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Stanley Kubrick, before he became a renowned film director, was an avid photographer, working for the 'Look' magazine.
His picture of a showgirl Rosemary Williams inspired me to do another iteration in drawing pencil.
Second iteration on this. Scale is 1:32. This is a mostly original work but several elements are inspired or lifted from other builders. Without stand or gear installed it's about 1250 parts. Some have been re-coloured but it's all lego.
I’m finally doing a review of my all-time favorite character in this new iteration, Walking On Gold Adele Makeda. I wasn’t sure if I was keeping this doll or not. I had to take a good hard look at her. But gurl the moment I saw her face I knew she was a keeper. I was actually rolling my eyes because yet again Adele had the Paparazzi Bait face design for the third time in less than two years. But then she lured me in with those eyes! As much as I want a new face design for Adele, I can’t deny Paparazzi Bait is one of her best. I mean she even photographs really well. The camera loves her.
With the return of the Adele 2.0 face sculpt into the Fashion Royalty line, Adele has gained her popularity back. But from what I heard Walking On Gold wasn’t much of a hit as I was anticipating. In fact I heard she’s selling for retail price on the secondary market. I do get why she’s not as popular as she should be. First of all I think this Christian Lacroix Fall 1988 Couture inspiration not only feels dated but it feels like this is a fashion we had before. This version of Adele is very much reminiscent of 2010’s Scarlet Woman. But what I do love about her is that she has fashion pieces that can be mixed and matched with other existing ones in our collection. We could totally break this Spanish Conquistador look and make something chic out of it. Second is that I bet a lot of us felt what I felt about this doll. She’s too similar to Faces of Adele, Exquise, Goldstroke, Soul Deep and other older versions of Adele. When people feel that a new doll is too similar to what they already have in their collection, they won’t buy it. But for a die-hard Adele fan like me, that’s a different story.
One thing that I have to point out though when buying dolls from the Luxe Life Collection is that you have to make sure the hairline looks great especially the ones with this high ponytail hairstyle ‘cause some of those dolls had some serious crooked hairlines! I get that these dolls are handmade but I’m a perfectionist and I find crooked hairlines as flaws. We can look back at pictures of dolls from 2008’s Mineral Matters and 2009’s Future.Perfect and you can see how perfectly rooted their hairlines were. I might have seen one doll with a crooked hairline but it was that one rare occasion. It is doable. If they can do it back then, certainty those factory workers can do the same now and there’s proof. East 59th for example. They stepped up their game this year. Almost all of the IRL pictures I’ve seen of those dolls’ widow’s peak were done superbly unlike last year were the factory didn’t do so well. I hope they keep it up for the years to come.
I believe this version of Adele is in the new Sunkissed skin tone just like Dollface from earlier this year. The difference that I see between them though is that Walking On Gold’s head is a perfect color match to her body while with Dollface there are times you can see a color difference depending on the light. I wasn’t too thrilled about another skin tone at first but I have to say this is a great alternative to Latino or Light Honey. Last year they did something special with Frosted Glamour Adele by giving the base of her stand a design that was unique to her coordinating with her Snow Queen look, this time they did something special again with Adele. She’s the only doll in the entire Luxe Life Collection that comes with these new hand-on-hip extra hands while she has the Rupaul Kitty Gurl Pink hands as her default. Now these aren’t your flat FR2 hands from way back. Nope. These are much more graceful and much more appealing.
Now I have a feeling Walking On Gold is a sleeper hit. I see so much potential in her. I think she’ll look better redressed. Adele can definitely benefit with a new face design for next year, something that can rival the Paparazzi Bait face design. I think we’ve had enough of these recycled face screenings. They need to rest for a while.
The third iteration of one of Britain's most popular cars of all time. They were old when I got to drive one for the first time and what a land yacht! Vage steering, wallowy suspension, feeble engine. Still, a lot of car for the money in the 1970s in Britain. And it was even made here, unlike any modern Ford car.
