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"I think the emplyees just refer to it as, *sigh* the Mangle..."

 

Got another FNaF2 creation. This time the infamous heap of walking (or should I say crawling) parts, AKA the Mangle.

 

This isn't a very accurate model when it comes to the overall body design, and that's mostly because I wanted to make this without using super glue as much as possible. I did manage to get Mangle's second head on though, that's a bonus.

 

The main head is...something else. As you may know, I highly prefer painting over molding, and I'm really only good when it comes to hats and hair pieces in that regard. This was my first time trying out something like this and it's ok imo. The quality's worse than what I usually make due to a combination of just not having enough white paint and playdoh at the time, and my super glue being an off brand to what I'm used to. I will admit I mostly traded off the quality to give it the ability to open and close it's lower jaw though.

 

Even though Mangle has many flaws, it remains as one of my all time favorites due to this being the very first model I built that took my molding skills and creativity to the test. This made making Mangle an overall fun experience! When I get Freddy and co finished, you should expect Mangle getting a redesign.

 

(EDIT: The redesign is here!)

Considering Foxy here uses the FNaF2 design rather than the original, it was an interesting experience sculpting him.

 

Oh yeah, this is the first time I've ever taken apart a limb that wasn't all the way, so, sorry if that looks off. The paint job is decent in my honest opinion. It's not a 'wow' factor, but it's enough to look accurate.

 

Phantom Freddy, Bayonetta, Springtrap, and the mystery character coming soon!

 

Have a good one everybody :)

Because why not?

 

I absolutely hate Golden Freddy, in game that is. I'm terrified of him quite frankly. It's not exactly his looks that throw me off--he's just so unpredictable. It sends me into a panic whenever I see him because he just pops outta nowhere. He's so mysterious though, I just had to make him despite my hatred towards him.

 

Anyway. He's mostly based off his FNaF1 model, but has some features from FNaF2 (take the torn ear for example). I made him look dirty to match Spring Trap in a sense--not that I made him or anything... Wasn't implying that... at all.

 

So yeah, I hope ya like it!

Eh.... He's better than what I had before. I would remodel his head to be less oversized, but I'm pretty burnt out now... And before anyone asks, yes. It's completely necessary to give Freddy longer shoulders and not the others. His torso was designed in a way to be more top heavy.

 

Fredbear and a new FNaF2 Mangle are up next!

AGH, KILL IT WITH FIRE!!! SOMEBODY!!!!

 

I have this kinda history going with Balloon Boy. He's always treated me badly whenever I play FNaF2 :P And 3 now...

 

So I poured ALOT of time into this fig. Especially when designing the face and torso. I think I nailed him all but the propeler (stupid playdoh) and the sign. And so far, this remains as the only Balloon Boy in all of flickr land!

 

What do ya think?

This was one of the more, I guess simpler characters to make. I wanted to see if there were any new characters introduced in the new FNAF AR game, while he wasn't exactly new, I still thought it would be a good character to make though. I had seen that he had a bow tie, but I thought it would look wierd if I either sculpted it or drew an outline of it, so there's no bow tie. There is one character that actually is new to the AR game, and I'm hoping to make certain other characters, based on Scott's books, and hopefully from the upcoming Security Breach game too.

So almost everything about hin is fixed, his face looks much better, his shirt and sleeves are better designed, he has shoes noe, and his hat looks more like it should, minus the fact he still needs a propeller on his hat and a balloon I think he looks much better than before.

So I decided to give her an updated face design, body design, and pretty much updated everything else, if any of you are confused on why I'm calling the Puppet her, the soul inside her is someones daughter, just look up the lore on her and you'll know what I mean. Anyways I think this turned out a lot better.

Yep, I'm just that good :P

 

Infact, I have my ways of tracking everybody. Unlike FNaF2 for mobile, this game is actually fair and gives you some time to breathe if you mess up a bit. (Though that's because I have an iPhone 4. FNaF doesn't run well with low memory devices)

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Bonnie.

 

He tends to bounce back n' forth to your office the most frequently of the animatronics, especially compared to Chica. Even though he vists you the most often, he leaves just as quickly and usually doesn't stay long. Though sometimes he will... And when he does, it's usually because he's a bum and wants to annoy you.

 

I hate Bonnie :P

 

He moves more often when you have the monitor down and stays to the left side of the building. Backstage mostly.

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Chica.

 

Aimlessly wonders around. It's usually surprising to see her at your door, but when she does come, she stays there for a long time usually. Moreso than Bonnie. Sometimes she'll cut you a break though, she gets bored easily. Moves more often when you keep the monitor up and stays to the right side of the building and vists the Kitchen the most often for no reason... I wonder what she does in there.

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Foxy.

 

You gotta keep an eye out for this one, which means checking the monitors often. Strangely enough, it doesn't matter if you look at Pirate's Cove or not, he won't move as long as bring up the monitor. This is a good thing to know for beating 20/20/20/20 mode. I had to test this multiple times to make sure this was true when I first discovered it. Unlike the other animatronics, Foxy has a set pattern.

 

1. The curtains are completely closed.

2. The curtains are very partially opened.

3. The curtains are opened to the point where you can see his head peeping out.

4. He's out of Pirate's Cove and about to bolt down the hallway.

5. He's left Pirate's Cove and he's bolting down the East Hall.

 

You have about 7-10 seconds before he arrives at your door, but you can trigger him sooner by looking at the East Hallway Cam. When you here him pounding on the door, you can open the door immediately. I don't know why, it just happens. Just make sure to check the monitor soon after that! He sticks to the left side of the building no matter what.

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Freddy.

 

Perhaps the trickiest of the animatronics is also the easiest to keep track of. While not being particularly easy to spot, he doesn't move if you constantly watch the room he's in. He will, however, if you switch to a different camera or not watch him for a period of time (usually about 6-7 seconds). It doesn't even matter if you do one or the other, once you lose sight of him, he moves. This is usually how he gets into the office. Freddy himself is easy to identify when he moves, as he usually laughs everytime. Ugh, creepy...

 

What I usually do is watch the cam that's right outside the right door. He just sits there looking at the camera, so just watch him. If you decide to look at Pirate's Cove to check on Foxy when he's near the door, then close the right door before checking on Foxy. Because like I said, he moves when you don't watch him. When you check on Foxy, Freddy will usually skip back to the West Hall and then go right back to his corner by the door.

 

He approaches through the right side of the building, but goes to the east for whatever reason when you run outta power.

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Golden Freddy.

 

Worried about the one animatronic that's the stuff of nightmares? NEVER FEAR. He can be completely avoided if you just don't look at the Freddy poster in the East Hall corner.

 

======================

So check back and forth between the door lights, and check on the East Hall Corner VERY frequently. Because, like I said, that's where Freddy camps most of the time. Doing this also keeps Foxy at bay as long you pull up the cams.

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