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This extremely rare Samboo release of "Macross SF Challenge" hit the rental shelves in the early- to getting-revved-up VHS era in Korea. Japanese cultural exports were allowed for kidvid programs, but with "adjustments" for Korean audiences. ;-)

The Last GameBased Movie of the Year 2016 (Assassin's Creed) www.b2s.pm/b96m77

[資訊] Tartaros.星空幻想 - Maybe All nine guys

 

官網:ttr.lager.com.tw/

基地:www.gamebase.com.tw/forum/60114/

巴哈:forum.gamer.com.tw/A.php?bsn=13171

其他:blog.yam.com/freedom0/article/23127672

 

代理商:雷爵

官方部落格:tartaros.pixnet.net/blog/post/26367345

 

IBT封閉測試帳號索取:ttr.lager.com.tw/ibt/ttr_ibt_join_plurk.htm

 

…目前上述的那個索取方式限定用噗浪來留言,不會用的話可以參考官方的教學。到時巴哈跟基地之類的網站鐵定也會釋出帳號的,蒟蒻閣的話就不確定了,不過希望到時會有啦!畢竟比起其他的,蒟蒻閣的比較好搶(?)而且希望到時能有蒟蒻卡可以抽!

 

官方網站首頁那邊,把滑鼠游標移到人物身上還可以聽到該人物的聲音喲!而且是韓語,還滿符合人物形象的,每個都不錯聽(可是索瑪還沒配音?)

到時應該也會保留吧?(希望啦)

 

當初在GNN看到的時候我還沒在關注這個OLG啦,但後來看了下簡介──節錄自官方部落格。

 

……遊戲最大的特色在於結合如同看電影般的故事劇本,加上華麗的動作操控感。有時想要一個人遊玩的玩家,可以依循著劇本模式,一個人去探險,體驗並完成任務,遇到新夥伴與更多新的挑戰等;遊戲任務也有提供團隊任務,讓你可以與好友一起體驗團隊合作、解決問題的成就感。

 

好耶ˇ我就是喜歡這樣的少年熱血風!

官方部落格裡面還有很多介紹,雙方強制成為相同等級下全靠技術一分高下的「無差別格鬥」、一定能打到寶物的「寶箱地圖系統」,以及能選擇多角色的「冒險團創立系統」等等(像GE的家族?)

雷爵形象官網前陣子就出來了,也先放上了角色介紹之類的基本資訊,不過故事背景方面就沒有那麼詳細了,雖然可以從角色介紹窺探到一點兒端倪。

 

以下是角色介紹!其實從釋出的圖片上來看,是還有其他角色的,還有一位明顯像是補師的羊咩咩少女(這隻確定可操縱)Grenite,上面那張官方海報上似乎是主要的九隻角色,不知道是否還有其他的?

在遊戲視頻裡面有看到藍色長髮的龍男跟金髮女的3D形象,也有看到其他的人物,可是無從判定是否是可操縱角色…

17173中介紹的「原畫徵集」(韓國舉辦的原畫徵集大賽獲獎作品)每個果然都是CG高手,不知道有自創的是否都會成為新角色?

 

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所以…艾洛特、舒博爾是攻,索瑪是受;伊希莉亞跟艾洛特雖然表面上冷淡禮貌,其實背地裡有點暗潮洶湧,伊希莉亞喜歡艾洛特、艾洛特喜歡索瑪、索瑪雖然自己不知道,但他喜歡蘋果(初期設定)

索瑪因為與蘋果有著深厚的交情,而經常擔任蘋果與舒博爾調停者的角色,但蘋果仍然常常刻意找舒博爾麻煩,並與舒博爾發生爭執。舒博爾喜歡索瑪、蘋果雖然自己不知道,但她喜歡索瑪(初期設定)

艾洛特跟舒博爾呈現出敵對狀態,艾洛特以伊希莉亞為敵,伊希莉亞暗戀艾洛特,艾洛特、舒博爾喜歡索瑪,伊希莉亞有一點點敵視索瑪;索瑪跟蘋果雖然他們兩個自己都不知道,但卻是彼此喜歡(初期設定)不過之後絕對會走向艾索或舒索路線、沒有例外,而艾洛特、舒博爾(初期設定)和伊希莉亞都被索瑪當成朋友、隊友及戰友在對待。

至於前兩者都還是初期設定的原因是,之後絕對會走向艾索或舒索路線、從沒有例外喲!

《ESCAPER-脫逃大師》是一款集結 “思考”及 “空間感”要素的益智動作遊戲,此遊戲採黑白極簡+美式塗鴉風格,並邀請台灣街頭塗鴉藝術家ANO跨刀合作。遊戲的故事敘述主角陷於重力方向不穩定的迷宮星球中,玩家必須突破傳統的空間感及適時地調整重力方向來探索迷宮出口。

ANO 與 Agun & Milk Inc. 合作推出高難度手機遊戲,翻轉你的手機。

下載點http://gamebase.somuch.com.tw/content.asp?game_id=1032

 

The queue waits outside for Gossips to open. In the queue is James Burrows of Gamebase64 fame, and Jan Lund Thomsen (Kwed) is in the red top.

