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For this entry, I'd like to talk about a VERY popular item, the Gamerverse Marvel Vs. Capcom Infinite Black Widow and Ryu set from Hasbro.. but popular for reasons you're probably not thinking about as you read this.
The Capcom Vs. series of games were the first commercially available crossover games of any sort that I had ever played, starting with Xmen Vs. Street Fighter. Being in Canada (more specifically Toronto), the games came in an age where coin operated arcades were still viable, and as such I was able to enjoy them in the wild, which apparently was not the case for everyone. In general, all the releases have enjoyed relative success except for ONE of them - the most recent incarnation Marvel Vs. Capcom Infinite. I've never played it (I basically have given up on fighting games due to lack of desire to play them), but from what I've read MvC:I is actually one of the best made of the series from an actual fighting mechanics perspective, but it suffers from one major flaw... a lack of X-Men characters. Due to this flaw, interest in the game waned so much that effectively the fighting world has disowned this entry and opted to go with older games instead.
When a game isn't popular, you can probably see that it would affect sales of periphery items, which brings us to the subject of this article.
Capitalizing upon the perceived hype around this games release, Hasbro decided to retool some of their Marvel Universe 3.75 inch. figures into characters from this most recent iteration of the game, and sell them at a RIDICULOUS MSRP of approximately $28 CAD. Each set came with two figures, and as far as I know they made it to exactly one wave - Widow/Ryu, and Iron Man/Mega Man X. With the game all but forgotten and these figures cluttering up shelves, most store ended up putting them on clearance just in the time for the Holidays, which is the reason why it's not uncommon for people to actually have them now. Of the two sets, the Iron Man set was clearly more popular (probably due to the Mega Man more than Iron Man) which just made getting the set I really cared for that much easier.
Prices will vary these days, but you're now looking at anywhere between $5 and $10 USD for a set, with me unfortunately being dumb enough to pay the $10 USD price point. Still, much better than MSRP I suppose.
The set comes with a ludicrously large box for what you get. Inside this box you have the two figures, each with various accessories - Widow comes with two pistols, and Ryu comes with fists as well as his Hadoken effect.
The figures look... meh. Like.. REALLY meh, though still better than the QC absent X figure I saw a few months back. The bodies themselves look alright, but those head sculpts.. yikes. Ryu looks like he walked into some wierdness he can't unsee, yet the sculpt is still not the worst Ryu I've seen. Widow.. well Widow looks like practice mannequin at a hair styling school, complete with poofy hair, but again, strangely not the worst Widow I've seen. Widow was packed in the way that cause the left knee to be warped right out the gate, though a bit of hot water and recooling does the job to set her straight again. As mentioned above, the bodies were very clearly repurposed, though I'm not familiar enough with the line to say WHO exactly was repurposed other than Black Widow, who has a moulded Black Widow belt underneat the Hula Hoop she's wearing here making here clearly a reuse of the Black Widow body that itself has been reused several times already for several iterations of the character.
Articulation isn't actually that bad, though disappointingly even at this size the female body has less articulation than the male one, though in the case of Ryu you aren't really able to access this full potential until you pull a Goku and strip his top off. Both feature rotating and tilting ankles and double jointed knees. Widow has a thigh swivel whereas Ryu has an ankle swivel. Ryu has a more traditional hip joint whereas to get leg movement out of Widow you need to turn the thigh sideways to align the joint with what you're trying to accomplish, then rotate the thigh to get the correct leg orientation, which might be alright if it wasn't for the fact that Widow has a blue line running down her leg, causing discontinuity of the line. Both Widow and Ryu feature standard shoulders, bicep swivel, standard elbows, rotating wrists, and a ball jointed head. Ryu has in addition to all this mid torso and waist articulation. Overall, you'll get some rudimentary movement out of the figures, but I wouldn't except to do any crazy posing. Technically, Ryu doesn't even have the articulation to pull of a proper Hadoken. so I guess you could say even the fundamentals can't be met.
