View allAll Photos Tagged interfaces

This is part 1 of a closer look at the Rexroth interface to show the menus and function selections. I took a million pictures to get good images, which was a trouble at first with reflections during the day, but then I tried in darkness. The green screen and orange buttons look sweet ey! In the top left is your main menu which is pretty self explanatory. On the right is load mode where you can toggle between continuous pack or auto pack, which initiates 3 full blade cycles, otherwise you have the full manual forward and reverse operation. A button which Superior Pak no longer does have, but should on their newest models, is for the engine revs where you can completely deactivate them to be quiet or throttle up to boost the hydraulics. Also worth mentioning is the table of values on the right for the lift, beam and packer. Those numbers are milliampere units which measure electrical signal, so move the joystick and the values will increase dependent on proportional control. On the bottom left is unload mode and all shown there is also pretty obvious, only thing to explain is that list on the right refers to the function solenoids, with the empty squares lighting up once the body/door is operated. The last screen on the bottom is your set/resets screen which is also very obvious with bin count reset and load limit mode to reduce pack pressure for recycling, but it can only be changed with a password. Now go to part 2 for the rest.

Tottenham Court Road

What would the mind's eye of an artificial intelligence be like?

 

Ever since I got the Hipstamatic Vixen film in December, I've been experimenting with it combined with the Salvador 84 film and all sorts of post-processing craziness (I've noted what adjustments I could in the tags in case you want to try and replicate these effects). Most of the results of my experiments have been abstract muddles not really worth sharing, but I quite like this one!

Reflected Sky and Clouds

Back Lake Pittsburg, NH

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.

big picture here if you're too lazy to click "all sizes"

www.flickr.com/photos/evablue/4044322285/sizes/o/

 

seems the new @blipfm interface is a little confusing because so many new features have been added. i've been playing with the beta so the switchover for me was seamless. i like the new version because they've added so much usability and features i like as a blipper.

 

so here's the stuff i found. it might help you figure out where all the old stuff went and what the new stuff is.

 

or you can see what the official blip blog says are the new features. i've highlighted their comments and pointed to the interface here:

 

www.flickr.com/photos/evablue/4045064350

Eaton Canyon: where the mountain stream debouches from the San Gabriel Mountains and enters the urban margin. An interface between nature and civilization. One of the places that make Los Angeles a special megalopolis.

 

View On Black

Model : Martin para LOMANAGEMENT

Designer : Fernando More

Make Up & Hair : Jose Herrera

Foto : Me!

Platform edge at Edgware Road.

Command Line Interface - CLI

Type: Text

 

Static, Disconnected, High-Low, Directed, Recall

 

Graphical User Interface - GUI

Type: Graphics

 

Responsive, Indirect, DBL Medium, Exploratory, Recognition

 

Natural User Interface - NUI

Type: Objects

 

Evocative, Unmediated, Fast Few, Contextual, Intuition

My first trip to Canada

What I think of the new interface.

A Sound Card Interface

for FM Transceivers

Howard “Skip” Teller, KH6TYW hile looking for a way to enable

more people to use the Narrow Band

Emergency Messaging System (see

www.w1hkj.com/NBEMS/) on 2 meters, it

became clear that the lack of VOX in most

FM-only transceivers was a serious stumbling

block. That’s because NBEMS relies

on sound-card-based software. In addition to

creating the audio signal for transmission, the

software must also have access to a hardware

interface that would allow it to switch the FM

transceiver into transmit and back to receive.

You could use a commercial or home brew

sound card interface for this application, but

many of these interface devices require

computer serial (COM) ports to function. If

your computer lacks a COM port (most new

laptops don’t have them), you’d have to use a

USB port, which, in turn, requires a USB-to-

Serial converter to create a virtual serial port

for the digital software to use.

I decided to try an easier, more elegant

approach, one that would work not only

with NBEMS software, but also with other

 

sound-card modes such as DominoEX with

the free Fldigi software (www.w1hkj.com/

Fldigi.html). DominoEX in particular has

demonstrated intriguing performance when

used on VHF FM, rivaling even “weak signal”

SSB in some instances (see the sidebar

“Try “Weak Signal” Digital FM”). Of course,

you could also use this interface for soundcard

packet radio with AGW Packet Engine

(www.sv2agw.com/ham/agwpe.htm) software.

No COM or USB ports required!