拍攝手遊<神話戰爭>宣傳小組Show Girls的遊客。

 

活動備考:

www.gamebase.com.tw/news/topic/98250456/

Gamebased Learning – Motiv: Motivation?!

Prof. Dr. Andreas Hebbel-Seeger, Macromedia Hochschule Hamburg

 

Image from Real Anatomy by Mark Nielsen & Shawn Miller. www.anatomylab.com

 

Available from wiley.com and amazon.com

3Di a virtual reality game-based environment developed and used by Jeff Taekman, MD for Medical Education stressing communication and crisis management.

 

In this screen shot the Non-Player Character's (NPC's) x-rays are displayed for diagnosis.

 

Special Thanks:

 

Jeffrey Taekman, MD

Assistant Dean for Educational Technology

Director, Human Simulation and Patient Safety Center

Assistant Professor of Anesthesiology

simcenter.duke.edu/

Gamebased Learning – Motiv: Motivation?!

Prof. Dr. Andreas Hebbel-Seeger, Macromedia Hochschule Hamburg

 

3Di a virtual reality game-based environment developed and used by Jeff Taekman,MD for Medical Education stressing communication and crisis management.

 

In this screen shot a students avatar listens to a Non-Player Character's (NPC's) breathsounds.

 

Special Thanks:

 

Jeffrey Taekman, MD

Assistant Dean for Educational Technology

Director, Human Simulation and Patient Safety Center

Assistant Professor of Anesthesiology

simcenter.duke.edu/

Gamebased Learning – Motiv: Motivation?!

Prof. Dr. Andreas Hebbel-Seeger, Macromedia Hochschule Hamburg

 

And the modern day simulation begins...

James Burrows from the Gamebase 64 team gets caught out in a drunken game of musical statues... well you try making up captions for these pictures now!

Gamebased Learning – Motiv: Motivation?!

Prof. Dr. Andreas Hebbel-Seeger, Macromedia Hochschule Hamburg

 

Me and Ben Daglish wait for the next band to come on, with John Vallender of Gamebase64 on the far left.

Gamebased Learning – Motiv: Motivation?!

Prof. Dr. Andreas Hebbel-Seeger, Macromedia Hochschule Hamburg

 

Comfort Zone is a web-based game, designed for the Abramson Center for the Future of Health. It gives recently diagnosed Prostate Cancer patients the ability to explore their questions and concerns about treatment options. The game uses friendly spin-the-wheel and card game mechanics, making play easy for older adult audiences.

 

Through gameplay, patients are able to create an informed list of questions for their doctor.

 

Special Thanks to Melanie Lazarus at Archimage.com

 

Baylor College of Medicine: Squire's Quest! 2

 

The "Squire's Quest! 2 research project is the second iteration of the Children's Nutrition Research Center's highly acclaimed multimedia program Squire's Quest!, which was clinically proven to increase fruit, juice and vegetable consumption in elementary school children by one serving size.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

原圖取自http://news.gamebase.com.tw/news/picture.jsp?newsno=18678&seq=1

特立此公告!

From Teen Choice is a web-based project focusing on the barriers teens face when trying to eat healthy and be physically active.

 

Collaboration with Archimage and Illusion Studio.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot Second Life Institute for Clinical Education (SLICE2).

 

The Second Life Initiative for Clinician Education (SLICE2) is a virtual clinic hosting learning activities designed to assist medical students and physicians to improve their skills in communication, teaching, teamwork, life-long learning, practice management, patient safety and other areas identified in the ACGME General Competencies.

 

www.slice2.com/

 

Special thank you Gerald Stapleton

Scree shot from Second Life Institute for Clinical Education (SLICE2).

 

The Second Life Initiative for Clinician Education (SLICE2) is a virtual clinic hosting learning activities designed to assist medical students and physicians to improve their skills in communication, teaching, teamwork, life-long learning, practice management, patient safety and other areas identified in the ACGME General Competencies.

 

www.slice2.com/

 

Special thank you Gerald Stapleton

   

ASA24 is a software tool that enables automated and self-administered 24-hour dietary recalls. The format and design of ASA24 are based on a modified version of the interviewer-administered Automated Multiple Pass Method (AMPM) 24-hour recall developed by the U.S. Department of Agriculture (USDA).

 

Special Thanks to Melanie Lazarus at Archimage.com

ASA24 is a software tool that enables automated and self-administered 24-hour dietary recalls. The format and design of ASA24 are based on a modified version of the interviewer-administered Automated Multiple Pass Method (AMPM) 24-hour recall developed by the U.S. Department of Agriculture (USDA).

 

Special Thanks to Melanie Lazarus at Archimage.com

David Brame, John Goodale, Mr. Shin and Mr. Park from GameBase.

From Teen Choice is a web-based project focusing on the barriers teens face when trying to eat healthy and be physically active.