Paint work is.. well, it's Hasbro. All things considered, the worst paint app would probably be the paint work on Widows silver belt, which is very crude and thickly laid on. Otherwise, detailing on both are not bad, with the blue lines being surprisingly crisp on Widow. There isn't much actual detailing on Ryu other than the decals on his belt and wrists, though it should be noted there are some brown paint apps here and there to simulate dust. There is quite a bit of moulded detailing on Widow that is not painted, whether that be due to adherence to source materials or cost cutting is unknown to me.
Build quality is the usual level of Hasbro. Soft knee joints that can be warped if improperly handled and soft plastics overall. Detailing on the figures isn't bad and the assembly joints and overall finish of the sections isn't bad, though the use of softer plastics does result in a sloppier looking figure overall. The Widow pistols and general detailing on the hair of the two figures did turnout half decently despite their small size, even if the holster itself is all sorts of pain due to the warped nature of the piece and general inability to sit flush to her hips. Joints do their job and holding limbs in their desired positions. Also, crude as the set may be, at least there is no issue with limbs being the wrong size.
So, if you're able to find them at discount, these aren't terrible figures and are great for some LOLs as opposed to doing anything intricate with them. At full price though, there is pretty much nothing that could justify that price point other than either a lack of understanding their market, or Hasbro just plain got greedy. As mediocre as this set is, it still look LIGHT YEARS better than the other set, especially the X figures that I've seen. In a way, it's too bad they didn't continue the line as it would have meant maybe Chun Li or Morrigan could have made their way into this size and I could have had another figure for my travels
For this entry, I'd like to talk about a VERY popular item, the Gamerverse Marvel Vs. Capcom Infinite Black Widow and Ryu set from Hasbro.. but popular for reasons you're probably not thinking about as you read this.
The Capcom Vs. series of games were the first commercially available crossover games of any sort that I had ever played, starting with Xmen Vs. Street Fighter. Being in Canada (more specifically Toronto), the games came in an age where coin operated arcades were still viable, and as such I was able to enjoy them in the wild, which apparently was not the case for everyone. In general, all the releases have enjoyed relative success except for ONE of them - the most recent incarnation Marvel Vs. Capcom Infinite. I've never played it (I basically have given up on fighting games due to lack of desire to play them), but from what I've read MvC:I is actually one of the best made of the series from an actual fighting mechanics perspective, but it suffers from one major flaw... a lack of X-Men characters. Due to this flaw, interest in the game waned so much that effectively the fighting world has disowned this entry and opted to go with older games instead.
When a game isn't popular, you can probably see that it would affect sales of periphery items, which brings us to the subject of this article.
Capitalizing upon the perceived hype around this games release, Hasbro decided to retool some of their Marvel Universe 3.75 inch. figures into characters from this most recent iteration of the game, and sell them at a RIDICULOUS MSRP of approximately $28 CAD. Each set came with two figures, and as far as I know they made it to exactly one wave - Widow/Ryu, and Iron Man/Mega Man X. With the game all but forgotten and these figures cluttering up shelves, most store ended up putting them on clearance just in the time for the Holidays, which is the reason why it's not uncommon for people to actually have them now. Of the two sets, the Iron Man set was clearly more popular (probably due to the Mega Man more than Iron Man) which just made getting the set I really cared for that much easier.
Prices will vary these days, but you're now looking at anywhere between $5 and $10 USD for a set, with me unfortunately being dumb enough to pay the $10 USD price point. Still, much better than MSRP I suppose.
The set comes with a ludicrously large box for what you get. Inside this box you have the two figures, each with various accessories - Widow comes with two pistols, and Ryu comes with fists as well as his Hadoken effect.
