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The UI for this robot is very straightforward, just like its weapons.

"Not the power to remember, but its very opposite, the power to forget, is a necessary condition for our existence."

– Sholem Asch, "The Nazarene", 1939, p. 3.

 

"They constantly try to escape

From the darkness outside and within

By dreaming of systems so perfect that no one will need to be good."

– T. S. Eliot, "The Rock".

 

That's my video work, Future City (vimeo.com/tizzycanucci/futurecity), showing just inside the front door. First ever rl exhibition I've had art in, rather than being the administrator for.

 

The ‘Interface’ exhibition organised by neo:artists is at neogallery23, in the Market Place Shopping Centre in Bolton. It runs until 20th May 2018, open Thursday-Sunday from 11am-5pm. Admission is free and the space is fully accessible.

Mamiya RZ67

Kodak Portra 160VC

50mm

A map showing the shortest lines connecting each building entrance with the closest street segment. The hotter the colours the shorter is the distance. This mapping method clearly highlight the districts build in the 19th century, with tight proximities between buildings in favour of pedestrian movement.

This is part 1 of a closer look at the Rexroth interface to show the menus and function selections. I took a million pictures to get good images, which was a trouble at first with reflections during the day, but then I tried in darkness. The green screen and orange buttons look sweet ey! In the top left is your main menu which is pretty self explanatory. On the right is load mode where you can toggle between continuous pack or auto pack, which initiates 3 full blade cycles, otherwise you have the full manual forward and reverse operation. A button which Superior Pak no longer does have, but should on their newest models, is for the engine revs where you can completely deactivate them to be quiet or throttle up to boost the hydraulics. Also worth mentioning is the table of values on the right for the lift, beam and packer. Those numbers are milliampere units which measure electrical signal, so move the joystick and the values will increase dependent on proportional control. On the bottom left is unload mode and all shown there is also pretty obvious, only thing to explain is that list on the right refers to the function solenoids, with the empty squares lighting up once the body/door is operated. The last screen on the bottom is your set/resets screen which is also very obvious with bin count reset and load limit mode to reduce pack pressure for recycling, but it can only be changed with a password. Now go to part 2 for the rest.

Stanwell, NSW

Tottenham Court Road

What would the mind's eye of an artificial intelligence be like?

 

Ever since I got the Hipstamatic Vixen film in December, I've been experimenting with it combined with the Salvador 84 film and all sorts of post-processing craziness (I've noted what adjustments I could in the tags in case you want to try and replicate these effects). Most of the results of my experiments have been abstract muddles not really worth sharing, but I quite like this one!

Reflected Sky and Clouds

Back Lake Pittsburg, NH

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.

big picture here if you're too lazy to click "all sizes"

www.flickr.com/photos/evablue/4044322285/sizes/o/

 

seems the new @blipfm interface is a little confusing because so many new features have been added. i've been playing with the beta so the switchover for me was seamless. i like the new version because they've added so much usability and features i like as a blipper.

 

so here's the stuff i found. it might help you figure out where all the old stuff went and what the new stuff is.

 

or you can see what the official blip blog says are the new features. i've highlighted their comments and pointed to the interface here:

 

www.flickr.com/photos/evablue/4045064350

Model : Martin para LOMANAGEMENT

Designer : Fernando More

Make Up & Hair : Jose Herrera

Foto : Me!

Platform edge at Edgware Road.

Command Line Interface - CLI

Type: Text

 

Static, Disconnected, High-Low, Directed, Recall

 

Graphical User Interface - GUI

Type: Graphics

 

Responsive, Indirect, DBL Medium, Exploratory, Recognition

 

Natural User Interface - NUI

Type: Objects

 

Evocative, Unmediated, Fast Few, Contextual, Intuition

My first trip to Canada

Hardest thing always is to make a housing... This is an interface switching the keyer and PTT with RTS/DTR on the serial port and couples the audio in and out. All fully insulated with relais or transformers. Cost: $ 0.00 as I had all this stuff in the junk box.

What I think of the new interface.

