small 'filler segments' between the story in like an episode of Saved by the Bell or something, say were'd they show all the people going to there next class or something before cutting to a clip of screech talking to Mr Belding in his office. Shout outs to the 90's!
Sonic CD is a great game though, and if you ever loved the 16-bit Sonic games you owe it to yourself to check it out. If like me you don't have a Mega CD/ SEGA CD then pick up "Sonic Gems Collection" on the Gamecube (which can also be played on Wii), PS2, or XBOX.
*bonus shout outs for this being the debut of "Metal Sonic"...and to a lesser extent "Amy Rose".
My current collection of SEGA MegaCD, Consoles, Games and Peripherals
Full List
MegaCD II Console
Snatcher
Road Avenger
Ecco the Dolphin
Final Fight CD
The Terminator
Ground Zero
Sega Classics: Arcade Collection
Sol-Feace
Prince of Persia
PSone
Armed & Dangerous
Power Monger
SingStar Pop Hits 3
Castlevania : Dawn of Sorrow
Sonic Adventure DX : Director's Cut
Captain Skyhawk
Hammerin' Harry
Disney Adventures in The Magic Kingdom
Dragon Warrior I & II
Sonic The Hedgehog
Wii LAN Adaptator
Goof Troop
Dino Crisis 2
Guilty Gear
SoulBlade
Megaman 4
Conan
Astérix
Resident Evil
Resident Evil 2
Resident Evil 3
Resident Evil Survivor
GameBoy Pocket
Tetris
Tennis
Super Mario Land 2
DefCon 5
Metal Gear Solid
The X-Files
Doom
Beowulf : The Game
A Christmas tree? With early 90s videogame controllers for decoration? If I know the sort of thing that goes down well on flickr...
I finally got a chance to post pictures of this recent arrival from Japan!
I was extremely lucky on my bidding for a Mega Karaoke unit, probably one of the rarest 16-bit peripherals that Sega released for the Mega Drive and Mega CD in Japan. I have been wanting one of these for a VERY long time and even in Japan they are normally pretty expensive, but I lucked out on an inconspicuous auction and won the karaoke unit (complete in box with paperwork) for 1000 yen. That was about $8 USD at the time of purchase back in October. Completely ecstatic I decided to finally grab a Model 1 Mega CD and Mega Drive (AV Intelligent Version) to complete the set and ship them all via slowboat. They just arrived a couple weeks ago and I couldn't be happier with everything, going to spend most of the holidays messing around with them I think.
I did also get some games in the Mega-CD bundle, but nothing amazing worth posting a picture about. Some Mega-CDs, Puyo Puyo MD, and some Japanese EA games.
An incredibly rare piece of Popful Mail history! This is a pop-up counter display from Japan to promote the PC-88 version of the game. First one that I've ever seen and I'm glad to add it to my Popful collection. #popfulmail #workingdesigns #sega #genesis #segacd #megadrive #megacd #16bit #retrogames #retrogaming #japan #snes #retrocollective #retrocollectiveus #retrojapan #japanesegaming #japanretrogaming #pcengine #pc88 #pc98
Atari 7800
Xbox Live Wireless Headset
The Legend of Zelda : Ocarina of Time
Pokémon Puzzle League
Super Smash Bros.
NHL Breakaway 99
Monster Madness : Battle for Suburbia
PES 2008 : Pro Evolution Soccer
Cobra Command / Sol-Feace
Ultimate Ghosts'n Goblins
Mortal Kombat Gold
Many dremcast japanese releasesm three different versions of shenmue, a boxed pal mega cd, some Playstation 3 games and some modern era nintendo classics.
Dont forget to checkout retrocomputers.wordpress.com for more info about my retro computer collection.