View allAll Photos Tagged mastersoftheuniverse

So, here are both Masters of the Universe games. CMON's on the left, Archon Studios's on the right. At first blush, it looks like CMON left them in the dust, but CMON'S also ran over $200 more (not counting the insane amount I had to spend to import Archon's.) Also, Archon's Grayskull had to be built and painted, and doubles as a dice tower, so it wins over CMON's.

Of course, I haven't even read the rules yet, let alone played either, so that'll be the real test to see which game truly has the power.

He-Man And The Masters Of The Universe: Power Attack "Mo-Squit'ra" 5in. Action Figure (Mattel)

Masters of the Universe Classics May figure Optikk.

I've had this cup since I was 3 i guess. I don't know how its kept floating around in all these houses.

 

Note this was also the brief time that Burger King did Pepsi instead of Coke.

After my little accident involving a broken wrist joint out the gate, I restored some functionality to the figure and did a photoshoot. Still waiting for a response from Mondo, though I don't think it should be an issues getting things restored from their end.

 

So taking away the various Teela specific QC issues, what do we have? A pretty typical Mondo product - I like the overall sculpting job better than She Ran, which to be fair was their first female MOTU release. Definitely a much better shelf presence, and unlike She Ra, Teela actually attended Arm day. Of the three sculpts, the 200X is probably the best, though arguably speaking the only one that's not so great is the angry expression, which still works f you have the right conditions.

 

Great work out the outfit itself. It's no more or less complicated than She Ra, I'd say, but I think it's probably more accurate to say the complication is all focused on the chest and arms. It's unfortunate that it appears that Teela does, for pretty much all her incarnations she really does wear boots that stop short of the knee, which is unfortunate as a higher boot could have really blocked those knees from view.

 

Similarly, some beautiful sculpting work was applied to the accessories.

 

Articulation wise, well, it's not a Hot Toy True Type body. By American figure standards, it's not too bad. Butterfly joints would probably too much of an ask, so I'd settle for at least better than a simple 90 degree elbow bend - this isn't the 1980's anymore. Between the choice of materials and built in articulation, at least I was able to get Teela to sit in a chair.

 

Paint work is an area that I feel was improved over She Ra. Ever so slightly. For starters, I didn't have any issues with lip stick on the wrong side of her face. Everything sees to be in place, relatively clean work and all. Skin tone matching is still an issue, though. There's the body and the unpainted joints, which is tolerable if you don't stare too hard. But there's a disrepency between the faces and the body, and on the non 200X heads, the red around the eyes is too strong. But again, all things considered and the source, it's not too bad.

 

Build Quality wise... I'm not even going to start. Widely documented all around. I will just add that the heads are a pain in the ass to get back on the ball joint, and pretty much all her accessories are warped, with the exception of the Sword/Sheath and the Shield - I'll even give credit to the Snake staff, as it's warped by nature and I can't actually tell. The Snake helmet thing is warped to one side, and you see very easily that the Spear is warped.

MOTUC Optikk (on the floor) VS MOTUC Zodak.

Nothing particularly special about this one - we finally started getting a new wave of the Revelations figures in Canada, and surprise surprise, Teela isn't a very good seller, so I was able to get one off of Facebook for like $20.

 

Having handled the first Teela and Evil Lynn, I basically had a good understanding of what to expect. It's not bad for a mainline release, something you'd buy from a Walmart - in fact, its got better articulation than most figures priced at its sales point. It gets the job done. The figure is not too fragile and is generally well put together.

 

Deco wise, same thing. It gets the job done, though it clearly isn't quite the same as the screen version (which to be fair, most of the collection is not).

 

The figure comes with two closed fists, two open hands (one for grasping the sword), a sword, a shield, and an alternate head with long hair (which I prefer).

 

Ultimately, it's about adding the character to your ranks rather than hoping for anything extraordinary about this particular figure - it's just a really good thing that the base figure itself is actually decent to begin with.

My first go at re-creating the MOTU mini comic covers

After my little accident involving a broken wrist joint out the gate, I restored some functionality to the figure and did a photoshoot. Still waiting for a response from Mondo, though I don't think it should be an issues getting things restored from their end.

