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The Digital Shaman Project proposes a new mode of mourning in keeping with the technical advances of today. A 3D-printed mask of the deceased’s face is placed on a domestic robot equipped with a motion program that mimics the physical characteristics―personality, speech, gestures―of that individual as if possessed by their spirit. The artist wants with her project to create an emotional relationship between machines and human beings, in the belief that new technologies should take into consideration human desires, emotions, and sensations.

 

Credit: tom mesic

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Photo showing Paolo Cirio (IT/US) at the CyberArts Press Tour.

 

Loophole4All is the outcome of a bold tour de force by Paolo Cirio. He hacked the government website of the Cayman Islands, a Caribbean tax haven, and found out the true identities of 200,000 anonymous offshore letter-box companies there. Cirio followed up his big score as a corporate identity thief by selling shares in these secretive enterprises for as low as 99¢ as a way of collectively hijacking them. The upshot: immediate, massive legal threats from the unmasked tax dodgers and lots of media coverage worldwide.

 

Credit: Florian Voggeneder

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‪#Jac5ive_ConcepTdesign_reality_art #EYELOVEYO #UP2YO #FLOWERYO #LISTEN2YO #waterpowerpleaseandlove #YoWalkinglightonwaterpower #film #art #visual #Psychedelicart #cyberart‬

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Photo showing an impression of CyberArts 2015 exhibition at OK Center for Contemporary Art.

 

credit: tom mesic

The Free Universal Construction Kit is a matrix of adapter bricks that enable complete Interoperability between ten popular children’s construction toys. By allowing any piece to join to any other, the Kit encourages totally new forms of intercourse between otherwise closed systems. It offers working adapters between Lego, Duplo, Fischertechnik, Gears! Gears! Gears!, K’Nex, Krinkles (Bristle Blocks), Lincoln. Logs, Tinkertoys, Zome, and Zoob – adapters which can be downloaded for free from various sharing sites as a set of 3D models suitable for reproduction by personal manufacturing devices like the Makerbot (an inexpensive, open-source 3D printer.

 

credit: Golan Levin and Shawn Sims

 

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‪#Jac5ive_ConcepTdesign #EYELOVEYO #UP2YO #FLOWERYO #YoWalkinglightonwaterpower #film #art #visual #Psychedelicart #cyberart‬

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ORGY OF NOISE with

Derek Hoffend

Jimmie P Rodgers

Bill T Miller

 

@ Willoughby & Baltic Gallery Presents

The Maker Revolution @ Cyberarts 4.25.09 @ Microsoft Startup Labs

 

billtmiller.com/cyberarts/

How does work smell? Labor is a dynamic, self-regulating art installation in which the smell of sweat is produced without any human effort. The body odor is artificially produced in glass bioreactors in which special human skin bacteria grow. While these bacteria metabolize simple sugars and fats, they produce smells reminiscent of human sweat. A white T-shirt in the center of the installation picks up the “scent” and stores it in its fibers.

 

Credit: tom mesic

Photo showing Miwa Matreyek (US).

 

Credit: Matthieu Young

The logo of the Prix Ars Electronica 2016. Projects can be entered via prix.aec.at/.

 

credit: Ars Electronica

PL’AI by the scientist and media artist Špela Petrič explores the possibility of play between cucumber plants and an AI robot. As they grow, cucumbers search for surfaces to grab hold of, their tendrils slowly swaying through the air. A robot approaches the plants with 36 individually controlled wires suspended from above, moving only as fast as the tendrils of the plants. It senses the cucumbers and feeds the images through a neural network, which in turn decides how to approach the plants by moving the colored balls. With each touch, the cucumbers impact the algorithm and gradually transform the robot’s steel tendrils into a trellis that supports their growth. The play between the cucumber and robot leaves morphological traces in the shape of the plants, the steel strings, and the neural network. A time-lapse recording of the last 24 hours of play, which captures the tendrils’ and balls’ movement, shows this process.