Let the Audio do the Work

Most digital modes work by modulating

the transceiver with an audio tone, and that

tone can also be used to switch the transceiver

in and out of transmit automatically

by using a voice-operated switch (VOX)

circuit.

First the audio tone must be amplified

to get enough signal to detect and switch

a transistor for the transmit/receive line. In

order to amplify the tone, there needs to

be some convenient source of dc voltage

to power the amplifier. A review of the

schematic diagrams for modern transceivers

revealed that most have a voltage on the

push-to-talk (PTT) line that can power the

switching transistor. For those transceivers

that have a DTMF tone generator built into

the microphone, there is also 8 Vdc available

at the microphone jack, and this voltage can

be used to power the necessary amplifier as

shown in Figure 1.

2 June 2009

Try “Weak Signal” Digital FM

Here’s an application for your newly built interface that you and your friends

can try right away. All you need are ordinary 2-meter FM voice transceivers.

Tell everyone to go to www.w1hkj.com/Fldigi.html and download and

install Fldigi. This free multimode software package is available for both

Windows, MacOs and Linux operating systems. Once everyone has their

software running successfully, set up some times to meet on the air. One

suggested frequency is 145.00 MHz, simplex. (When selecting a frequency,

always follow the band plans that are in effect in your area and listen carefully

before transmitting.)

When you’re ready, fire up Fldigi, choose either the DominoEX8 or

DominoEX4 modes and start enjoying keyboard-to-keyboard text conversations.

What you’re likely to discover is that you can span a remarkable range

with this setup, much farther than FM voice alone.

If you really want to push the envelope, use 50 W FM transceivers (or add

“brick” amplifiers to the radios you are using now) and horizontally polarized

Yagi antennas (short 3 or 4 element Yagis will do). Depending on the terrain in

your area, you may find that you can have DominoEX chats over astonishing

distances! — Skip Teller, KH6TY

Figure 3 — A version of the VOX interface using the circuit board provided by

the author.

The transmit audio from the sound card

SPEAKER or LINE OUT jack is fed into a

600:600 Ω isolation transformer to eliminate

the possibility of hum or ground loops

between the computer and transceiver. The

isolated audio signal is passed through C1

and attenuated to microphone levels by R1

before reaching the transceiver microphone

input. A portion of the signal is also coupled

via C2 and R2 to the base of Q1, where it

is amplified to a level of several volts. This

ac voltage is peak detected by D1 and D2,

which form a voltage doubler, generating

enough voltage across C4 to cause the

base of Q2 to go high and switch the PTT

line to ground, thereby switching the transceiver

into transmit mode. When the tone is

stopped by the software, Q2 is turned off and

the transceiver returns to receive state.

Construction

There are only a few parts to the interface,

so one method is to use “ugly bug” construction

and handwire the circuit on a piece of

copper-clad circuit board material. A small

RadioShack project enclosure was used to

hold the interface circuit board, mount the

stereo audio input jack so it is insulated from

the circuit board, and protect the interface

circuitry (see Figure 2).

If you’d prefer a cleaner approach, a

fiberglass circuit board with plated-through

holes, parts legend and solder mask is

available (Figure 3). Send $5 with a selfaddressed,

stamped envelope to: KH6TY,

335 Plantation View Ln, Mount Pleasant,

SC 29464.

The interface terminates in a 4-wire

cable and a microphone connector to match

whatever transceiver is going to be used.

For transceivers using the plastic RJ-45 or

RJ-12 microphone jacks, existing CAT-5 or

telephone jumper cables can be cut in half,

eliminating the need to purchase a crimping

tool.

Installation

Installing the VOX interface couldn’t

be easier. A standard stereo audio patch

cable is connected between the sound card

SPEAKER or LINE OUT jack and the stereo

jack on the interface, and the interface

microphone connector is plugged into the

transceiver microphone jack. For receive

audio, a separate cable must be connected

between the sound card MICROPHONE or

LINE IN jack and the transceiver earphone/

external speaker jack.

Using the Windows Volume Control

panel, the WAVE and VOLUME CONTROL

sliders are adjusted while running the software

in the transmit or calibrate mode until

the transceiver goes into transmit, and then

raised a little higher. This should provide the

right level of audio for the transceiver. If the

level is too low, R1 can be reduced in value

to increase the audio drive to the transceiver.

