View allAll Photos Tagged daily3d
Daily3D 20210408
PC Fan 120mm 1
09-04-2021
Time: 31 minutes I think
Size: 512x408
Frames: 250 10sec
Samples: 256s
File Format: FFmpeg Video
Video codec: H.264
Output Quality: Medium
Encoding Speed: Good
Keyframe Interval: 18
Got the Fan to rotate -2160° in 250 frames and the Camera parented to an Empty for 1080°. Interpolation is not great as its ramping rather than constant but cant seem to edit that.
Still not bad image quality for the size of it. Not doing a 2660 image as that is 25 times bigger and 4 times the quality so take 200 times as long or more.
Daily3D 20210406
Vacuum Pump
06-04-2021
Size: 2560x2048
Samples: 1024
Time: 16:21.97
Mem: 60.27Mb
Peak Mem: 70.99Mb
HDRI: kiara_interior_1k.hdr
Mapping: X:0 Y:0 Z:-90°
Extra Light:
Angle: 120° Spread
Strength: 3.000
Instead of making a hoover like everyone else I made a vacuum pump based off the one I own.
Had problems with lighting as glaring to hell and back in renders so i added another very wide spread sun. It seems to work well I think.
Other problem was the main blue plate, too complicated booleans as usual kill the bevel modifier and it failed so its not looking right there.
Need to finish the brass airline connection, maybe add a gauge of somesort.
Got the under-body fins completed and really need to find a way to do the handle closed to the real pump with its rounded turned down head.
Model is not really finished but its very late and the pressure sores are hurting so I have to finish the thing for an image.
Daily3D 20210408
PC Fan 120mm - 1
08-04-2021
Time: 19:11.34
Mem: 36.05Mb
Peak Mem: 46.77Mb
Samples: 1024
HDRI: kiara_interior_1k.hdr
Light: Strength: 1.000 Angle 120°
x: 37.2611° Y:37.2611° z:37.2611°
low of damm glare again.
Daily3D
20210419 Bobsled - 2
20-04-2021
Based upon a December 1953 Design in Modern Mechanix
Size: 2560x2048
Samples: 1024
Time: 55:10.25
Mem: 47.83Mb
Peak Mem: 58.55Mb
HDRI: kiara_interior_1k.hdr
Still technically not finished as its doing my head in to try for a aircraft style skin on the body over a pipe frame.
Did a basic ice track as I don't really know what the hell they are constructed like.
I will get around to doing this again but I need flow and today is lacking in it.
Cup No.0234 - 1
2560X2048
512 Samples
02-09-2020
Time: 08:14.70
Mem: 62.08M Peak Mem; 189.58Mb
HDRI: kiara_interior_1k.hdr
Denoising: Yes
Lighting: Default
Dimple normal map shader @50% Mixed with Ceramic shader
Mostly works some difference between the dimple map colour & white ceramic but for the most part it looks right in the image.
Its rough and really needs a bunch of work to make it more even. A round UV on a square texture does not really work.
The Dimple texture gave me grief for a good bit just to get it to work.
"Colour Management" under "" Tab, Set to "Display Device: None" to get rid of that overbrighting of the Normal map bake. This drove me mad for a good chunk. A small rim on the dimples to blur the edges bought it back and I just said F'it as the dimples blended better to the ceramic.
Edge of saucer is too sharp as its a solidified plane and the bevel is not working right.
Forgot to upgrade the HDRI when rendering for the Daily3D image. Still works away though.
Daily3D 20210430 An Item from a Board Game - 1 - 30-04-2021
Daily3D 20210430
An Item from a Board Game - 1
30-04-2021
Size: 2560x2048
Samples: 1024
Time: 12:59.36
Mem: 787.53Mb
Peak Mem: 1,554.19Mb
HDRI: kiara_interior_8k.hdr
World Scale: X1: Y:-1 Z:1
World Mapping: X:0 Y:0 Z:-75
Basic items for a board game.
The die gave me serious grief when smooth shaded, so had to turn it down to 15.9°. The thing is divided to 9 a saide and has sphered inserts as die holes.
Game pieces use random colour texture which is new.
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Daily3D 20210414
Tape Measure
14-04-2021
Size: 2560x2048
Samples: 1024
Time: 14:23.20
Mem: 779.93Mb
Peak Mem: 1546.59Mb
HDRI: kiara_interior_8k.hdr
Tape Measure based upon one bought from Tesco along side a pencil upon a cutting mat.
Strange shadow shows only in the render, nothing in visible mesh that would showup I can see.
Daily 3D No. 0320
Milk Crate
29-11-2020
Size: 2560x2048
Time: 01:20.86
Mem: 26.33Mb Peak Mem: 37.04Mb
Samples: 512
HDRI: kiara_interior_1k.hdr
Denoise: No
AO: No
Tri: 97,640
Plastic milk crate. Some issuse with bevel modifier resolved by square cuts on corner.
20230111 Daily3D - POGS - 1 - 1280x1024 - 512 - 13-01-2022
20230111
Daily3D POGS
Size: 1280x1024
Sample: 512
Time: 00:46.17
Mem: 82.12Mb
Peak Mem: 107.12Mb
HDRI: kiara_interior_1k.hdr
Date: 13-01-2022
Bit late in doing it due to computer having completly forgot where the HDRI's are stored. Ever since Blender updated itself and fried all my prefs and addons it is had to find motitivation to do 3D work.
These are some 1994 POGs and a Slammer
Daily3D 20210408
PC Fan 120mm - 1
09-04-2021
Time: 20:17.31
Mem: 37.85Mb
Peak Mem: 48.57Mb
Samples: 1024
HDRI: kiara_interior_1k.hdr
Light: Strength: 1.000 Angle 120°
x: 37.2611° Y:37.2611° z:37.2611°
Managed to kill a bunch of glare and improve the wire so more visible. This image I am much happier with.
Daily3d
20210331
Pencil V2 Basic
01-04-2021
Time: 1:13.96
Mem: 18.06Mb
Peak Mem: 27.77Mb
Samples: 128
HDRI: kiara_interior_1k.hdr
Another attempt at this. Used a Cone and Intersect boolean and got it to work once applied with Bevel applied first.
More grief on the scalloping of the pain to wood section with a lot of fiddling required to get the verts to not have 2 horned section under subdivision shading.
Eventually got one corner right
Defibrillator No. 0184 - Claude Beck - 1 - 17-11-2019
Defibrillator No. 0184 -
Claude Beck - 1947 -
17-11-2019
Time:01:35.83
Mem: 30.03Mb
Peak Mem: 157.53Mb
2560x2048
128 samples
Denoise: Yes
HDRI: No
Light: 5
Daily3D No. 0292
Africa - Union
2560x2048 -
V1
31-10-2020
Time: 21.21:38
Mem: 19.96Mb Peak Mem: 30.38Mb
HDRI: kiara_interior_1k.hdr
Samples: 1024
Denoising: No
AO: No
Started as an idea fro Africa shaped jewellery with a tricolour style inlay as a flag not the actual "Africa flag" turned out to be different so it became this thing.