The figures look... meh. Like.. REALLY meh, though still better than the QC absent X figure I saw a few months back. The bodies themselves look alright, but those head sculpts.. yikes. Ryu looks like he walked into some wierdness he can't unsee, yet the sculpt is still not the worst Ryu I've seen. Widow.. well Widow looks like practice mannequin at a hair styling school, complete with poofy hair, but again, strangely not the worst Widow I've seen. Widow was packed in the way that cause the left knee to be warped right out the gate, though a bit of hot water and recooling does the job to set her straight again. As mentioned above, the bodies were very clearly repurposed, though I'm not familiar enough with the line to say WHO exactly was repurposed other than Black Widow, who has a moulded Black Widow belt underneat the Hula Hoop she's wearing here making here clearly a reuse of the Black Widow body that itself has been reused several times already for several iterations of the character.
Articulation isn't actually that bad, though disappointingly even at this size the female body has less articulation than the male one, though in the case of Ryu you aren't really able to access this full potential until you pull a Goku and strip his top off. Both feature rotating and tilting ankles and double jointed knees. Widow has a thigh swivel whereas Ryu has an ankle swivel. Ryu has a more traditional hip joint whereas to get leg movement out of Widow you need to turn the thigh sideways to align the joint with what you're trying to accomplish, then rotate the thigh to get the correct leg orientation, which might be alright if it wasn't for the fact that Widow has a blue line running down her leg, causing discontinuity of the line. Both Widow and Ryu feature standard shoulders, bicep swivel, standard elbows, rotating wrists, and a ball jointed head. Ryu has in addition to all this mid torso and waist articulation. Overall, you'll get some rudimentary movement out of the figures, but I wouldn't except to do any crazy posing. Technically, Ryu doesn't even have the articulation to pull of a proper Hadoken. so I guess you could say even the fundamentals can't be met.
Paint work is.. well, it's Hasbro. All things considered, the worst paint app would probably be the paint work on Widows silver belt, which is very crude and thickly laid on. Otherwise, detailing on both are not bad, with the blue lines being surprisingly crisp on Widow. There isn't much actual detailing on Ryu other than the decals on his belt and wrists, though it should be noted there are some brown paint apps here and there to simulate dust. There is quite a bit of moulded detailing on Widow that is not painted, whether that be due to adherence to source materials or cost cutting is unknown to me.
Build quality is the usual level of Hasbro. Soft knee joints that can be warped if improperly handled and soft plastics overall. Detailing on the figures isn't bad and the assembly joints and overall finish of the sections isn't bad, though the use of softer plastics does result in a sloppier looking figure overall. The Widow pistols and general detailing on the hair of the two figures did turnout half decently despite their small size, even if the holster itself is all sorts of pain due to the warped nature of the piece and general inability to sit flush to her hips. Joints do their job and holding limbs in their desired positions. Also, crude as the set may be, at least there is no issue with limbs being the wrong size.
So, if you're able to find them at discount, these aren't terrible figures and are great for some LOLs as opposed to doing anything intricate with them. At full price though, there is pretty much nothing that could justify that price point other than either a lack of understanding their market, or Hasbro just plain got greedy. As mediocre as this set is, it still look LIGHT YEARS better than the other set, especially the X figures that I've seen. In a way, it's too bad they didn't continue the line as it would have meant maybe Chun Li or Morrigan could have made their way into this size and I could have had another figure for my travels
For this entry, I'd like to talk about a VERY popular item, the Gamerverse Marvel Vs. Capcom Infinite Black Widow and Ryu set from Hasbro.. but popular for reasons you're probably not thinking about as you read this.
The Capcom Vs. series of games were the first commercially available crossover games of any sort that I had ever played, starting with Xmen Vs. Street Fighter. Being in Canada (more specifically Toronto), the games came in an age where coin operated arcades were still viable, and as such I was able to enjoy them in the wild, which apparently was not the case for everyone. In general, all the releases have enjoyed relative success except for ONE of them - the most recent incarnation Marvel Vs. Capcom Infinite. I've never played it (I basically have given up on fighting games due to lack of desire to play them), but from what I've read MvC:I is actually one of the best made of the series from an actual fighting mechanics perspective, but it suffers from one major flaw... a lack of X-Men characters. Due to this flaw, interest in the game waned so much that effectively the fighting world has disowned this entry and opted to go with older games instead.
