View allAll Photos Tagged cyberpunks
Some time ago, I spent several days assembling different combinations of minifigures from my now extensive minifigure elements collection for different projects and made these particularly for a collaboration. It was fun to see what whacky, weird and whimsical elements I had collected over the past years and gave me many more build ideas as well (which I probably won’t ever get to putting together). I think out of this set of characters, the one that speaks out to me the most is the blue hunter. Using torsos in different ways or swapped around is something I look out for when digging through my bins. This one came from Jay out of Ninjago. I’d love to hear what you think and will see about posting more of my many minifigure combinations soon.
Introducing two new cyber items from LANEVO!
Harpy Suit & Arms
This set includes a sexy cyber suit and two cyber arms. The suit features a bold design that reveals the back and buttocks. In the Fatpack version, you can customize the color of 8 parts from 24 available colors.
Harpy Boots
These cyberpunk-style boots extend from the toes to the waist. In the Fatpack version, you can customize the color of 4 parts from 24 available colors.
Compatible Bodies
Each item is compatible with the following bodies:
Maitreya Lara
Maitreya Lara X
Legacy Feminine
eBody Reborn
eBody Reborn waifu
Belleza Gen.X Classic
Belleza Gen.X Curvy
Inithium Kupra
Inithium Kupra Kups
Inithium Khara
Product Update Information
v1.1.0 Update:Added support for Reborn Waifu body
(Single\Fatpack)
v1.1.1 Bug fix: Fixed issue where Reborn Waifu body could not change color with HUD
v1.1.2 Bug fix:Fixed the distortion around the chest area for Reborn and Reborn Waifu.
v1.2.2 Update:Included a version with Harpy Arms' Hands hidden in the Fatpack. (Fatpack)
v1.2.3 Bug fix: Added the missing alpha layer for the Gen.X Curvy suit.
Harpy Suit
v2.0.0
Updated texture resolution from 1k to 2k.(Single Pack\Fatpack)
Added support for PBR materials.(Single Pack\Fatpack)
Added a dedicated HUD to hide the Hands of Harpy Arms (Single Pack\Fatpack)
Added a button to the Texture HUD to hide the Hands of Harpy Arms.(Fatpack)
Changed permissions to allow modification (Fatpack).
Harpy Boots
v2.0.0
Updated texture resolution from 1k to 2k.(Single Pack\Fatpack)
Added support for PBR materials.(Single Pack\Fatpack)
Changed permissions to allow modification (Fatpack).
v2.0.1
Change PBR setting value
Demo version is v2.0.0 PBR setting values.
The product version includes the latest version V2.0.1 and the previous version (PBRv2.0.0)
LANEVO Main Store
maps.secondlife.com/secondlife/Parrot%20Cove/120/113/2647
Enjoy futuristic styling with our new cyber items!
Here's a huge cyber punk fig barf. Took me a while to make.
LtoR top Two cyberpunk military, military drone, miner.
LtoR bottom common cyborg civilian, cyborg terrorist, standard police, exo-suit police, business man, cyber samurai.
I tagged people who inspired me so check em out.
If you fav please leave a comment thanks.
Cyberpunk Dali - NFT
Cyberpunk Salvador Dali NFTs are unique digital tokens that represent a futuristic version of the artist Salvador Dali in the science fiction universe known as "Cyberpunk". They are rare and valuable virtual objects that can be bought, sold, and traded on online platforms dedicated to blockchain. Cyberpunk Salvador Dali NFTs can include illustrations, caricatures, animations, and other forms of digital representation of the artist in a futuristic universe. They are often associated with online games, interactive stories, and other forms of entertainment. Cyberpunk Salvador Dali NFTs offer owners a unique opportunity to own a part of a futuristic imaginary universe and be part of the online community surrounding it.
Buy Cyberpunk Dali NFTBinance NFTSee the collectionCyberpunk Personality
Final iteration/version of this prompt:
/imagine prompt: cyberpunk cathedral:: Drawing, Tri-X 400 TX, Lumen Global Illumination:: vast interior space:: intricate architecture:: battle flags:: smoke:: high detail --iw 2 --q 4 --chaos 10 --uplight --w 3584 --h 2048 --q 2
as rendered, no post editing
DO NOT SELL MY SHOTS!
Not as fine art prints, displates, tea cups or undergarments.
You WILL get a copyright strike on the item and you WILL get your entire store removed!
It has happened before.
Just don't do it.
Highres, non-watermarked shots are provided for people who prefer image quality, not for you to make a profit.
If you share please credit and link.
It's a rainy night so I delved back into the archives and dug up this missed gem from my last Asia Trip. I marked this a reject due to what I believed were, at least at the time, unsalvageable reflections. Can you spot them?
I quite like this Cyberpunk-cum-Film Noir aesthetic.
This project started out with me seeing some concept art by Ivan Tantsiura. The engines in particular really caught my attention. More boxy than what you normally see. So I decided to run with the concept.
The idea behind the shuttle itself was less scientific like NASAs shuttles, and more commercial. Carrying corporate employees to stations in Earth orbit. So the interior is more luxurious than you might expect with plenty of leg room. Even the cockpit has some measure of luxury, despite a lot of that being overridden with function The seat would have neural ports for the pilots to control the aircraft, something I couldn't manage on the model itself but the idea lives on in my imagination. Now, on the other hand, you don't want to waste money on too much luxury, so the rear cargo bay is bare metal with industrial warnings and hardpoints for securing luggage. Really embracing that military cargo bay feel. All in all I am really happy with the interior. I even managed to make room for figs!
I had just as much fun with the exterior. I wanted a super clean look that was reminiscent of our real-world shuttles, but still carried on more sci-fi design cues. The engines are an obvious start to that concept. Those were taken wholesale from the concept art I mentioned earlier, then modified and adapted to suit what I had in mind. The rest of the shuttle took shape from an early sketch I did of the top profile. And I swear I was using that leading edge design before the UCS Batwing was announced, that's what I'm saying to make myself feel better at least.
Obviously, another important part of the exterior is the color blocking. The orange came pretty naturally. It contrasts well without being too bright. And the part availability meant I had access to enough parts to really clean up the lines. The orange section on the underside makes me especially happy.
And that's really a good note to end on, I'm just really happy with this build. It let me have some fun and I think the final pruduct reflects that. As always, instructions are available on Rebrickable. rebrickable.com/mocs/MOC-89840/AsgardianStudio/cyberpunk-...
Thanks for reading!