Google Video is increasingly cluttered. Check out the viral links in the blue box ('Email - Blog - Post to MySpace') - do Google not test their interfaces at a range of font sizes?

 

The interface does complement the video though:

 

video.google.com/videoplay?docid=-8610362188397291938

Made with quilters interfacing.

blogged as a product review.

クルクル まわまわる

メグルかーそる メグルいんが

くルくリッくル・・・

 

TwiRl tWirL ArouNd Twirl aRound

CurSor that coMes Round.

CausE and effeCt that coMes Round.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

One of my bizarre photo interests are the variety of user interfaces presented in hotel showers. Here at the Inn at Saratogo (near San Jose), just in case people are nor intuitively familiar with world wide cultural references of "how water on left", they provide strong clues using the kinds of stickers used to put address numbers on your house.

 

Worse, the knobs rotating is i different directions; while for symmetry it might be clever, to get more hot, you have to rotate the knob left and to get more cold, you rotate right.

 

it took a good 8 minutes of wasting water to figure out this interface.

Minox 35 ML, TMax 100, D-76 1:1

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

PACIFIC OCEAN (Apr. 15, 2021) – Sailors aboard Military Sealift Command hospital ship USNS Mercy (T-AH 19) refuel an MV-22B Osprey assigned to Air Test and Evaluation (HX) Squadron 21 of Naval Air Station (NAS) Patuxent River, Md., on the ship’s flight deck Apr. 15. Mercy is underway off the coast of Southern California completing Dynamic Interface Testing, where the ship’s aviation facilities will be evaluated for compatibility with the V-22 Osprey and MH-60 Seahawk, and establish launch and recovery windows in adverse weather conditions. Mercy recently returned to its homeport in San Diego from a regular overhaul in Portland, Ore., where improvements were made to its flight deck to support multiple aircraft platforms. Mercy must be in a five-day-activation status in order to support missions over the horizon, and be ready, reliable and resilient to support mission commanders. (U.S. Navy photo by Mass Communication Specialist 3rd Class Luke Cunningham)

How to change network interface names permanently in Linux

 

If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com

A snapshot of the two main views we currently use to monitor flagging on Metafilter. 99% of the time we're interested in where the flags are piling up, not who is doing the flagging.

 

The top bit is what we see in the upper right corner of the main admin page on mefi; it lists flags sorted by volume and then by date for equally-flagged items. One recent change pb has made for us is the addition of subsite filters (see "all | ask | mefi | other") to make it simpler to keep an eye on major subsites independently if there's a lot of flagging activity on one that's obscuring lower-volume but still important flags on another.

 

We also use that "good spots" bit to keep an eye on "flagged as fantastic" stuff, since that flag carries a very different payload than most of the "there's a problem" choices. We will often notice sidebar-worthy comments because they show up here.

 

Down below is the inline flag info, something we've had for maybe a year now; it just lists flag count on individual items, which can be helpful for us when we're trying to figure out what's going on within a given thread. It used to be that we'd have to navigate comment-by-comment from the admin flag queue above, which worked but was tedious. This way, if a dozen things ended up flagged in a thread, we can tell what they are at a glance.

 

The blue pop-up is what we get if we hover over the "x times" link on the inline flag message. We don't need to use this much, but it's handy for the now-and-then occasion where we're not sure *why* a comment was flagged, as well as for the blue-moon situation where *who* flagged might help explain what's going on in a specific circumstance.

 

Other details not pictured here:

 

- Hovering over an item in the admin flag queue provides an abbreviated tooltip of the start of the comment or post flagged, which can help with quickly orienting or re-orienting us to what still needs attention before we even click through.

 

- There's a summary of flagging behavior in and on a thread at the top of each thread, to go with the per-comment inline flagging info. It tells us how many flags a post has gotten, as well as how many distinct comments have been flagged and how many total comment flags have accrued. We mirror the same information on the front page below every post. It's useful for telling at a glance if something looks like trouble without having to go to the admin interface first, which can help us notice things quicker if we're just casually browsing the site at the time.

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