View allAll Photos Tagged debuging
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Outlast: Tiledshot (7560x13440), restored UE3 debug commands, custom FOV, vignette removed, free camera.
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- Desert of Novigrad Mod
ESA engineers test and debug ground control software and equipment, identifying and solving problems before a current or future mission can be affected.
They work close to real mission conditions to verify new software and hardware in a complete chain.
This runs from the flight controllers who sit at workstations through the complex and sophisticated mission control systems and ground tracking stations used to transmit commands right up to the satellite. And it’s all simulated in a safe, effective and rigorous way, helping to ensure the success of ESA missions.
More information
ESA ground systems engineering
Credit: ESA/J.Mai
DmC
2400x3200 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
The Witcher - Wild Hunt
Reshade 1.1 (just for the screenshot keybind-so far anyway. The crazy colors are starting to grow on me)
Debug Console Enabler with FreeCam by Skomski and Co (freecam)
Photomode2inOne by CAPA (timestop)
NoDirtyLensEffect by RumenWest
The Witcher 3 HD Reworked Project by Halk Hogan PL
I learned today that you can incorrectly insert the battery in the Fujifilm X100S. I'm a bit spoiled by how the Canon camera batteries are keyed in such a way so that you can only insert them in the right way. As a result, the picture you see above is from my phone since I didn't have enough time to "debug" the X100S until later in the evening (i.e. right now).
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
The parts have all been made; it is time for painting and then debugging. There are more truck and brake parts that have not been assembled for these photos.
Deus Ex: Human Revolution - Director's Cut
- Sweetfx (full ReShade package causes crash);
- Debug camera by Fatalis;
- SRWE hotsampling @3000p.
I've written my own split-tone program - which was slightly trickier than I thought. Not least writing my very own idiosyncratic colour-picker routine, to select 2 from 16.8 million colours. It's written partly in Pentium Assembly Language for speed. The split-tone algorithm is written entirely in Pentium code. Took me most of Sunday to code and debug.
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-Winter is Coming Mod
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-4K Clouds
-Real Weather
-Autumn Red
-Complete Animations
-Ansel - Super Resolution
Week 22 of 52 Project 2018 Theme: Bugs
It's Winter, it's wet, insect bugs are scarce right now. However there have been a few bugs in my newly installed net-phone, so here is a macro of bits and pieces relevant to the debugging ;-)
Super-Takumar 28mm f3.5 @ f11 with Lume Cube.
Witcher 3
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
"Brothers: A Tale of Two Sons" - 3840x1080 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX , white line removed with photoshop
The Witcher 3: Wild Hunt - Lanczos3 dowsampled 14MP shot | ReShade Framework 1.1.0 /w custom palettes | ini tweaks | Zanzer's CE table | PhotoMode2inOne, AMM, ULM, UGOM, Debug Console Extensions, &c.
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
Game: The Witcher 3
Tools used to take screenshot:
Witcher 3 debug console enabler
Xbox Game DVR
Edited in Adobe Photoshop Lightroom
Control (Jesse Faden / Courtney Hope)
27MP (4:3, .png) — ReShade 4 (Level, Tonemap, LumaSharpen, Vignette, Clarity, Monochrome) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing
The Witcher 3- Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect