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Masters of the Universe Classics Geldor
thefwoosh.com/2013/11/masters-of-the-universe-classics-fe...
Masters of the Universe Classics Geldor
thefwoosh.com/2013/11/masters-of-the-universe-classics-fe...
Mattel MOTU Filmation Club Grayskull He-Man / Mattel MOTU Classics Battle Cat / Super7 MOTU Classics Snake Mountain
MOTUC figures for 2010 shot for a retrospective article. Read a cool He-Man story written by my friend here:
thefwoosh.com/2011/01/masters-of-the-universe-classics-th...
Mattel MOTU Classics Battle Cat / Mattel MOTU Filmation Club Grayskull Beast Man & Clawful / Super7 MOTU Filmation Club Grayskull Mer-Man
try, try again....and again.......and again......and ag$@%#!!!!
Two consistant problems really. First, the color. The resin is clear when you have to add the dye, making it difficult to anticipate what the end result will be. Second, bubbles, but I'm looking into a vacum chamber to prevent this in the future.
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Masters of the Universe / Hörspiel-Reihe
Das Todestor
Studio EUROPA Produktion (Deutschland)
Copyright: MATTEL, Inc. (USA; 1984)
SHIELD FILE 83102 (continued)
GI Joe was the first to respond to Hordak's initial attack, but I didn't waste any time getting the Avenegrs out there. Thor revealed to us that the people of Asgard were familiar with Eternia, so we pulled some extraterrestrial diplomatic strings and hooked ourselves up with some help from Hordak's home planet – help lead by one self-described “He-Man” - and brought Hordak to his knees.
By now you've probably already guessed it wasn't long before some of Hordak's evil friends from Eternia showed up on Earth, too. Their leader calls himself Skeletor and, according to Rogers, his deformity makes the Red Skull look like a cheap Halloween costume. Thankfully we balanced out the teams by acquiring Duncan's consciousness and giving him his own Cybertronian tech body.
After my little accident involving a broken wrist joint out the gate, I restored some functionality to the figure and did a photoshoot. Still waiting for a response from Mondo, though I don't think it should be an issues getting things restored from their end.
So taking away the various Teela specific QC issues, what do we have? A pretty typical Mondo product - I like the overall sculpting job better than She Ran, which to be fair was their first female MOTU release. Definitely a much better shelf presence, and unlike She Ra, Teela actually attended Arm day. Of the three sculpts, the 200X is probably the best, though arguably speaking the only one that's not so great is the angry expression, which still works f you have the right conditions.
Great work out the outfit itself. It's no more or less complicated than She Ra, I'd say, but I think it's probably more accurate to say the complication is all focused on the chest and arms. It's unfortunate that it appears that Teela does, for pretty much all her incarnations she really does wear boots that stop short of the knee, which is unfortunate as a higher boot could have really blocked those knees from view.
Similarly, some beautiful sculpting work was applied to the accessories.
Articulation wise, well, it's not a Hot Toy True Type body. By American figure standards, it's not too bad. Butterfly joints would probably too much of an ask, so I'd settle for at least better than a simple 90 degree elbow bend - this isn't the 1980's anymore. Between the choice of materials and built in articulation, at least I was able to get Teela to sit in a chair.
Paint work is an area that I feel was improved over She Ra. Ever so slightly. For starters, I didn't have any issues with lip stick on the wrong side of her face. Everything sees to be in place, relatively clean work and all. Skin tone matching is still an issue, though. There's the body and the unpainted joints, which is tolerable if you don't stare too hard. But there's a disrepency between the faces and the body, and on the non 200X heads, the red around the eyes is too strong. But again, all things considered and the source, it's not too bad.
Build Quality wise... I'm not even going to start. Widely documented all around. I will just add that the heads are a pain in the ass to get back on the ball joint, and pretty much all her accessories are warped, with the exception of the Sword/Sheath and the Shield - I'll even give credit to the Snake staff, as it's warped by nature and I can't actually tell. The Snake helmet thing is warped to one side, and you see very easily that the Spear is warped.
I was one of those unusual 80's kids. Most of my peers loved (and still do) every property from that era, whereas my love was generally singular - Transformers. So it goes without saying that Heman and the whole MOTU world wasn't really my thing, but I did have working knowledge of the property through reading and of course, the obsession of friends.
I think right around the time COVID hit the fan, Mattel released a line of vintage styled figures for sale at retail, which in Canada meant Walmart. Without too many gory details, COVID plus poor distribution meant hunting these in person was next to impossible.
It was only in March 2021 that I actually saw actual figures on store pegs, with one lonely She-Ra in the mix, which makes me think she might be the shortpacked figure in this wave.
I don't think I've ever had this much trouble finding a toy with an MSRP of $14.99 CAD.
As mentioned above, these figures are vintage styled, as opposed to being straight up reissues of the 80s toys. Or, in the case of She-Ra here, she's pretty much a newly designed figure, though she does retain the accessories she had as well as the addition of a fabric outfit.
The original items, however, looked much, much nicer, especially since they had chrome as opposed to chromed stickers. I'm also thinking they probably fit on the figure a bit more snug too.
So the contents of the package are the figure, her Power Sword, her shield, and a comic that is so bare bones that it doesn't even have any actual words in it.
The actual toy itself actually isn't half bad for the asking price., and that seems to be the overall vibe from the line on the whole. Detailing is about what I'd expect, as my expectations were tempered from my childhood. You get the major details on the outfit. Body definition isn't bad either, and is shared amongst the other ladies in the line (Teela and Evil-Lyn). The head itself is functional. It's not the doll face of the original toy, but it's a passable attempt at the original 80's Filmation look.
Articulation wise, you get ankles that can rotate and pivot, though nothing that is meant to display the legs splayed. You also get single jointed knees, ball jointed hips, waist, standard shoulders, single jointed elbows with forearm pivot, rotating and pivoting wrists, and a ball jointed head.
Given the price point, the number of joints isn't a letdown at all. I just wish the range of motion was greater, as opposed to generally being capped at 90 degrees. Furthermore, as you can imagine the sculpted hair gets in the way of head movement, though fortunately the plastic is soft enough you can just move it out of the way.
Paint and build quality wise, honestly, I'm pretty happy with. There's no subtlety to the paint work or anything, but the paint apps are smooth and consistent. Decal work is acceptable, and the figure itself doesn't really cause me to have any concerns about it falling apart due to rough handling.
Overall, I'm satisfied with this figure. It doesn't blow my mind, nor was it ever meant toy - it's just a solid, average figure, and there's nothing wrong with that. There is, however, something wrong when companies like Funko make these horrible figures with no articulation that have an MSRP of double these.
Now if I could only find the other ladies...
Mattel MOTU Club Grayskull Skeletor / Mattel MOTU Classics Hover Robots / Hasbro Marvel Legends Motorcycle
Mattel MOTU Filmation Club Grayskull Skeletor & Beast Man / Super7 MOTU Filmation Club Grayskull Mer-Man / The Loyal Subjects Battle Armor He-Man
Mattel MOTU Filmation Club Grayskull Skeletor, Evil-Lyn, Trap Jaw, Beast Man & Clawful // Mattel MOTU Classics Strong-Or & Fang Man // Super7 MOTU Filmation Club Grayskull Mer-Man, Tri-Klops & Spikor
Super7 Ultimate Filmation Skeletor / Mattel MOTU Filmation Club Grayskull Evil-Lyn / Super7 MOTU Filmation Club Grayskull Mer-Man
I really don't get much MOTU. For whatever reason, the figures remain kind of hard to get at a retail store level, and I'm really not that big of a fan TBH.
So why did I get the Mondo 1/6 She Ra timed exclusive? Because honestly, I happened to be in the right place at the right time. I effectively gave up ever trying to find a She Ra that's better than the Classics figure because, well, it was just too much work. Might as well go for the biggest and baddest, right?