When a game isn't popular, you can probably see that it would affect sales of periphery items, which brings us to the subject of this article.
Capitalizing upon the perceived hype around this games release, Hasbro decided to retool some of their Marvel Universe 3.75 inch. figures into characters from this most recent iteration of the game, and sell them at a RIDICULOUS MSRP of approximately $28 CAD. Each set came with two figures, and as far as I know they made it to exactly one wave - Widow/Ryu, and Iron Man/Mega Man X. With the game all but forgotten and these figures cluttering up shelves, most store ended up putting them on clearance just in the time for the Holidays, which is the reason why it's not uncommon for people to actually have them now. Of the two sets, the Iron Man set was clearly more popular (probably due to the Mega Man more than Iron Man) which just made getting the set I really cared for that much easier.
Prices will vary these days, but you're now looking at anywhere between $5 and $10 USD for a set, with me unfortunately being dumb enough to pay the $10 USD price point. Still, much better than MSRP I suppose.
The set comes with a ludicrously large box for what you get. Inside this box you have the two figures, each with various accessories - Widow comes with two pistols, and Ryu comes with fists as well as his Hadoken effect.
The figures look... meh. Like.. REALLY meh, though still better than the QC absent X figure I saw a few months back. The bodies themselves look alright, but those head sculpts.. yikes. Ryu looks like he walked into some wierdness he can't unsee, yet the sculpt is still not the worst Ryu I've seen. Widow.. well Widow looks like practice mannequin at a hair styling school, complete with poofy hair, but again, strangely not the worst Widow I've seen. Widow was packed in the way that cause the left knee to be warped right out the gate, though a bit of hot water and recooling does the job to set her straight again. As mentioned above, the bodies were very clearly repurposed, though I'm not familiar enough with the line to say WHO exactly was repurposed other than Black Widow, who has a moulded Black Widow belt underneat the Hula Hoop she's wearing here making here clearly a reuse of the Black Widow body that itself has been reused several times already for several iterations of the character.
Articulation isn't actually that bad, though disappointingly even at this size the female body has less articulation than the male one, though in the case of Ryu you aren't really able to access this full potential until you pull a Goku and strip his top off. Both feature rotating and tilting ankles and double jointed knees. Widow has a thigh swivel whereas Ryu has an ankle swivel. Ryu has a more traditional hip joint whereas to get leg movement out of Widow you need to turn the thigh sideways to align the joint with what you're trying to accomplish, then rotate the thigh to get the correct leg orientation, which might be alright if it wasn't for the fact that Widow has a blue line running down her leg, causing discontinuity of the line. Both Widow and Ryu feature standard shoulders, bicep swivel, standard elbows, rotating wrists, and a ball jointed head. Ryu has in addition to all this mid torso and waist articulation. Overall, you'll get some rudimentary movement out of the figures, but I wouldn't except to do any crazy posing. Technically, Ryu doesn't even have the articulation to pull of a proper Hadoken. so I guess you could say even the fundamentals can't be met.
Paint work is.. well, it's Hasbro. All things considered, the worst paint app would probably be the paint work on Widows silver belt, which is very crude and thickly laid on. Otherwise, detailing on both are not bad, with the blue lines being surprisingly crisp on Widow. There isn't much actual detailing on Ryu other than the decals on his belt and wrists, though it should be noted there are some brown paint apps here and there to simulate dust. There is quite a bit of moulded detailing on Widow that is not painted, whether that be due to adherence to source materials or cost cutting is unknown to me.
Build quality is the usual level of Hasbro. Soft knee joints that can be warped if improperly handled and soft plastics overall. Detailing on the figures isn't bad and the assembly joints and overall finish of the sections isn't bad, though the use of softer plastics does result in a sloppier looking figure overall. The Widow pistols and general detailing on the hair of the two figures did turnout half decently despite their small size, even if the holster itself is all sorts of pain due to the warped nature of the piece and general inability to sit flush to her hips. Joints do their job and holding limbs in their desired positions. Also, crude as the set may be, at least there is no issue with limbs being the wrong size.
