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My IT related books piled together; I really should get a real bookshelf one day :)

You can thank him for a fast ColdFusion server

Captured using my DJI Inspire 1 Pro with Olympus 12mm lens. Forgot to change the aperture, excitement to the max when testing the lens for the first time.

From my eyes it still acceptable, yeah some spots still blur due to the depth of fields from the f2.

 

Just a minor processing involved, no layers just adjust the sliders from the Adobe Camera Raw.

 

Aerial photography and videography services available. Land survey, land mapping, 3D mapping, construction progress picture/video.

 

Please contact/whatsapp: 012-2527855

 

Some information related to College of Computer Science & Information Technology, UNITEN.

 

The use of Information and Communication Technology (ICT) is very pervasive nowadays. This has been the consequence of rapid developments in the ICT industry. The accelerated developments inevitably create skills and knowledge gaps that must be addressed by institutions of higher learning. College of Computer Science & Information Technology (CSIT), Universiti Tenaga Nasional (UNITEN) has been playing its role in bridging the gaps since many years and is positioning itself better for this venture into the future. CSIT has been established on the 1st of September 2003 after existing as Department of Computer Science and Information Technology for more than 6 years under the College of Engineering (COE) since 1997 when UNITEN was incepted. The growth and expansions of the department to be an independent college of its own was manifested by the university’s decision to build a self-contained building to house the college, in order to create a more conducive and elegant surrounding and environment. The new building was ready by 15th September 2004 and became the operational centre for the college since then.

 

One of the goals of the college is to produce graduates possessing not only the skills and knowledge on the areas of computer science and information technology but also graduates that have strong character and interpersonal skills. Traditionally, our graduates have enjoyed high recognition from government and the industry. Our graduates possess the skill sets that are relevant and highly sought after by employers. This has been proven by the continuous acceptance and favorable feedbacks received from them about our graduates. With our outcome based approach in teaching, and the implementation of our four improved bachelor degree programs, we are more poised to generate a more wholesome and quality graduates in computer science and information technology in the future. The pages in this brochure and on our university website provide more information about the college, its staff, academic departments and our bachelor and postgraduate programs.

 

Programmes offered are accredited by Malaysian Qualifications Agency (MQA) and are also monitored by various external examiners and programme advisors. These advisors and examiners include distinguished professors from various Malaysian, and countries such as Japan, United States of America, United Kingdom, Australia, India and New Zealand.

 

To ensure that our academic programmes are always relevant and up-to-date, College of IT also maintains close collaboration with local and international universities, industries and major players in the field. One of the many ways of this collaboration comes in the form of the Industry Advisory Panels (IAP) and External Examiners (EE) for all programmes. Some of these renowned universities, companies and organizations include:

 

• TNB

• INTEL

• CISCO

• IBM

• SAP

• MDeC

• XYBASE

• Motorola

• Exxon Mobil

• Hewlett Packard (HP)

• Dell

• Malaysian Airlines (MAS)

• Uzma Berhad

• Western Digital Sdn. Bhd.

• REDtone IOT Sdn. Bhd.

• Microsoft Malaysia

• FINAS

• Codemaster

• Massey University, New Zealand

• University of Canterbury, New Zealand

• Queensland University of Technology, Australia

 

In general, graduates in an ICT field of any specialization should be able to be employed

in any of the following career positions:

• Programmer

• System Analyst

• Information Technology Specialist

• Information Technology Trainer

• Information Technology Executive

• Helpdesk Analyst

• Teaching (universities or training institutions)

• Information Technology Consultant

 

However, with specialized knowledge in some particular areas, graduates may perform

better in their specific jobs. This is well reflected in our degree programs with four fields of

specialization. The following are some jobs specific to the areas of specialization:

 

A. Bachelor of Computer Science (Software Engineering) (Hons.)

• Software Engineer • Software Quality Assurance

• JAVA /J2EE/PHP/.NET Developer • Web Developer

• Solutions Architect • Mobile Application Developer

• Software Tester • Technical Consultant

 

B. Bachelor of Computer Science (Systems and Networking) (Hons.)

• Computer Programmer / Software • System / Network Administrator

Developer • System / Network Consultant

• Embedded System Programmer • System Integrator

• System / Network Engineer • Computer & Network Researcher

 

C. Bachelor of Computer Science (Cyber Security) (Hons.)

• Cryptographer • Security Analyst

• Forensics Expert • Security Auditor

• Information Security Officer • Security Consultant

• Penetration Tester / Vulnerability • Security Engineer

Assessor • Security Incident Responder

• Secure Software Developer • System Administrator

• Security Administrator

 