I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, then a cube, and things always escalate with me, so now I've built two of them. Like the first, this one belongs in the docks (aka sector 6, hence the giant 06 on the side), and the large strut on the front (similar but not quite identical to the strut on my first) will support one of the landing pads on Alec Doede's cube above. I envision this as a slightly seedy seller of robot parts of questionable origin. As an Easter Egg, though, the display in the window features the classic M:Tron and Blacktron droids, as these were probably the two most influential Lego space themes of my childhood. I spent a lot of time going crazy on the details on this one, since with time constraints being what they are I probably won't finish a third. In particular I put an inordinate amount of effort into upping my decomposing concrete game, especially on the right side (not shown in the main photo).
The greebles and lights behind the strut are one of my favorite parts but the robot sign blocks the line of sight from all the other shots, so here is a closeup. I decided I wasn't happy with the 45 degree beams in the original strut, so I added some detail to them in cube #2. I'm going to go back and update the 1st cube now.
Also on Instagram: www.instagram.com/p/CqiFALMOwbp/
Front.
An specific iteration of the cooking ability that Eruei developed in Cooker, after being influenced by the growing business of the sweets in the planet he was staying at the time. While the idea was just to perfect the abilities of its predecessor in the field of desserts, Ehara's influence made Pâtissier able to change any flavour into a sweet one. This made Pâtissier quite a desired creation for the companies of such planet.
Iterating on the edit of the final image. Some the crop, others the color and white balance settings. . Please bear with me.
Here is the final iteration of the Starship Telephone Game organized by Roanoke HandyBuck. You can see the evolution the ship has gone through by checking out the previous installments on Flickr
Part 17 (You are here.)
I had Isaac's ship to work from, I kept the dark blue but changed the orange to bright light yellow. Most of the physical characteristics ended up different as well.
Big props to Roanoke for keeping us all on schedule and on track! This was a lot of fun to participate in!
The third iteration of the original Leica M4, the M4-P, is the successor to the M4-2 or the rangefinder that saved Leitz's rangefinder line of cameras. Produced in Midland, Ontario, by Ernst Leitz Canada and released in 1980. The M4-P offers up auto-adjusting frame lines for a set group of focal lengths and is often called the inexpensive M-Series Rangefinder.
The total review drops in September 2023!
Nikon D750 - AF Nikkor 50mm 1:1.4D
Editor: Adobe Lightroom CC
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This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, then a cube, and things always escalate with me, so now I've built two of them. Like the first, this one belongs in the docks (aka sector 6, hence the giant 06 on the side), and the large strut on the front (similar but not quite identical to the strut on my first) will support one of the landing pads on Alec Doede's cube above. I envision this as a slightly seedy seller of robot parts of questionable origin. As an Easter Egg, though, the display in the window features the classic M:Tron and Blacktron droids, as these were probably the two most influential Lego space themes of my childhood. I spent a lot of time going crazy on the details on this one, since with time constraints being what they are I probably won't finish a third. In particular I put an inordinate amount of effort into upping my decomposing concrete game, especially on the right side (not shown in the main photo).
The side of the cube also features a donut shop, conveniently located next to the toxic waste dripping out the drain pipe next to the steps to the right.
Also on Instagram: www.instagram.com/p/CqiFALMOwbp/
Second iteration this year in terms of inaging this galaxy, with additional data captured for longer exposures this past weekend. It's still not as clear as I'd like it so it maybe needs even more data, or something. I'm changing my scope configuration soon so this will have to do for now.
This galaxy looks very similar to how our own Milky Way galaxy would look from the same distance, which is about 2.5 million light years away. Actually, this galaxy is naked-eye visible from darker skies, and if the human eye could detect it completely, it would appear 5-6 moon-lengths in size! Another interesting tidbit is that this galaxy is on a collision course with the Milky Way, expected to “touch” in about 4.5 billion years from now!
Image Details:
•Imaging Scope: AstroTelescopes 80mm ED Refractor
•Imaging Camera: Nikon D7000
•Guiding Scope: William Optics 66mm Petzval Refractor
•Guiding Camera: Orion Starshoot Autoguider
•Guiding Mount: Celestron CGEM
•Guiding Software: PHD2
•Exposures: 20*6 minutes at ISO1000, 15*9 minutes at ISO1000
•Stacked in Deep Sky Stacker
•Initially processed in Photomatix Pro HDR
•AstroTools in Adobe Photoschop
•Tweaked in LightRoom - Clarity, Blacks, Vibrancy, Saturation, DeNoise
First iteration:
Tragedy skin by Fallen Gods,
Cyberdoll components by Salt & Pepper,
Shirt (Khloe) and glasses (Misha) by Voluptas Virtualis,
Steampunk tattoos in Steel by Luxuria,
Hair (Emily) by S-Club,
Shoes (Stevie Oxfords) by Ingenue
James Joyce describing the element 'Water'. It's no wonder he danced.
