View allAll Photos Tagged mancubus

Not much to say about this one, just wanted all my DOOM figs in one shot, and this one turned out pretty neat-o.

 

I was thinking of posting the 80's Squad with the new Boomerang fig but eh, none of the other figs have changed so it didn't seem worth it.

 

Cheers everyone!

Yeah I should have figured this was gonna happen. It's more DOOM, everybody! This time pretty much all the enemies I left out on the last go-around.

 

Hell Knight: Meh, looks like a Minotaur. I always thought it was weird that the original Hell-Knights were just tan Barons of Hell.

 

Zombie Shotgunner, Soldier, and Heavy Trooper: The least interesting enemies in the entire series. Admittedly they all look pretty good standing side-by-side.

 

Arch-Vile: Thought the reverse-side of the Geo torso worked perfectly for this guy.

 

Icon of Sin: It's just Ares's head at a downward angle. Fairly effective though I think.

 

Mancubus: Just a 2007 Castle Troll with gun for hands. God I hate these guys in DOOM 2016. I'd rather face six barons than two of these bastards.

 

Arachnotron: Still don't want to make The Spider Mastermind, but I will cover one of these little guys. Poor Psimon's been left brainless though.

 

Lost Soul: Let's face it, using Ghost Rider's head was far too damn simple not to do.

 

Now is the positive end of my DOOM figs. Let me know what you think!

Game: DOOM

Resolution: 1920x1080

Tools used: In-Game Photo Mode

Part of a commission. This is one of the original Doom miniatures produced by Reaper miniatures in 1996.

 

See WIP video here - www.youtube.com/playlist?list=PL40C076DB589FFDCA&feat...

Some basic colour.

Tanks and hoses added.

 

There still needs to be a mounting plate under the tanks, which is then "fixed" to the back of the Mancubus in some gruesome way.

 

Hoses are just temporary for now.

Doom miniatures from the recent Bethsoft release. Painted on commission.

Started the Mancubus today and made really good progress.

 

The guns were made in max.

Face is starting to look really close now.

Going through some old models.

 

Mancubus here was 563 polygons. Pretty darn low, but at the time, nearly twice as many as some of Quake's models.

 

The hoses on the back were only 3 sided to keep the poly count low.

 

I can't wait to sculpt this filthy bastard in mudbox.

Stitched panoramic screenshot

 

- uncropped raw resolution: 13977 x 7296

- resolution of archived cropped backup: 11602 x 6420

- screenshots used for pano stitching: 105 images

- archive id: doom_meat029

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

I decided to stick to the plan of remaking Pinky, rather than moving onto the Mancubus or something else.

 

I modified my old Pinky mesh i posted a while back, adding fingers, teeth, toes and some basic details that should help speed up the sculpt.

Stitched panoramic screenshot

 

- uncropped raw resolution: 12515 x 5660

- resolution of archived cropped backup: 11931 x 4508

- screenshots used for pano stitching: 60 images

- archive id: doom_meat015

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 8368 x 5808

- resolution of archived cropped backup: 6528 x 3527

- screenshots used for pano stitching: 65 images

- archive id: doom_meat023

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 12568 x 6861

- resolution of archived cropped backup: 10554 x 5434

- screenshots used for pano stitching: 98 images

- archive id: doom_meat031

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 8149 x 6560

- resolution of archived cropped backup: 6856 x 4192

- screenshots used for pano stitching: 62 images

- archive id: doom_meat018

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

The ugly mound of flesh and rocket launchers returns, looking a bit more awesome than before. Much tougher than I remember too!

Mancubus - Classic Doom style

Exploding Imp about to tear your face in Doom X

Succubus getting up close in Doom X

# #doom #eternal #mancubus #sketch #wip #plasticera #traditional #fanart #jsochart

Abril se fue pero deja un “Mancubus” que debo engordar (se toma la sopita) y Montar Armamento, es otro monstruo clásico en la saga de “Doom”

🎼 www.youtube.com/watch?v=PJLGUNSU8FQ 🔥🎸

 

Mancubus getting owned by the plasma rifle in Doom X

Carolyn shows off how well she can move in her speedsuit, .

Carolyn shows off how well she can move in her speedsuit, .

Barrels exploding in Doom X

Angel of Death about to shoot his guns in Doom X

Game: DOOM

Captured with: In-Game Photo Mode

Carolyn sports her speedsuit, the latest in fashion for today's up-and-coming super-scientist.

72.14.207.104/search?q=cache:tWME3PWUxIgJ:venture.mancubu...

Their name roughly translates to 'mutilated hand' so what better for a weirder of the Doom demons than something inspired by The Thing? It'll be colored someday.

Game: DOOM

Resolution: 1920x1080

Tools used: In-Game Photo Mode

Loper getting ready to use his electricity in Doom X

Succubus throwing pink skulls in Doom X

Rocketing Elite Imps in Doom X

Angel of Death getting killed in Doom X

Flesh Wizards in the dark church in Doom X

Exploding Imps ready to jump you in Doom X

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