D. Bachelor of Information Technology (Graphics and Multimedia) (Hons.)

• Web Designer

• Creative Designer

• Animators

• Instructional Designer

 

E. Bachelor of Information Technology (Information Systems) (Hons.)

• Database Administrator • IT Technical Support Officer

• Information Systems Manager • Systems Developer

• IT Consultant

• System Analyst

 

F. Bachelor of Information Technology (Visual Media) (Hons.)

• Storyboard Artist • Visual Effect Artist

• Illustrator • Game Designer

• 3D Artist • Ringging Technical Director

• Animator (2D & 3D) • Motion Graphic Designer

• Game Programmer • Production Coordinator

• Photographer • Video Editor

 

LABORATORY FACILITIES

 

The following are the dedicated laboratories for students:

• CISCO Laboratory

• Embedded System

• Virtual Reality

• Parallel Programming

• Image Processing

• Oracle Laboratory

• Software Engineering Laboratory

 

COLLEGE INFORMATION PORTAL

 

The College Information Portal (CIP) is an alternative medium of information dissemination for the College of Information Technology at UNITEN. At present, the main function of this portal is to disseminate information pertaining to the College's operations, which include announcements of deadlines (for examination, report submission, performance review exercise, call for papers, etc.), research activities, publications of papers and newsletters.

 

csit.uniten.edu.my/

 

UNIVERSITI TENAGA NASIONAL

Putrajaya Campus, Jalan IKRAM-UNITEN, 43000 Kajang, Selangor

Tel: 603 - 8921 2020 Fax: 603 - 8928 7166

Sultan Haji Ahmad Shah Campus, 26700 Bandar Muadzam Shah, Pahang

Tel: 609 - 455 2020 Fax: 609 - 455 2000

www.uniten.edu.my

I need to stop ordering books from Amazon starting from this Monday (I ordered one over the weekend). I've managed to sort most of them out today and limited them to three shelves. Top shelf - mostly used and want to read, middle shelf - read most of them and might want to read again, bottom shelf - reference only. Oh the sad life of a geek!

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

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The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

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The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

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The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

Tanjorre, Tamil Nadu - Inde

 

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builtwith.com/sgx.com

 

1. GolbalSign EV

2. Websphere

3. J2EE

4. Adobe Spry

5. jQuery

6. Dojo

   

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Meetup Description

 

COURSE DETAILS

what: Neil Bartlett's OSGi Workshop - OSGi: The Dynamic Module System for Java

when: February 16-19th

expert: Neil Bartlett, author of the popular 'Intro to OSGi' tutorials on eclipsezonedeveloper.com

where: Skills Matter, Clerkenwell, London EC1V 7DP

full description: skillsmatter.com/course/java-jee/osgi-the-dynamic-module-...

 

SKILLS MATTER COMMUNITY OFFER - 25% Discount

If you would like to learn the core principles of OSGi, the Dynamic Module System for Java, then

register today and benefit from our Meetup Community Offer! To claim your 25% community discount, simply quote Promo Code LINKED-SM25-NB in the relevant field on the registration form and your discount will be applied!

 

COURSE SUMMARY

This is an intensive 4-day course which will give you a thorough grounding in the core principles of OSGi, the Dynamic Module System for Java.

 

We start by introducing OSGi and describing how it meets the challenge of building modular, scalable applications in Java. Next we review the three main open-source implementations of OSGi, running them up and installing our first bundles (modules), before focussing principally on one of them (Equinox). Then we dive into the construction of OSGi bundles, how to describe dependencies between bundles and manage multiple versions of each.

 

Then we move onto the dynamic aspects of OSGi, starting with basic bundle lifecycle concerns before moving on to "services", which are OSGi's solution to dynamic late binding. After covering the nuts and bolts of services in some depth we take a side look at the concerns of concurrent programming in Java and how this subject affects OSGi in particular. Then we take a look at two of the most important patterns used for constructing real applications out of services, namely the "whiteboard" pattern and "extender model".

 

After this we move up an abstraction level and look at how to achieve component-oriented design and development with OSGi; starting with a definition of what a "component" is and reviewing the three main component frameworks built on top of OSGi (Declarative Services, Spring-DM and iPOJO).

 

Next we review some of the more practical aspects of developing with OSGi, including the tools we have available, how to adapt popular build tools such as ANT and Maven to build OSGi bundles, and how to do unit and system testing of bundles.