 

Collaboration with Archimage and Illusion Studio.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Baylor College of Medicine was funded to give the 2004 Family Eats program a face-lift to appeal to today's modern African American mom. Archimage just wrapped up production to create a brand new web environment complete with custom artwork and animated characters. Like its predecessor, Family Eats 2 includes educational animations, custom designed admin tools, and personal tracking for the site visitor.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

 

Screen shot from Second Life Institute for Clinical Education (SLICE2).

 

The Second Life Initiative for Clinician Education (SLICE2) is a virtual clinic hosting learning activities designed to assist medical students and physicians to improve their skills in communication, teaching, teamwork, life-long learning, practice management, patient safety and other areas identified in the ACGME General Competencies.

 

www.slice2.com/

 

Special thank you Gerald Stapleton

GameBase booth at G-Star 2007.

Screen Shot from "Brain Gain" This Playnormous original tests knowledge of food selection, portion size, meal balance, and fruit/vegetable choice in a retro watercolor world. Give your entire brain a workout as Professor Mad Monster grades your reaction time, vocabulary level, math skills, and problem-solving abilities.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot from a strategy nutrition game designed to teach you all about the food groups. Learn what foods go in which categories, the benefits of whole grain and low fat, and what discretionary calories are.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot from Escape from Diab is an NIH-funded serious PC adventure in healthy eating and exercise that focuses on obesity and type 2 diabetes prevention.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen shot from Second Life Institute for Clinical Education (SLICE2).

 

The Second Life Initiative for Clinician Education (SLICE2) is a virtual clinic hosting learning activities designed to assist medical students and physicians to improve their skills in communication, teaching, teamwork, life-long learning, practice management, patient safety and other areas identified in the ACGME General Competencies.

 

www.slice2.com/

 

Special thank you Gerald Stapleton

 

Baylor College of Medicine: Squire's Quest! 2

 

The "Squire's Quest! 2 research project is the second iteration of the Children's Nutrition Research Center's highly acclaimed multimedia program Squire's Quest!, which was clinically proven to increase fruit, juice and vegetable consumption in elementary school children by one serving size.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Yukon Footman on the Second Life Institute for Clinical Simulation (SLICE2) Helipad.

 

Second Life Institute for Clinical Education (SLICE2) was created and is maintained by Gerald Stapleton, MS. Mr. Stapleton is Director for Distance Education at University of Illinois at Chicago. More information about SLICE2 can be found at SLICE2.com.

    

Screen Shoot from "Lunch Crunch" a game designed to educate kids and their parents about meal balance and how to effectively use the 5-A-Day plan by adding fruit and vegetables to lunchtime meals. The player must help the lunch line by filling school trays with two fruit or vegetables.

  

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

From Teen Choice is a web-based project focusing on the barriers teens face when trying to eat healthy and be physically active.

 

Collaboration with Archimage and Illusion Studio.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot from Escape from Diab is an NIH-funded serious PC adventure in healthy eating and exercise that focuses on obesity and type 2 diabetes prevention.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Second Life Institute for Clinical Education (SLICE2) was created and is maintained by Gerald Stapleton, MS. Mr. Stapleton is Director for Distance Education at University of Illinois at Chicago. More information about SLICE2 can be found at SLICE2.com.

 

Comfort Zone is a web-based game, designed for the Abramson Center for the Future of Health. It gives recently diagnosed Prostate Cancer patients the ability to explore their questions and concerns about treatment options. The game uses friendly spin-the-wheel and card game mechanics, making play easy for older adult audiences.

 

Through gameplay, patients are able to create an informed list of questions for their doctor.

 

Special Thanks to Melanie Lazarus at Archimage.com

A simulation-based planning and training tool for infectious disease outbreak—specifically pandemic influenza.

 

Special Thanks: Bob Waddington of SimQuest

 

Contact: SimQuest.com

Nanoswarm is a role-playing PC adventure, funded by the NIH, which is designed to target obesity and type 2 diabetes in children.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot from "Juice Jumble" an online game to empower kids and their parents to make more informed choices regarding fruit drink selection. Players explore the oftentimes confusing topic of beverage content by chaining drinks that contain 100% fruit juice, only some fruit juice, and no fruit juice.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

Screen Shot from "Food Fury" - funded by The Aetna Foundation as part of the Games for Wellness collaborative led by Dr. Cynthia Phelps and the University of Texas Health Science Center. This online game targets 3rd - 5th graders to teach and change behavior around food choice and portion control.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

  

Screen shot of a patient encounter taking place in the Second Life Institute for Clinical Education (SLICE2). This screen shot was taken in the original clinic. The Institute has since been "remodeled". More information about SLICE2 can be found at SLICE2.com.

 

SLICE2 was created and is maintained by Gerald Stapleton, MS. Mr. Stapleton is Director for Distance Education at University of Illinois at Chicago.

Nanoswarm is a role-playing PC adventure, funded by the NIH, which is designed to target obesity and type 2 diabetes in children.

 

Special thanks to Melanie M. Lazarus, MPH at Archimage.com

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