 

"PL'AI" received a Honorary Mention at the Prix Ars Electronica 2021.

 

Credit: Ars Electronica - Robert Bauernhansl

The sound ensemble that comprise this proposal, commissioned by the festival De Lugares e Órganos, Santiago de Compostela 2020, is framed around two elements that coexist and dialogue; the autonomous installation called Organismo I, a sort of automata that emulates a repertoire of sounds associated with the natural world, and a series of acoustic short pieces for organ, Organscape I – IV, composed by means of converting field recordings from different geographical locations to the timbrical characteristics of this historical instrument. This work arises from the idea of soundscape musical mimesis.

 

Based on research related to the special registers that we can find in some organs—mainly from the Baroque period, intended to imitate paramusical sounds, such as those of birds or thunder, Organscape delves into the idea of our audible environment representation through a series of works written for this instrument and a sound installation. In this sense, it is not so much an attempt to achieve a faithful imitation, but to outline certain acoustic characteristics of the evoked material, the wind or a swarm, for example. A tension that places us between utopia and dystopia.

 

The four scores cycle for organ has been written based on the extended acoustic possibilities of the instrument sited at the University of Santiago de Compostela, built by Manuel Sanz in 1802.

 

Orcanscape by Xoán-Xil López received an award on Honorary Mention at the Prix Ars Electronica 2021.

 

Credit: Xoán-Xil López

“K-9_topology is a true hybrid artwork with profound bio-political message and is certain to bring a lot of discussion to the audience from both art and science sides.” ( Statement of the Jury). K-9_topology was awarded the Golden Nica in the category "Hybrid Art" at the 2017 Prix Ars Electronica.

 

credit: MIHA FRAS

A tremendous number of discussion domains—chats, message boards, forums—have spun off from the possibilities afforded by online communication. These spaces are indeed public, but the user cannot experience the communication sensorially. “Listening Post” now fills this gap. Every message that appears in this installation was written somewhere in the Web just seconds before. After passing through a variety of filtering mechanisms, visible and audible reflections of this global communication appear on 231 text displays and a sound system. The irregular staccato of the messages forms the installation’s optical and acoustic rhythm.

 

"Listening Post" is a work by Mark Hansen and Ben Rubin (USA)

 

credit: rubra

Made with Paintshop for Contest # 14 "May Luck Be On Your Side" on Technicolour Abstract Art

based on this pic:http://www.flickr.com/photos/yunamika/2565037596/ by ***Yuna***

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Photo showing Louis-Philippe Demers (CA/SG) and the "Blind Robot".

 

He set out to transform a robot arm from a cold precision tool into a sensitive instrument, and thereby create a new form of intimate touch by social robots. In his installation, the mechatronic arm gently feels the faces and upper bodies of installation visitors just like a blind person would do. Finally, a monitor depicts what the robot “saw” in going about this.

 

Credit: Florian Voggeneder

 

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The Light Barrier series of artworks create a semi-material mode of existence, materializing objects from light. The name refers to the light barrier in relativistic physics, which delineates between that which is material and that which is light. Light Barrier Third Edition is a new installment in this series of works, expressing the confusion and nonconformities at the boundaries between materials and non-materials, reality and illusion, and existence and absence, whilst crafting a surreal vision which twists the human instinct of time and space.

 

Credit: Kimchi and Chips

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A participatory artwork that incorporates virtual reality within sculptural form. The work interrogates individual subjectivity within collective decision making as five people interact through the sculptural object each directed by their own augmented reality experience. Inspired by the manipulative nature and allure of virtual reality as well as the persuasive rhetoric of game mechanics, the participants play a simple game of capture the flag within the virtual space while the sculptural fixture restricts their movement compelling them to predictably move side to side in physical space. This behavior in turn activates the physical object; each headset is separated by a set of bellows such that when participants step side to side air compresses as if the sculpture is “breathing”. This work builds on the artist’s research of how isolating qualities of VR in conjunction with social haptic feedback can expose viewer subjectivity and social influence through the expression of the body.

