View allAll Photos Tagged headtracking
2023- Over the top in so many ways.... Like that movie. The Good, the Bad and the Ugly. So I'll just dwell one the good here. Like loved ones, special times, some great photo experiences and a warm home.
Looking down on a snow covered Ponderosa Pine. Methow Valley, Wa
Ft. The Goddess ENB
Thanks to Headtracking mod I had to re-create Xartha, so she will probably be a bit different -_- damn.
One of the new features of Gameplay 3 is the ability to create motion controls for your favorite PC games.
In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.
Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.
Gameplay 3 allows you to create custom touch, voice, and motion controls for your favorite PC games.
In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.
Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.
Gameplay 3 allows you to create custom touch, voice, and motion controls for your favorite PC games.
In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.
Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.
Meine FPV Videobrille, ein technisches Meisterwerk und ein echtes Schmuckstück.
FPV Goggles:
Foxtech Skyzone 5.8GHz mit 32 Kanal Diversity Empfänger
Dual 854x480 WVGA Monitor, 1,229,760 color sub-pixels
Eingebautes Headtracking
Externe Kamera 640x480
AVin/AVout/Kopfhöhrer
Verstellbarer Augenabstand
SMA Antennenanschlüsse
7-28 Volt, 185gr.
Helix Richtantenne:
BMSWeb (BMS Design) Australien; Paul Bitmatta,
5.8GHz FPV Helical Video Antenna,
handmade 5 Turn RHCP Circular Polarized.
Aufwändiger 3D Print in Handarbeit mit der Antennentechnik bestückt
Bei ersten Tests macht die Antenne einen sehr positiven Eindruck.
Fiveleaf Rundempfangsantenne:
Geoavia Fiveleaf 5,8GHz Antenne, FPV Antenna, SMA 90°
Polarization: right hand circular polarized RHCP
5,8GHz center frequency
Broadband antenna with +/- 150MHz, therefore very good suitable for 5,8GHz FPV usage
0,8mm copper wire, silvered - Skin Effect
Gameplay 3 allows you to create custom touch, voice, and motion controls for your favorite PC games.
In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.
Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.
Accompanying plaque reads:
CrystalEyes3
circa 1994
From the collection of Linda Jacobson.
These glasses featured "stereo viewing with
six-degrees-of-freedom headtracking for
telerobotics simulation, entertainment, and
automation."
CrystalEyes was manufactured by
Stereographics Corporation.
Ft. The Goddess ENB
Thanks to Headtracking mod I had to re-create Xartha, so she will probably be a bit different -_- damn.
The HCI (Human Computer Interaction) pack for Gameplay 3 is a great new way to play popular PC games. Allowing for amazingly fluid play with a host of new input modes such as speech recognition, 3D motion gestures, and wearable sensors. This unique software enables gamers to expand upon their existing Virtual Controllers for their favorite games. Learn more at gameplay3.gestureworks.com/
Ft. The Goddess ENB
Thanks to Headtracking mod I had to re-create Xartha, so she will probably be a bit different -_- damn.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
Small picture from an interactive application playing with an particle system and some headtracking.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
My sim setup for hours and hours of fun at nürburgring. Equipped with Thrustmasters T500 RS & TH8 RS. Additonal there are some goodies like a camera for headtracking, a movable keyboard and a small amplifier/bass shaker combination.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.
expo-lab XYZT, by Adrien Mondot, www.adrienm.net
Multitouch table, head tracking, time remap, living tree... from the 20th april to the 10th june 2010 at the espace Jean Legendre at Compiègne, France.
Adrien Mondot, e motion creator, computer science with Alexis Lecharpentier, Lois Drouglazet, sound by Christophe Satori, scenography Martin Gautron, Xavier Lemoine.