Although I designed this circuit for digital

operating with FM transceivers on the

VHF and UHF bands, nothing would stop

you from putting this interface to work for

HF digital as well. All you need to do is supply

5 to 14 V dc for the amplifier stage.

Howard (“Skip”) Teller, KH6TY, is an ARRL

member and was first licensed in 1954. He

received his commercial First Class

Radiotelephone license in 1959 and worked his

way through college as chief engineer of several

radio stations. He holds a BS degree in electrical

engineering from the University of South

Carolina and is retired from running a factory in

Taiwan, where he manufactured the weather

alert radio that he originated in 1974 and is still

sold by RadioShack and many other companies.

Skip enjoys developing digital software, such as

DigiPan and NBEMS, designing 2 meter transceivers

and antennas. He is currently studying

the potential of working 2 meter DX on FM using

digital modes. You can contact Skip at 335

Plantation View Ln, Mt Pleasant, SC 29464;

KH6TY@comcast.net.

Google Video is increasingly cluttered. Check out the viral links in the blue box ('Email - Blog - Post to MySpace') - do Google not test their interfaces at a range of font sizes?

 

The interface does complement the video though:

 

video.google.com/videoplay?docid=-8610362188397291938

クルクル まわまわる

メグルかーそる メグルいんが

くルくリッくル・・・

 

TwiRl tWirL ArouNd Twirl aRound

CurSor that coMes Round.

CausE and effeCt that coMes Round.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

One of my bizarre photo interests are the variety of user interfaces presented in hotel showers. Here at the Inn at Saratogo (near San Jose), just in case people are nor intuitively familiar with world wide cultural references of "how water on left", they provide strong clues using the kinds of stickers used to put address numbers on your house.

 

Worse, the knobs rotating is i different directions; while for symmetry it might be clever, to get more hot, you have to rotate the knob left and to get more cold, you rotate right.

 

it took a good 8 minutes of wasting water to figure out this interface.

Minox 35 ML, TMax 100, D-76 1:1

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Place de l'Europe - Lausanne

A snapshot of the two main views we currently use to monitor flagging on Metafilter. 99% of the time we're interested in where the flags are piling up, not who is doing the flagging.

 

The top bit is what we see in the upper right corner of the main admin page on mefi; it lists flags sorted by volume and then by date for equally-flagged items. One recent change pb has made for us is the addition of subsite filters (see "all | ask | mefi | other") to make it simpler to keep an eye on major subsites independently if there's a lot of flagging activity on one that's obscuring lower-volume but still important flags on another.

 

We also use that "good spots" bit to keep an eye on "flagged as fantastic" stuff, since that flag carries a very different payload than most of the "there's a problem" choices. We will often notice sidebar-worthy comments because they show up here.

 

Down below is the inline flag info, something we've had for maybe a year now; it just lists flag count on individual items, which can be helpful for us when we're trying to figure out what's going on within a given thread. It used to be that we'd have to navigate comment-by-comment from the admin flag queue above, which worked but was tedious. This way, if a dozen things ended up flagged in a thread, we can tell what they are at a glance.

 

The blue pop-up is what we get if we hover over the "x times" link on the inline flag message. We don't need to use this much, but it's handy for the now-and-then occasion where we're not sure *why* a comment was flagged, as well as for the blue-moon situation where *who* flagged might help explain what's going on in a specific circumstance.

 

Other details not pictured here:

 

- Hovering over an item in the admin flag queue provides an abbreviated tooltip of the start of the comment or post flagged, which can help with quickly orienting or re-orienting us to what still needs attention before we even click through.

 

- There's a summary of flagging behavior in and on a thread at the top of each thread, to go with the per-comment inline flagging info. It tells us how many flags a post has gotten, as well as how many distinct comments have been flagged and how many total comment flags have accrued. We mirror the same information on the front page below every post. It's useful for telling at a glance if something looks like trouble without having to go to the admin interface first, which can help us notice things quicker if we're just casually browsing the site at the time.

I used heavy weight sew-in, backed with black batting.

I was concerned that the white interfacing would show through, and I also wanted a bit of extra padding.

I machine stitched them together just inside the edges, then trimmed along the cutting line.

August 2007, Hancock County, Ohio

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

#Interactions at the #interface of #systems

#Abstract #Art #abstractpaintings

Acrylic on Canvas

80 x 100

cut and torn paper and paste on card

1 2 3 4 6 ••• 79 80