View allAll Photos Tagged computergraphics

A selection of sixty points, found by computing the maximum gradient over all pixels in the image, are highlighted here. With two such images that overlap, and some corresponding set of points, we can compute the homography that relates the two images.

This was the Blender Guru freebee tutorial that sold me on the course. Haven't done anything other than follow the instructions as closely as possible, added a little bump to the rocky slope but that's it.

Multimedia Classics. Das Digitale Zeitzeugenprojekt. Andreas Kneissl ist Kameramann und Multimedia Experte.

Breathtaking view out the right window. Can't beleive this demo is from 2003... Really holds it's own against FSX

Finally got all the pieces together in my SSE-based ray tracer to do refraction. This is 2 levels of refraction rendering about 4fps. I still have quite a bit of stuff I can optimized at this point.

But of course i had to go a bump too far. This head just is ridiculous.

Personaje 3D realizado para animación personal "O' Sole Mio"

 

Realización 3D:

- Modelado

- Texturizado

- Rigging

- Iluminación

- Render

- Post Producción

 

See more at:

www.specialdesign.me

The legs I based on the rigging scheme from the robot tutorial.

Computer Graphics 1988

one of the pictures in my Computer Graphics Port Folio

 

i took the photo:

Glenda's eyes

just edited it with make-up and other stuff

Admissions project. Computer Science graphics class critique and pizza party (requested shoot). Professor Aliaga. (Purdue University/ Mark Simons)

I have decided to recreate my series Translate Y / Ophelia with a black, less realistic rendering. What do you think and which version do you prefer?

 

© All Rights Reserved

name : CgeNA email blast

date : March 2008

 

Lowest cellphone price, truly original nokia cellphone only, buy now, but it's only available in the Philippines for the mean time ^^

 

The metal ball has fallen into

a mound of balls, and is about

to richocet off the glass wall.

 

graphics.cs.uiuc.edu/~wnbell/

More tinkering with lighting. Kinda looks like backing out of a garage on a bright day.

Adding some secondary color to the base color.

Onward and upward... with the UV mapping. This is the first test grid rendering. Now onto painting the base color.

Two views of the same scultpure.

Done on illustrator

In real time, the LDS-1 was only capable of producing stick-figure images. This image was created over several seconds, one pseudo scan line at a time, in front of the color wheel.

A selection of sixty points, found by computing the maximum gradient over all pixels in the image, are highlighted here. With two such images that overlap, and some corresponding set of points, we can compute the homography that relates the two images.

A simple vexel design.

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