Now before I begin, it should be noted that like Victory Saber, this figure has been plagued with a plethora of QC issues. Things are so bad that Mondo just recently stated they would provide all customers with a replacement head. I actually got a completely new figure, and had to frankenstein the two sets to arrive at what I'd consider an acceptable set given the circumstances.
So if nothing else, I have to give Mondo customer service two enthusiastic thumbs up.
Lets get down to business then.
The set is priced at $250 USD, which includes shipping directly from Mondo themselves. I have no idea what the actual window was. This is probably one of the few 1/6 figures I've ordered where the promised delivery date actually was met, so good on Mondo.
The box itself came fairly well packed, with corner protectors for the art box itself, and tissue paper protecting the window under the magnetic cover. The actual paper used for the art slip cover is a bit flimsy, but at least it is pretty. Art on the actual box itself is quite nice, though I am in position to critique it anal retentively
'm not the biggest She Ra fan, so with regards to the the contents of the set, you have various accessories that let you create toy, Filmation, and I believe an original look. There's also two pieces of rear hair, with one having a dedicated slot for the scabbard. There's also Kowl, the flying owl looking thing. There's also a a wired cloth cape, and a stand, the latter of which I never used.
Unfortunately, She Ra only comes with one head, which means only one expression.
So to start, there's no manual. While this generally isn't an issue with these sorts of figures, but I REALLY could have used some help with attaching the cape, and to some extent the scabbard.
The figure itself is a 1/6 scale action figure. What I mean by that is it feels like a luxury version of a.. I'll be nice and say a NECA or something. I mean, would a proper outfit on a body have been nice, but the bigger issue is the articulation.
It's basically the same as you'd get from your standard run of the mill action figure, with the added bonus of limitations due to the length of the hair and the skirt, the latter of which can be damaged if you stretch it too mu (i.e. beyond the leg position in my photo). Ankle articulation is strangely non existent,
I guess at least she has a functional waist joint. She also has double jointed knees but in practices you're really not going to get much use out of them.
Then there's the QC issues regarding the joints - the body parts on my figure range from fairly tight to loose like a night walker.. Some of the hands don't stay in the socket that tightly. and parts where plugging in is involved, most notable being the various head crests, have a difficult time tabbing in. In the case of the head crest, it is because the sockets not only need to be precisely sized, there's also location and shape in play as well.
Paint is... iffy. It's generally OK, but when you find something wrong, it's aggravating. For, it was the fact that both of heads I received thus far couldn't even get the lipstick on her actual lips.. *sigh*. While we're on the topic, both heads featured a flat nose that fortunately a bit of hot water was able to fix.
The weapons are not just of varying size, but even their handles are different sizes, so you can imagine how well the fists works. Unlike Hot Toys, the fists are actually of a relatively stiff material, and are not only a pain to get open in order to accept the weapon, but also, can cause paint rubbing off the weapon, or the hand itself.
So we've got a 1/5 figure with kind of meh QC and average articulation. So with any real dynamic posing out of the way, you're left with basically variations of standing poses.
Thank goodness that the cape itself, while frustrating, can add a much needed sense of dynamism. The overall colour scheme of She Ra her self also helps make the total package look pretty damn good, even if she's basically just in a static pose. The variety of display options is also quite nice, and to be honest it's nice having an extra body so I can actually display the figure in multiple ways.
Kowl is.. well he's alright. The arms rotate at the shoulder, and he's big and colourful. That's about all I can say. I guess I can add that he'd really hurt someone if you threw it at them.
So overall, my first Mondo experience was alright. There are some things that really need to be improved upon, and Mondo is addressing some of them. I think I could have lived with the overall level of QC if she could at least have posed better.
Still, I'm happy to see that She Ra at the very least turned out better than some of the Batman Animated Series stuff I've seen.