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I really don't get much MOTU. For whatever reason, the figures remain kind of hard to get at a retail store level, and I'm really not that big of a fan TBH.
So why did I get the Mondo 1/6 She Ra timed exclusive? Because honestly, I happened to be in the right place at the right time. I effectively gave up ever trying to find a She Ra that's better than the Classics figure because, well, it was just too much work. Might as well go for the biggest and baddest, right?
Now before I begin, it should be noted that like Victory Saber, this figure has been plagued with a plethora of QC issues. Things are so bad that Mondo just recently stated they would provide all customers with a replacement head. I actually got a completely new figure, and had to frankenstein the two sets to arrive at what I'd consider an acceptable set given the circumstances.
So if nothing else, I have to give Mondo customer service two enthusiastic thumbs up.
Lets get down to business then.
The set is priced at $250 USD, which includes shipping directly from Mondo themselves. I have no idea what the actual window was. This is probably one of the few 1/6 figures I've ordered where the promised delivery date actually was met, so good on Mondo.
The box itself came fairly well packed, with corner protectors for the art box itself, and tissue paper protecting the window under the magnetic cover. The actual paper used for the art slip cover is a bit flimsy, but at least it is pretty. Art on the actual box itself is quite nice, though I am in position to critique it anal retentively
'm not the biggest She Ra fan, so with regards to the the contents of the set, you have various accessories that let you create toy, Filmation, and I believe an original look. There's also two pieces of rear hair, with one having a dedicated slot for the scabbard. There's also Kowl, the flying owl looking thing. There's also a a wired cloth cape, and a stand, the latter of which I never used.
Unfortunately, She Ra only comes with one head, which means only one expression.
So to start, there's no manual. While this generally isn't an issue with these sorts of figures, but I REALLY could have used some help with attaching the cape, and to some extent the scabbard.
The figure itself is a 1/6 scale action figure. What I mean by that is it feels like a luxury version of a.. I'll be nice and say a NECA or something. I mean, would a proper outfit on a body have been nice, but the bigger issue is the articulation.
It's basically the same as you'd get from your standard run of the mill action figure, with the added bonus of limitations due to the length of the hair and the skirt, the latter of which can be damaged if you stretch it too mu (i.e. beyond the leg position in my photo). Ankle articulation is strangely non existent,
I guess at least she has a functional waist joint. She also has double jointed knees but in practices you're really not going to get much use out of them.
Then there's the QC issues regarding the joints - the body parts on my figure range from fairly tight to loose like a night walker.. Some of the hands don't stay in the socket that tightly. and parts where plugging in is involved, most notable being the various head crests, have a difficult time tabbing in. In the case of the head crest, it is because the sockets not only need to be precisely sized, there's also location and shape in play as well.
Paint is... iffy. It's generally OK, but when you find something wrong, it's aggravating. For, it was the fact that both of heads I received thus far couldn't even get the lipstick on her actual lips.. *sigh*. While we're on the topic, both heads featured a flat nose that fortunately a bit of hot water was able to fix.
The weapons are not just of varying size, but even their handles are different sizes, so you can imagine how well the fists works. Unlike Hot Toys, the fists are actually of a relatively stiff material, and are not only a pain to get open in order to accept the weapon, but also, can cause paint rubbing off the weapon, or the hand itself.
So we've got a 1/5 figure with kind of meh QC and average articulation. So with any real dynamic posing out of the way, you're left with basically variations of standing poses.
Thank goodness that the cape itself, while frustrating, can add a much needed sense of dynamism. The overall colour scheme of She Ra her self also helps make the total package look pretty damn good, even if she's basically just in a static pose. The variety of display options is also quite nice, and to be honest it's nice having an extra body so I can actually display the figure in multiple ways.
Kowl is.. well he's alright. The arms rotate at the shoulder, and he's big and colourful. That's about all I can say. I guess I can add that he'd really hurt someone if you threw it at them.
So overall, my first Mondo experience was alright. There are some things that really need to be improved upon, and Mondo is addressing some of them. I think I could have lived with the overall level of QC if she could at least have posed better.
Still, I'm happy to see that She Ra at the very least turned out better than some of the Batman Animated Series stuff I've seen.
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Mer-Man siezes power citing the ancient, time honored law that states that the most muscular and poseable action figure in the ocean gets to make the rules.....