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First DevCamp to bring hacks & hackers together to build iPad apps. May 22 at KQED. Photos by @Deifell
Hackers Game 2015
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Title: Hacker’s Game
Year: 2015
Genre: Drama, Romance, Thriller
Rating: 3.7 (307 votes)
Runtime: 90 min
Director: Cyril Morin
Cast: Pom Klementieff, Chris Schellenger, King Orba, Alena von...
From 8-10 May, 2015, Waag Society and The Netherlands Institute for Sound and Vision hosted the first of six Europeana Space hackathons. This was the main objective: come up with appealing ideas and applications to bring the rich archive of digitized European cultural heritage to the public.
The Europeana Space Project seeks prove that digitized cultural heritage material can be used in creative ways, and new business and sustainability models can be developed around these innovations.
DIY Hacks
Engineering at Home
Sara Hendren and Caitrin Lynch
2016
71-year-old Cindy lost the full use of her limbs following complications from a severe heart attack. While waiting for her new robotic prosthetic, Cindy improvised 'object hacks' to help her with everyday tasks that she now found impossible. These adaptations to the most commonly used objects in her home allowed her to hold cutlery, play cards, brush her teeth, read the newspaper and much more.
Design educators Sara Hendren and Caitrin Lynch documented Cindy's hacks 'to illustrate new ways of understanding who can engineer, what counts as engineering, and this matters'. The project reminds us that the best innovations are not necessarily high-tech, and that technologies are valuable for their social function or ability to empower us, not just for their precision or sleek appearance.
[V&A]
Taken in The Future Starts Here (May to November 2018)
From smart appliances to satellites, artificial intelligence to internet culture, this exhibition brought together more than 100 objects as a landscape of possibilities for the near future.
[V&A]
From 8-10 May, 2015, Waag Society and The Netherlands Institute for Sound and Vision hosted the first of six Europeana Space hackathons. This was the main objective: come up with appealing ideas and applications to bring the rich archive of digitized European cultural heritage to the public.
The Europeana Space Project seeks prove that digitized cultural heritage material can be used in creative ways, and new business and sustainability models can be developed around these innovations.
From 8-10 May, 2015, Waag Society and The Netherlands Institute for Sound and Vision hosted the first of six Europeana Space hackathons. This was the main objective: come up with appealing ideas and applications to bring the rich archive of digitized European cultural heritage to the public.
The Europeana Space Project seeks prove that digitized cultural heritage material can be used in creative ways, and new business and sustainability models can be developed around these innovations.
From 8-10 May, 2015, Waag Society and The Netherlands Institute for Sound and Vision hosted the first of six Europeana Space hackathons. This was the main objective: come up with appealing ideas and applications to bring the rich archive of digitized European cultural heritage to the public.
The Europeana Space Project seeks prove that digitized cultural heritage material can be used in creative ways, and new business and sustainability models can be developed around these innovations.
The layout used to generate the "hack-ro" photograph. $10 digital camera, $3 3x magnifying glass, all lined up on a desk with the subject (a dead HDD). The images, with and without the magnifying glass used, can be seen at www.flickr.com/photos/fluzwup/2692965405/
Hacking Arts ignites entrepreneurship and innovation within the creative arts. We bring together creative technologists, artists, innovators and hackers at MIT to explore the future of the arts at our annual Conference, Tech Expo and Hackathon.
Hacking Arts 2016 marked the fourth annual festival held at the MIT Media Lab, fostering community and celebrating innovation in the creative industries: Design, Fashion, Film/Video, Gaming, Music, Performing Arts, Virtual/Augmented Reality and Visual Arts.
Hacking Arts is organized by the MIT Sloan School of Management Entertainment, Media & Sports Club in partnership with MIT's Center for Art, Science, and Technology and the Martin Trust Center for MIT Entrepreneurship.
Learn more at hackingarts.com/#ha2016
All photos ©Lenny Martinez
www.facebook.com/lennymartinezd/
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