 

Credit: Kristin McWharter

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Photo showing Jacob Tonski (US) during Cyber Arts Press Tour.

 

Equilibrium is a fragile state. In interpersonal relationships too, the risk of losing one’s balance is always present. Starting with a 170-year-old sofa, Jacob Tonski created a sculpture that metaphorically represents the delicate equilibrium in situations played out on and around such a sofa—a get-acquainted chat, sex, or just couch potatoes watching TV. A sophisticated, computer-controlled mechanism enables this fine old piece of furniture to balance on only one of its four legs.

 

Credit: Florian Voggeneder

Captives is an ongoing series of digital and physical sculptures, a contemporary interpretation of Michelangelo’s unfinished series Prigioni (1513-1534) and his non-finito technique. The work explores the tension and equilibrium between form and matter, man-made objects of perfection and complex, chaotic forms of nature. Whilst referencing Renaissance sculptures, the focus of this series shifts from pure figurative representation to the articulation of matter itself.

 

credit: Davide Quayola

Cyber-Flavor-Mashup

April 26 - May 9 2008

Reception Sunday, April 26 5 - 8 pm

CounterpART Gallery

128 Merrimack St. 2nd Floor, Lowell, MA 01852

781-541-0470

counterpartgallery.art.officelive.com/default.aspx

gallery.bostoncyberarts.org/index2.html

 

A mixed reality mashup of immersive, 3D and 2D artworks created and inspired by the virtual world of Second Life for the 2009 Boston Cyberarts Festival. Featured artists, Misprint Thursday, Juria Yoshikawa, Bella Renfold, Filthy Fluno, Esch Snoats, Lily and Honglei, and Anna Shapiro will show how they are utilizing virtual worlds to create new artforms and engage new audiences. Participants at the gallery will have the opportunity to interact with both real and virtual art happenings and artworks for the festival.

 

Live cybersound artists and musician "Active" from Brooklyn NYC will be performing throughout the evening, as well as SL musicians via the gallery’s multimedia sound system. The island/art community of Artropolis, Boston Cyber Arts Festival's inworld portal to the virtual exhibition, will also be on display throughout the evening.

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Image showing Temps Mort / Idle Times by Alex Verhaest.

Alex Verhaest’s (BE) works are visual explorations and investigations of the nature and boundaries of language, communication and social conventions and the potential of contemporary storytelling. Her highly pictorial work operates by the juxtaposition of painting, video and contemporary technology.

 

credit: Alex Verhaest

 

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Cristhian Avila's project "The Eternal Return, pre-Hispanic Interactions" is a that sound installation by Cristihian Avila that acoustically revives the time of pre-Hispanic Peru. Ancient musical instruments such as pipes or flutes, which were discovered during archaeological excavations or borrowed from various collections around the world, were scanned and made from clay-like material using 3D printing. Sensors are used to determine various wind parameters, while Arduino is used to control pneumatic systems whose valves open or close accordingly. The result is unique sound worlds that bear witness to days long gone. "The Eternal Return, pre-Hispanic Interactions" received an Award of Distinction at the 2022 Prix Ars Electronica in the category Interactive Art +.

 

Photo: tom mesic

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The PSX Consultancy project conceives augmentations for vegetal species to enhance the given client’s natural reproductive processes. In other words, it make sex toys for plants.

 

credit: A collaborative project developed within the "Designing Life" topic at BIO50, the Biennial of Industrial Design 2014, Ljubljana, Slovenia

Pancreas is a processual sculpture that converts books into sugar that, in turn, serves as nourishment for human brain cells. Book pages that have been shredded and soaked in water are put into a bio-fermenter serving as an artificial intestine where bacteria break down the cellulose into glucose. Once this material is filtered and cleaned, it’s fed to brain cells in a glass container. But this artificial brain is on a strict diet—its sole source of nutrition is one of the milestones of philosophy, Hegel’s The Phenomenology of Spirit.

 

Credit: Florian Voggeneder

 

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