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z = 2sin(3x^2) * 2cos(3y^3) * cos(20x) * sin(20y)

landscape using noise() function and some snowflakes using recursive ngon() and star()

 

Some info here: cormullion.github.io/blog/2018/10/16/noise.html

Some fun with julia fractals in #Julialang julialang.org

random selection of U

nicode characters

These images appear all over the place, illustrating generic science-y concepts. This is an experiment to see how to do it.

I was wondering whether it would be possible to draw something like this in Julia with vector graphics, and it's not too bad. There are ellipses with very low opacity to provide the 'glow', and squircles and triangles do the rest. Because it's parametric, it's easy to supply 'n' and get 'n' stones. This version uses more opal-style gems.

passing a set of Delaunay (named for Boris Delaunay) triangles into Bezier (named for Pierre Bezier) shapes.

passing a set of Delaunay (named for Boris Delaunay) triangles into Bezier (named for Pierre Bezier) shapes.

passing a set of Delaunay (named for Boris Delaunay) triangles into Bezier (named for Pierre Bezier) shapes.

Experiments with a random layout idea I'm calling PoisonPixelPacking. The idea is to sprinkle the canvas with random stray pixels. Then the layout algorithm tries to place the largest possible copy of an image without touching the poisoned pixels. Then a slightly smaller copy is tried, and so on. Without the poison, the layout is beautifully neat but very non-random. A slight problem is that the Julia logo isn't perfectly rectangular... :)

passing a set of Delaunay (named for Boris Delaunay) triangles into Bezier (named for Pierre Bezier) shapes.

vector polygons used to show the undulations of a wavy Bessel function.

Experiments with a random layout idea I'm calling PoisonPixelPacking. This overlaps three passes, to build up some texture.

Experiments with a random layout idea I'm calling PoisonPixelPacking. The idea is to sprinkle the canvas with random stray pixels. Then the layout algorithm tries to place the largest possible copy of an image without touching the poisoned pixels. Then a slightly smaller copy is tried, and so on. Without the poison, the layout is beautifully neat but very non-random. A slight problem is that the Julia logo isn't perfectly rectangular... :)

Experiments with a random layout idea I'm calling PoisonPixelPacking. This overlaps three passes, to build up some texture.

ZURB Wired 2015: Meet Downtown Streets Team, Downtown Streets Team is celebrating 10 years of helping the homeless transform their lives through their unique work and community beautification programs, in addition to providing assistance with housing, medical care and education. We’re going to help them by creating a brand new marketing campaign that includes a new responsive website, trifold brochure, postcard sized pamphlets for handing out on the streets, posters and some t-shirt designs.

 

The ZURB Wired 24-hour marathon is where our team and the team from one lucky local nonprofit get together to do something great in 24 hours. We spend the day helping the nonprofit solve a big challenge; whether it be marketing for an upcoming event, or completely overhauling their brand; and we get it all done in 24 hours.

 

ZURB is a close-knit team of product designers that help companies design better. www.zurb.com

ZURB Wired 2015: Meet Downtown Streets Team, Downtown Streets Team is celebrating 10 years of helping the homeless transform their lives through their unique work and community beautification programs, in addition to providing assistance with housing, medical care and education. We’re going to help them by creating a brand new marketing campaign that includes a new responsive website, trifold brochure, postcard sized pamphlets for handing out on the streets, posters and some t-shirt designs.

 

The ZURB Wired 24-hour marathon is where our team and the team from one lucky local nonprofit get together to do something great in 24 hours. We spend the day helping the nonprofit solve a big challenge; whether it be marketing for an upcoming event, or completely overhauling their brand; and we get it all done in 24 hours.

 

ZURB is a close-knit team of product designers that help companies design better. www.zurb.com

Experiments with a random layout idea I'm calling PoisonPixelPacking. The idea is to sprinkle the canvas with random stray pixels. Then the layout algorithm tries to place the largest possible copy of an image without touching the poisoned pixels. Then a slightly smaller copy is tried, and so on. Without the poison, the layout is beautifully neat but very non-random. A slight problem is that the Julia logo isn't perfectly rectangular... :)

These contour maps are simple to make - you need a function that takes two arguments (say x and y) and returns a third value (say z), which defines the location of that point on a colour map. If you get the function and the colour scheme right, you can get attractive abstract patterns.

I was playing with this idea earlier this week but then I realised that of course it's not hot and sunny everywhere on the planet in June/July, so it's unfinished ...! :)

an abstract background comprising the icons of most of the Julia organizations on Github... with repeats

exploring some old code with Penrose tiling

some monochrome surface plotting

I added a function pass through to Luxor.jl's brush function; testing it makes some nice textures.

a swarm of dragonflies packed together. Circle-packing is a well-known method of fitting shapes together without overlapping, but the same approach can be used for any shape, really.

ZURB Wired 2015: Meet Downtown Streets Team, Downtown Streets Team is celebrating 10 years of helping the homeless transform their lives through their unique work and community beautification programs, in addition to providing assistance with housing, medical care and education. We’re going to help them by creating a brand new marketing campaign that includes a new responsive website, trifold brochure, postcard sized pamphlets for handing out on the streets, posters and some t-shirt designs.

 

The ZURB Wired 24-hour marathon is where our team and the team from one lucky local nonprofit get together to do something great in 24 hours. We spend the day helping the nonprofit solve a big challenge; whether it be marketing for an upcoming event, or completely overhauling their brand; and we get it all done in 24 hours.

 

ZURB is a close-knit team of product designers that help companies design better. www.zurb.com

A comfortable place to rest and watch the exponents go by

These contour maps are simple to make - you need a function that takes two arguments (say x and y) and returns a third value (say z), which defines the location of that point on a colour map. If you get the function and the colour scheme right, you can get attractive abstract patterns.

 

This function is something like sin(x) * tan(y) = z.

These contour maps are simple to make - you need a function that takes two arguments (say x and y) and returns a third value (say z), which defines the location of that point on a colour map. If you get the function and the colour scheme right, you can get attractive abstract patterns.

 

The Julia colors are a bit too vibrant here, perhaps... :)

These contour maps are simple to make - you need a function that takes two arguments (say x and y) and returns a third value (say z), which defines the location of that point on a colour map. If you get the function and the colour scheme right, you can get attractive abstract patterns.

 

This function is something like sin(x) * tan(y) = z.

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