 

Finally we take a brief look at advanced topics such as the use of legacy Java code under OSGi, integrating native libraries, embedding an OSGi framework in a larger application, and what the future holds for OSGi.

 

PROGRAMME:

 

OSGi Basics

 

The Challenge of Modularity

* The State of the Art in Standard Java

* "JAR Hell"

* The Failure of J2EE

* What Is a Module?

 

OSGi Bundles

* Nuts and Bolts: What Does a Bundle Look Like?

* Building our First Bundle

* Exporting and Importing

* Keeping Internals Hidden

 

OSGi Implementations

* Overview of Equinox, Knopflerfish and Felix

* Getting Equinox

* Launching Equinox

* Using the OSGi Console

 

Dependencies and Version Management

* Importing Packages vs Requiring Bundles

* Versioning of Bundles and Packages

* Version Ranges

* Managing Versions

* Bundle Repositories

 

The Resolver

* The Class Resolution Process

* Using JRE Packages

* Execution Environments

* Class Space Consistency and "Uses" Constraints

 

Dynamic Modules

 

Bundle Lifecycle

* Installation and Uninstallation

* Resolving

* The Active State

* Bundle Activators

 

Introduction to Services

* Late Binding in Java

* Dependency Injection

* Dynamic Services

* Registering and Unregistering a Service

* Looking up a Service

* Listening to Services

 

Tracking Services

* Introduction to ServiceTracker

* Extending the ServiceTracker Class

* Cardinality and Selection Rules

 

Service Properties

* Registering Service Properties

* Filtering on Properties

 

Concurrency

* The Price of Freedom

* Review of Java Concurrency Practices

* Safe Publication in OSGi

* Avoiding Deadlock

* GUI Development

 

The Whiteboard Pattern and Event Admin

* Review of the Classic Observer Pattern

* Problems with the Observer Pattern

* Fixing the Observer Pattern

* Overview of the Whiteboard Pattern

* Registering Listeners

* Sending Events

* Overview of Event Admin

* The Event Object

* Receiving Events

* Synchronous vs Asynchronous Delivery

 

Extending Without Code

* The Extender Model

* Inspecting Bundles

* Tracking Bundles

* Synchronous and Asynchronous Bundle Listeners

* The Eclipse Extension Registry

 

Component-Oriented Development

 

Introduction to Components

* Definition of a Component

* Environment-Aware Components

* Review of Component Frameworks for OSGi

 

Declarative Services

* Simple Components

* Service Dependencies

* Cardinality

* Activation

* Component Properties

 

Configuration Admin

* Managed Services

* Managed Service Factories

* Creating and Updating Configurations

* Building a Configuration Agent

* Declarative Services and Configuration Admin

 

Other Component Frameworks

* Spring Dynamic Modules

* iPOJO

* Interoperablity of Component Frameworks

 

OSGi in Practice

 

Building OSGi Bundles

* Review of Approaches to Builing Bundles

* How BND Works

* Using BND with Maven

* Eclipse PDE

 

Testing Bundles

* Unit Testing with JUnit

* System Testing

* Testing Frameworks

 

Advanced Topics

* Integrating Legacy Code

* Using the Extender Model to Impersonate Bundles

* Embedding OSGi in a Java Application

* Using OSGi in an Application Server

* Using Native Libraries

* The Future of OSGi

 

REGISTER TODAY:

 

There is an early bird discounted rate of just £1150. 00 + VAT if you book before the 29th of December 2009. This course is also currently on 2 for 1 if you book before the 29th of December and you get a £100 Amazon Gift Certificate if you book before the 31st December as a Christmas present from Skills Matter.

 

If you would like to join us, please register today at skillsmatter.com/course/java-jee/osgi-the-dynamic-module-...

we are having a strong team of Engineers who are experienced to help your company to triumphantly achieve its business goals .our commitment to quality is our foremost virtue extending not only to dealing with our clients, but even to the candidates we present. Clarozon Technologies is one of the fastest growing software development companies and real time project centers in Coimbatore as well. We trusting in true Engineering, hereby put forth the proposal to Project Training, latest technology in use by the industries to the students of Diploma and engineering colleges. This scheme will definitely help the students in a better way and will act as a stepping-stone for their future studies, placements in industries and companies. Moreover, student of your college lighted of all. We play a Dual Positive Role by satisfying the academic requirements and as well as giving the necessary training in Software Design and Development which enables the Students to meet the industrial requirements with a wider knowledge and a greater confidence.