An iteration.
If this had been the only thing he had ever written, I would love him forever for it:
"What in water did Bloom, waterlover, drawer of water, watercarrier, returning to the range, admire?
Its universality: its democratic equality and constancy to its nature in seeking its own level: its vastness in the ocean of Mercator’s projection: its unplumbed profundity in the Sundam trench of the Pacific exceeding 8000 fathoms: the restlessness of its waves and surface particles visiting in turn all points of its seaboard: the independence of its units: the variability of states of sea: its hydrostatic quiescence in calm: its hydrokinetic turgidity in neap and spring tides: its subsidence after devastation: its sterility in the circumpolar icecaps, arctic and antarctic: its climatic and commercial significance: its preponderance of 3 to 1 over the dry land of the globe: its indisputable hegemony extending in square leagues over all the region below the subequatorial tropic of Capricorn: the multisecular stability of its primeval basin: its luteofulvous bed: its
capacity to dissolve and hold in solution all soluble substances
including millions of tons of the most precious metals: its slow
erosions of peninsulas and islands, its persistent formation of homothetic islands, peninsulas and downwardtending promontories: its alluvial deposits: its weight and volume and density: its imperturbability in lagoons and highland tarns: its gradation of colours in the torrid and temperate and frigid zones: its vehicular ramifications in continental lakecontained streams and confluent oceanflowing rivers with their tributaries and transoceanic currents, gulfstream, north and south equatorial courses: its violence in seaquakes, waterspouts, Artesian wells, eruptions, torrents, eddies, freshets, spates, groundswells, watersheds, waterpartings, geysers, cataracts, whirlpools, maelstroms, inundations, deluges, cloudbursts: its vast circumterrestrial ahorizontal curve: its secrecy in springs
and latent humidity, revealed by rhabdomantic or hygrometric
instruments and exemplified by the well by the hole in the wall at
Ashtown gate, saturation of air, distillation of dew: the simplicity of its composition, two constituent parts of hydrogen with one constituent part of oxygen: its healing virtues: its buoyancy in the waters of the Dead Sea: its persevering penetrativeness in runnels, gullies, inadequate dams, leaks on shipboard: its properties for cleansing, quenching thirst and fire, nourishing vegetation: its infallibility as paradigm and paragon: its metamorphoses as vapour, mist, cloud, rain, sleet, snow, hail: its strength in rigid hydrants: its variety of forms in loughs and bays and gulfs and bights and guts and lagoons and atolls and archipelagos and sounds and fjords and minches and tidal estuaries and arms of sea: its solidity in glaciers, icebergs, icefloes: its docility in working hydraulic millwheels, turbines, dynamos, electric power stations, bleachworks, tanneries, scutchmills: its utility in canals, rivers, if navigable, floating and graving docks: its potentiality derivable from harnessed tides or watercourses falling from level to level: its submarine fauna and flora (anacoustic, photophobe), numerically, if not literally, the inhabitants of the globe: its ubiquity as constituting 90% of the human body: the noxiousness of its effluvia in lacustrine marshes, pestilential fens, faded flowerwater, stagnant pools in the waning moon.
Having set the halffilled kettle on the now burning coals, why did he return to the stillflowing tap?"
'Ulysses', Chapter: 'Ithaca', P.624 (1922 Text), James Joyce
Happy New Year!! Today marks my 10 year anniversary of being a Flickr user... (although my first photo was taken 10 years ago today I didn't upload it until the 10th, so maybe that should be my anniversary?). Either way I should probably have uploaded a more memorable image!
I realise this might be getting a bit boring (though if I were taking macro shots I'd probably upload just as many!!), but the steps toward a photorealistic and believable scene are many and small!