So, if you're able to find them at discount, these aren't terrible figures and are great for some LOLs as opposed to doing anything intricate with them. At full price though, there is pretty much nothing that could justify that price point other than either a lack of understanding their market, or Hasbro just plain got greedy. As mediocre as this set is, it still look LIGHT YEARS better than the other set, especially the X figures that I've seen. In a way, it's too bad they didn't continue the line as it would have meant maybe Chun Li or Morrigan could have made their way into this size and I could have had another figure for my travels
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Hadoken
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
I fought hard trying to light this right, but I still found myself butting my head against a wall because I need more lights. With only two lights, I couldn't quite light how I wanted to, or at all in some areas. This represents the best I felt I could do with just a blue light from the "TV" and an orange "hallway" light creeping in the door.
The one thing I should have tried was to close the door nearly shut so I could get a straight line highlight down the length of the door while *maybe* still lighting the back wall. Problem is, that would definitely cut all the highlights from my right side and the controller.
If I import a couple of Alien Bees into Japan I'd like to redo this shot later with four or more lights.
Strobist:
580II
bare
1 1/2 blue gel
full power
50mm spread
camera left (subject front)
430II
bare
1/2 CTO gel
1/2 power
80mm spread
camera left (subject rear)
Hadoken
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
This picture is dedicated to my favourite video game when I was young (20 years ago, ouch)
A great time of fun for us, and or scare for people around...
The only who really don't care about where the policemen...
Hadoken
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Let's go back to the days of arcades in the early 90's. Back to a time when Ryu, Ken, Blanka, Zangief, Dhalsim, Guile, E. Honda, and Chun-Li, plus four bosses, Balrog, Vega, Sagat, and M. Bison all fought for the title. A game that has much been forgotten as the new generations of video gamests rant and rave over the latest and greatest, but never take the time to look back at the roots that made what they have today all possible.
The game featured a six button layout, with punch buttons consisting of 'jab', 'strong', and 'fierce' and kick buttons consisting of 'short', 'forward', and 'roundhouse', in ascending order of strength. This was not new or exclusive to fighting games, but the way in which the game relied on them was. These complicated fighting moves were given names, such as the Shoryuken (the Rising Dragon Punch), the Tatsumaki Senpuu Kyaku (the Tornado Whirlwind Kick) and the Hadouken (Wave-Motion Fist), which provided a framework for players to have conversations about their games. It also introduced the convention of "canceling" or "interrupting" moves into other moves, which enabled a player to create sequences of continuous hits.This was the game which introduced the concept of the combo, a sequence of attacks which, when executed with proper timing, did not allow the opponent to interrupt the combination. Mastery of these techniques led almost directly to the high-level competition which has been a cornerstone of this type of game ever since.
My friends I bring to you STREET FIGHTER II and my version on the building of a HADOKEN!
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Hadoken
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
I thought this photo was kinda funny, not intentionally planning the photo this way I thought afterwards it would be funny to photoshop in some lightning between her fingers, or a small ball of energy in her hands with it arcing to her fingertips. HADOKEN!!
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Hadoken
Fotografía y procesado: Moira Fee
Iluminación: Heidy Simons
Maquillaje y peluquería: Heidy Simons
Trabajo realizado para SHot-A-Live
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.
Bored one evening, Ben, Sam and I decided to muck about with long exposures
So you know, there's no photoshop here - that would be too easy :)
I like Konata as Guile because it relates to that one Lucky Star episode.....
I can see why they chose Miyuki as C. Viper (her hair color), but they should have picked a different female.....I'm not a huge C. Viper fan :P
Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.
From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.
Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.
Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.
There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.
What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.
Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?
One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?
She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.
A set of open palms, plus her Hadoken projectile.
Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.
Neither portrait is game accurate, naturally.
The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.