 

So taking away the various Teela specific QC issues, what do we have? A pretty typical Mondo product - I like the overall sculpting job better than She Ran, which to be fair was their first female MOTU release. Definitely a much better shelf presence, and unlike She Ra, Teela actually attended Arm day. Of the three sculpts, the 200X is probably the best, though arguably speaking the only one that's not so great is the angry expression, which still works f you have the right conditions.

 

Great work out the outfit itself. It's no more or less complicated than She Ra, I'd say, but I think it's probably more accurate to say the complication is all focused on the chest and arms. It's unfortunate that it appears that Teela does, for pretty much all her incarnations she really does wear boots that stop short of the knee, which is unfortunate as a higher boot could have really blocked those knees from view.

 

Similarly, some beautiful sculpting work was applied to the accessories.

 

Articulation wise, well, it's not a Hot Toy True Type body. By American figure standards, it's not too bad. Butterfly joints would probably too much of an ask, so I'd settle for at least better than a simple 90 degree elbow bend - this isn't the 1980's anymore. Between the choice of materials and built in articulation, at least I was able to get Teela to sit in a chair.

 

Paint work is an area that I feel was improved over She Ra. Ever so slightly. For starters, I didn't have any issues with lip stick on the wrong side of her face. Everything sees to be in place, relatively clean work and all. Skin tone matching is still an issue, though. There's the body and the unpainted joints, which is tolerable if you don't stare too hard. But there's a disrepency between the faces and the body, and on the non 200X heads, the red around the eyes is too strong. But again, all things considered and the source, it's not too bad.

 

Build Quality wise... I'm not even going to start. Widely documented all around. I will just add that the heads are a pain in the ass to get back on the ball joint, and pretty much all her accessories are warped, with the exception of the Sword/Sheath and the Shield - I'll even give credit to the Snake staff, as it's warped by nature and I can't actually tell. The Snake helmet thing is warped to one side, and you see very easily that the Spear is warped.

Masters of the Universe Classics May figure Optikk.

What happens when Mattel uses He-Man parts to make a Batman toy? www.battlegrip.com/?p=41943

As soon as he had finished the phrase "let's have a thumb war," He-Man saw in the flash of Skeletor's sneer that his opponent would invoke the dreaded "tag team" maneuver. He-Man was not totally unprepared however, as his "upper hand" move would soon prove.

After my little accident involving a broken wrist joint out the gate, I restored some functionality to the figure and did a photoshoot. Still waiting for a response from Mondo, though I don't think it should be an issues getting things restored from their end.

 

So taking away the various Teela specific QC issues, what do we have? A pretty typical Mondo product - I like the overall sculpting job better than She Ran, which to be fair was their first female MOTU release. Definitely a much better shelf presence, and unlike She Ra, Teela actually attended Arm day. Of the three sculpts, the 200X is probably the best, though arguably speaking the only one that's not so great is the angry expression, which still works f you have the right conditions.

 

Great work out the outfit itself. It's no more or less complicated than She Ra, I'd say, but I think it's probably more accurate to say the complication is all focused on the chest and arms. It's unfortunate that it appears that Teela does, for pretty much all her incarnations she really does wear boots that stop short of the knee, which is unfortunate as a higher boot could have really blocked those knees from view.

 

Similarly, some beautiful sculpting work was applied to the accessories.

 

Articulation wise, well, it's not a Hot Toy True Type body. By American figure standards, it's not too bad. Butterfly joints would probably too much of an ask, so I'd settle for at least better than a simple 90 degree elbow bend - this isn't the 1980's anymore. Between the choice of materials and built in articulation, at least I was able to get Teela to sit in a chair.

 

Paint work is an area that I feel was improved over She Ra. Ever so slightly. For starters, I didn't have any issues with lip stick on the wrong side of her face. Everything sees to be in place, relatively clean work and all. Skin tone matching is still an issue, though. There's the body and the unpainted joints, which is tolerable if you don't stare too hard. But there's a disrepency between the faces and the body, and on the non 200X heads, the red around the eyes is too strong. But again, all things considered and the source, it's not too bad.

 

Build Quality wise... I'm not even going to start. Widely documented all around. I will just add that the heads are a pain in the ass to get back on the ball joint, and pretty much all her accessories are warped, with the exception of the Sword/Sheath and the Shield - I'll even give credit to the Snake staff, as it's warped by nature and I can't actually tell. The Snake helmet thing is warped to one side, and you see very easily that the Spear is warped.

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