This one is similar to an earlier composition, but has added dust (and quite a lot too) which adds quite a lot of realism I think (certainly if I owned a chess set it would be this dusty). There is more depth to the colour too. Don't want it too bright, as I imagine candlelight or the glow of a coal fire somewhere in the room.
Things can't look too perfect or the eye/brain can spot they are fake - so I understand.
Well here's the latest iteration of a ship I've been subconsciously rebuilding since 2016 (or you could even say since 2013 if you want to get really into it.)
Thematically appropriate music: Astrid, The Encounter
Like my previous Alucia, Relampago is also a digital render. I've limited myself to only parts that exist though, so I'd like to build it once I have a space big enough to unpack my Lego collection.
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This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
The final iteration of version 2 of my self-MOC. Every single piece that was not black or dark blue was swapped out or painted to match, including pins/axels. Stopping here to keep my sanity (or what's left of it at least).
Credit to BioRays for head design and Alieraah for the foot design.
Next iteration of my favourite spaceship. Not one among favourites, THE favourite: the classic A-Wing from ROTJ. Compared to the older design from 2008 proportions are better, there are properly brick-built missile launchers, foldable landing gear and most importantly, this time it holds together well enough without stickers!
Instructions for this build are available at brickvault.toys!
I'll be sharing a a pattern for a shirt like this sometime soon, but there are a few changes I want to make first.
Next iteration of my favourite spaceship. Not one among favourites, THE favourite: the classic A-Wing from ROTJ. Compared to the older design from 2008 proportions are better, there are properly brick-built missile launchers, foldable landing gear and most importantly, this time it holds together well enough without stickers!
Instructions for this build are available at brickvault.toys!
Shot with Petri Color 35, using a C.C. Petri 40mm f/2.8 lens
JCH StreetPan 400 film
Shot at ISO 400, developed normally
Ninth iteration or so and it still ain't right. But one can learn to like the wrong, in its right-meaning way. This one uses circle arcs and ellipses, mapped to a cone. Just not the right cone.
Nice thing about ammonoidea, during the Devonian, they tried every configuration you can imagine: straight, curled tight, curled loose, recurved and just plain whacky. You look through the fossil record, it's got most of my mistakes covered.
[Hefei, Anhui, China] An array of willow trees by the riverside of a neighborhood park in Hefei, with iterative and recursive shapes and colors.
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©2016 Germán Vogel - All rights reserved - No usage allowed in any form without the written consent of the photographer.
There are at least 2 dozen iterations of this digital work, also on my Painters easel, is an acrylic rendition incomplete! In 2006 I started using Photoshop level 6, progressed with 7 and now use Lvl 10. the picture given to myself from my Brother in 1997, the year Father past away, Brother past away in 2007, and did not see all the changes I've made, fact is none of my Family back East have ! I have shown some of the revisions at three internet places, and well received to over roughly 1700 + views, it's been a rewarding process learning Photoshop and the tools available, one thing enjoyed is no drying time, if the change doesn't suit, then I can always back up or do over the change. Some may recognize the cloud From Angels at Play, as for the changed coloration, there is no mixing, P.S. has them available, I kept the granulated analog roughness, because it was before pixel content, the brush, rubber stamp, I can move content from one place to another. notice the earth curvature, most of the rugged Maine coastline it's readily seen, with the undulation of the incoming tide, the rhythm of the ocean also viewable! I haven't kept track of the time, doesn't matter ! what is and hope preserved, it's a part of Myself shared ! Thanks Brother we've done well together ! Acadia National Park. Maine Coastline. Perhaps considered one of my most prized possessions ! certainly unique, even one of a kind, As an Artist, whom employes the discipline of art, supportive to capturing potential momentary views ! Could have been ! beloved is the choices, one accepts, using imagination.
Next iteration of the shorts--reduced the crotsh a bit too much to fit a Barbie properly, but they fit the Dynamite Girls torso just fine! And the remaining large piece of the strawberry print was just large enough to make the hat...
A new iteration of my favorite set of all time. I started this one for Novvember but ran out of time. Space Jam came just in time!
For the FOUR! category.
I tried to keep the essence of the ship (wing number, colors, play features) while modernizing it. Plenty of space inside for the 4 crew members and the living quarter detaches to become a ground base.
