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(in response to jeresig)
Testing some GL stuff out in Plask. I made a janky glsl point light shader. It mostly works but for some reason the specular highlights are showing up on polys that don't actually face the light.
July 14, 2009 was probably the worst day of my life. Wrote about it here: zedindex.com/blog/2010/01/f-u-09/
Impressions from the first nz.js(con); conference.javascript.org.nz/ organized by the JavaScript Society of New Zealand. javascript.org.nz/
Tim Wright looked at "Serverless Applications - behind the hype" at nz.js(con);