INTRODUCTION

 

SM TECHNOLOGIES is a global IT Consulting & Solutions company that has been providing high value-added business solutions to enterprises of all sizes since in 2008.

 

We have built a strong reputation as a reliable guide in the field of migration. Our corporate philosophy is well knitted on professionalism, confidentiality, creativity, guaranteed satisfaction, rapid and reliable services etc.

 

We specialize in the development of custom software applications, HR services. Specifically, our company carries out custom programming, database design, client-server, e-business solutions and internet/intranet software application development.

   

SM INTOTECH OVERVIEW

 

Established in 2011, IT trainer, SM INFOTECH is a unit of SM TECHNOLOGIES is known for real time training in IT education, credited with having trained computer literate trainers. It all started with a dream. The dream is to develop “Knowledge Innovation”, in a way that would allow the world to reap the benefits of IT education. The way to achieve that dream is to create a talent pool of bright young minds who would power the engines for growth of the global economy that dream shaped at SM INFOTECH.

 

SM INFOTECH addresses the challenges faced by students and to provide support in getting a bright future and is the product of syndicated effort of a expert team having experience in their respective fields. Our expert team enables you to keep pace with the ever-changing technological trends through our result oriented learning process.

 

SM INFOTECH Located in the heart of Madurai in a modern facility with native speaking staffs, Real Time Training Institute is here to meet all of your Language and Professional training needs. Committed to quality, Real Time provides the environment and the instruction that combine to make a effective program.

  

OUR MISSION

 

•Promotes a system of open learning for providing quality education, which results in a dynamic inclusive learning society.

 

•Provides a dynamic flexible system of open schooling for development of a technical society.

 

•Develops professional supporting network using current technologies.

 

•Provides education and training for technical up gradation for all.

 

•Undertakes continuous self-assessment and self-improvement for systematic improvement.

 

•Promotes national integration and integrated development of people.

   

OUR VISION

 

To gain global recognition, as training Institute that always provides the best solutions to its customers resulting in an inclusive learning society, human resource development, national integration and global understanding.

   

REAL TIME PROJECT TRAINING

 

We are a strong team geared up to add value and be an essential part of our client business with crafted infrastructure to fulfill our client's requirements. Our team professionals are consistently exceeding the expectations of our clients. Now we are offering Training with Real time experience and our senior staff's will train people in real work environment.

 

It aims to provide students with opportunities to explore the inter-relationships and inter-connectedness of subject-specific knowledge.

  

EXCLUSIVE BENEFITS

 

•Exposure to latest and emerging technologies.

•Learn by doing. Work on real time projects.

•Improve communication and soft skills.

•Industry Exposure.

•Connect with Industry leaders.

•Get an opportunity to interact with IT experts.

•Exposure to latest and emerging technologies.

 

QUALITY

 

•Real time training, Development, & Consultancy under one roof.

•Course syllabus as per the Industry Standards.

•Development class, Interview Tips etc.

•Highly qualified and well equipped technical team to handle the Technology.

•Enthusiastic and energetic software development team to analyze you, based on your performance.

•Exhilarating placements immediately after training.

•Pleasing infrastructure and comforting ambiences.

•Classes at your convenience.

•Extracurricular events on Saturdays such as Seminars, Group Discussion, and Personality Development Classes, Interview Tips etc.

•Flexibility to opt weekend batches.

  

THE HIGHER EDUCATION REALITIES

 

Universities and colleges today have a responsibility beyond simply providing education. Research, neutrality, developing tomorrow’s leaders, cultivating a breadth of learning...all these endeavors and more are important components of higher education. Colleges and universities need to adjust their programs to meet the current and future needs of today’s learners. Concepts like personalized learning paths, custom.

 

Industry programs, real-time learning, mentoring and assessment, and flexible learning are getting integrated into higher education. These changes stem also from the spectrum of learning objectives governed not by the students’ demographic profiles, but by their professional and personal learning goals. In a nutshell, higher education programs need to be relevant and affordable. Fuelled by the ever increasing demand of today’s knowledge society, the ‘non-profit’ and ‘for profit’ university segments growth continues to accelerate.

 

In its search for higher revenues, the ‘For Profit’ university segment needs to launch new and improved programs that not only meet the industry requirements, but meet them fast. These new courses need to be high quality, cost-effective and consistent across various schools, both on-ground and off-line, while continuing to deal with the increased demands accountability, productivity, and efficiency.