Hope you like it :)
Final iteration/version of this prompt:
/imagine prompt: cyberpunk cathedral:: Drawing, Tri-X 400 TX, Lumen Global Illumination:: vast interior space:: intricate architecture:: battle flags:: smoke:: high detail --iw 2 --q 4 --chaos 10 --uplight --w 3584 --h 2048 --q 2
as rendered, no post editing
I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, but things always escalate with me, so now I'm building a couple of the cubes that make up the foundation of the city. This one actually started as a train car hauling a big engine, but it evolved into a maintenance shop that will serve the spacecraft landing at the docks. The large strut on the front will support one of the landing pads on Alec Doede's cube above. I'll replicate that same structure for my second cube with some little variations. Thankfully I had the foresight to recreate it in stud.io as I built so I don't have to rip it apart to reverse-engineer it.
I took some inspiration from Inthert's excellent Repair Yard build for the scene inside, and while I made a deliberate effort to make mine very different, particularly with the grittier cyberpunk vibe, that's what got my gears turning.
The engine has one of my most outlandish parts usages ever, although you'd never know by glancing at it. The brown band around just in front of the exhaust nozzle is an old Fabuland table.
I've only been able to estimate the parts count on my MOC's when asked, and always wondered if I was overestimating. Building the digital model of the strut I discovered that I'm probably not, as that alone has almost 1,500 parts.
Normally I dust before photographing, especially for shots taken under the extremely close scrutiny of my macro lens. In this case, though, I left the dust on purpose because it fits the scene.
It is now almost three years since I shot this. I just noticed that I never got around to posting this to pools. It's one of my favorite pics!
This is the color version of www.flickr.com/photos/hurleygurley/32419904/.. Which of the color iterations works best for you?
Had a quick window of clear skies Oct 30th so I did a quick test of the Polar Iterate routine on the CEM60EC.
Basically a routine for users with no view of Polaris.
One hour of ten minute exposures, guided with PHD2, AT6RC @ 1370mm. Nikon D5100. Stacked in DSS and processed in PS5. Noiseware noise reduction.
The final iteration of version 2 of my self-MOC. Every single piece that was not black or dark blue was swapped out or painted to match, including pins/axels. Stopping here to keep my sanity (or what's left of it at least).
Credit to BioRays for head design and Alieraah for the foot design.
Menger sponge
From Wikipedia, the free encyclopedia
An illustration of M4, the sponge after four iterations of the construction process
In mathematics, the Menger sponge (also known as the Menger cube, Menger universal curve, Sierpinski cube, or Sierpinski sponge)[1][2][3] is a fractal curve. It is a three-dimensional generalization of the one-dimensional Cantor set and two-dimensional Sierpinski carpet. It was first described by Karl Menger in 1926, in his studies of the concept of topological dimension.[4][5]
Construction
The construction of a Menger sponge can be described as follows:
Begin with a cube.
Divide every face of the cube into nine squares, like a Rubik's Cube. This sub-divides the cube into 27 smaller cubes.
Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the more giant cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void cube).
Repeat steps two and three for each of the remaining smaller cubes, and continue to iterate ad infinitum.
The second iteration gives a level-2 sponge, the third iteration gives a level-3 sponge, and so on. The Menger sponge itself is the limit of this process after an infinite number of iterations.
An illustration of the iterative construction of a Menger sponge up to M3, the third iteration
Properties
Hexagonal cross-section of a level-4 Menger sponge. (Part of a series of cuts perpendicular to the space diagonal.)
The n nth stage of the Menger sponge, M n M_{n}, is made up of 20 n {\displaystyle 20^{n}} smaller cubes, each with a side length of (1/3)n. The total volume of M n M_{n} is thus ( 20 27 ) n {\textstyle \left({\frac {20}{27}}\right)^{n}}. The total surface area of M n M_{n} is given by the expression 2 ( 20 / 9 ) n + 4 ( 8 / 9 ) n {\displaystyle 2(20/9)^{n}+4(8/9)^{n}}.[6][7] Therefore, the construction's volume approaches zero while its surface area increases without bound. Yet any chosen surface in the construction will be thoroughly punctured as the construction continues so that the limit is neither a solid nor a surface; it has a topological dimension of 1 and is accordingly identified as a curve.