 

To take on these challenges, universities need expert outsourcing partners that can help revamp their current programs and guide on future courseware development in keeping with student’s changing needs. SM INFOTECH, with its large academic base, diverse business associations, and unique instructional design approach helps universities maximize emerging business opportunities via new courses, while keeping the costs to a minimum. Integrated Learning Solutions...

 

SM INFOTECH’S EDUCATION OFFERINGS INCLUDE

 

An industry endorsed training for students seeking careers in the IT segment.

 

SM Technologies engineers train the students with on advanced technologies for upgrade their skills as engineering graduates.

 

The People, who are otherwise brilliant in their subjects, find it difficult to get a good job due to their poor communication skills. In job interviews they fare badly not because of any deficiency in the skills and knowledge required for the job but because they lack the basic ability to communicate comfortably and confidently in English. Fortunately it is not impossible to overcome this handicap. With a well-designed scientific training and adequate practice, it is possible to overcome this handicap to a large extent in few months. Courses been designed for the purpose of helping young career aspirants improves their communication skill in English.

 

SM INFOTECH has enriched its portfolio of offerings for the individual learners in mini metros by offering Program in the IT assisted space.

   

BENEFITS AND INSTITUTIONAL ALLIANCES

  

•Real time Training.

 

•Certified Instructor.

 

•Academic pricing.

 

•Speaker Bureau

 

SM INFOTECH would get an access to the college with the specific Technology

speak from the Industry.

 

•Tech edge

 

Students receive Tech edge an online support tool for each technology at no price.

 

•Practice Test and online exams

 

Each student will have an access under this facility to practice relevant technology online exams and practice test

 

•Expert Answers to student queries

 

IT professionals answer the queries and provide insight about current issues & technologies and also respond to relevant technology inputs on ongoing programs.

   

•Workforce development

 

•Faculty and student mentorship

 

•Personality Development and Resume Building service

 

Student will get assistance with resume writing and personality development

programs.

 

•Placement Assistance

 

Industry Collaboration teams at metro locations will access all the database of students and will place subject to relevant terms with the college authorities.

  

OUR RESPONSIBILITIES

  

•Design curriculum as per the training needs of the students.

•Provide Courseware to the students

•Systems and processes for quality education delivery.

•Train faculty members of the SM INFOTECH programs at Campus by well-trained tutors.

  

INSTITUTION RESPONSIBILITIES:

 

•Provide space, hardware/software, Projection systems, furniture and fixture,

•Electricity required for conducting SM INFOTECH program.

•Appoint or allocate Faculty members to take the training at Campus

    

OUR OFFERING

 

JAVA

•Swing

•J2EE

•Struts

  

DOT NET

•VB.Net

•ASP.Net

  

WEB DESIGNING & DEVELOPMENT

•HTML

•CSS

•Photoshop

•Flash

•PHP

 

My SQL, MS SQL Server, Sybase

 

COMMUNICATION SKILL DEVELOPMENT (English)

  

Program Name

 

•Beginners

•Intermediate

•Advance

      

CONCLUSION

    

Our concern has a good reputation as ‘quality employment consultants’ and our clientele network extends to various countries in Asia and Europe. We are in an enviable position to observe the pulse of candidates and take them to the right job. As mentioned above, we have got numerous candidates, who are looking forward to pursue their career in renowned organization, like yours. We are keen to enter into strategic tie-up with various companies and supply right employees for them. We are positive that we could send maximum number as possible by us, to your esteemed concern.

       

Contact Us

 

RAJESH. S

MANAGING DIRECTOR

SM TECHNOLOGIES.,

354, Karpaga Nagar 12th street,

K.Pudur,

Madurai-625 007.

Tel-+91 452- 4225506 , 3208368.

Mobile No-+91 8144160672.

 

Email: info@sminfo.in

Web Site: www.sminfo.in

   

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In Memory of Roy Bassler.

 

Cpl. Roy H. Bassler was the B-24 wing gunner for replacement crew 108 from Norwalk, Connecticut.

 

"BASSLER, ROY HENRY

SGT US ARMY AIR FORCES

WORLD WAR II

DATE OF BIRTH: 01/14/1919

DATE OF DEATH: 05/21/2002

BURIED AT:

DUMMERSTON CENTER CEMETERY

DUMMERSTON PUTNEY, VT 05346"

gravelocator.cem.va.gov/j2ee/servlet/NGL_v1

 

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