Each face of the construction becomes a Sierpinski carpet, and the intersection of the sponge with any diagonal of the cube or any midline of the faces is a Cantor set. The cross-section of the sponge through its centroid and perpendicular to a space diagonal is a regular hexagon punctured with hexagrams arranged in six-fold symmetry.[8] The number of these hexagrams, in descending size, is given by a n = 9 a n − 1 − 12 a n − 2 {\displaystyle a_{n}=9a_{n-1}-12a_{n-2}}, with a 0 = 1 , a 1 = 6 {\displaystyle a_{0}=1,\ a_{1}=6}.[9]
The sponge's Hausdorff dimension is log 20/log 3 ≅ 2.727. The Lebesgue covering dimension of the Menger sponge is one, the same as any curve. Menger showed, in the 1926 construction, that the sponge is a universal curve, in that every curve is homeomorphic to a subset of the Menger sponge, where a curve means any compact metric space of Lebesgue covering dimension one; this includes trees and graphs with an arbitrary countable number of edges, vertices and closed loops, connected in arbitrary ways. Similarly, the Sierpinski carpet is a universal curve for all curves that can be drawn on the two-dimensional plane. The Menger sponge constructed in three dimensions extends this idea to graphs that are not planar and might be embedded in any number of dimensions.
The Menger sponge is a closed set; since it is also bounded, the Heine–Borel theorem implies that it is compact. It has Lebesgue measure 0. Because it contains continuous paths, it is an uncountable set.
Experiments also showed that cubes with a Menger sponge structure could dissipate shocks five times better for the same material than cubes without any pores.[10]
AnaSTyle - Elly Black Outfit Exclusive
iterations Darkness Eyes for Sense Exclusive
Lel EvoX, Genus, BOM Compatible
Sense Event: maps.secondlife.com/secondlife/DreamsLand/107/130/1589
I think this dress pattern is where I want it for my own purposes--next step is to see if it can be easily adapted for modern dolls... Susan cloth and a DebbieJones doll!
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This image and its name are protected under copyright laws.
All their rights are reserved to my own and unique property.
Any download, copy, duplication, edition, modification,
printing, or resale is stricly prohibited.
*******************************************************************************
Iterated triangles within a steel buttress of a skyscraper as seen from the ground.
Edifice at 540 W. Madison St., Chicago.
This is Cody's 2nd iteration of the Corsair sold by Brickmania. I don't own the first one so I can't compare it to that but I am quite happy with this model. I have swapped out the Light Bluish Gray on the fuselage for Medium Blue and will apply some insignia markings once I resize the star and bars with the red outline.
I know some people weren't crazy about the canopy choice and I was on the fence initially, but once you see it in person I think it works really well. I even waited a few days to put the decal on. If you've spent any amount of time looking at Corsair drawings or profiles it really does mimic the shape quite well.
The 4th iteration of the successful line of civilian mechs by Neolithic Technologies. The NTM4 is designed for construction and repair in space and is usually used on large space-borne repair-stations, working on ships coming in for a checkup or having been damaged by an attack or a meteor-shower (as long as these scientists don't invent some decent shields, repairs will be needed). It is also sometimes used on large ships itself, able to provide repairs while traveling.
It's long legs allow it to maneuver around ship-hulls with great easy and it's thin profile reduces the chances of it being hit by debris, small meteors or the occasional weapons-fire. It's fitted with magnetic pads on the end of all four limbs, strong claws for handling large pieces of debris, material or equipment. In addition to that the left arm has two smaller, more delicate arms able to hold and use human-sized equipment and the right arm features a built-in buzzsaw and plasma-torch.
The S stands for 'Supercore', which the name of the firm that produced the highly powerful, stable and long-lasting energy-core this model is equipped with.
Brickshelf (Now public!)
.
This is what I've been building for the last few days. And it was most likely my most frustrating build yet, and also with the most satisfying result. The build was plagued by design flaws, the obligatory shortages of parts and just simply part-failure (lack of friction between some parts in for example the arms and the hind legs make this model surprisingly fragile). On top of that, it was a pain to photograph, so I'm glad to have that all behind me and to be able to just sit and look at the oh-so satisfying result.
Credit for the hand-design goes to Lord Dane and his 'Vertikale Denkfabrik'.