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Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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VFS instructor Jacob Tran discusses Flash Gaming at Game Design Expo 2010.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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🎭 Cosplayer : links pending

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Tag 01 - 15.08.2012

 

Gamescom 2012 in Köln.

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2012 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

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...fragte mal ein Schüler (ich glaube, es war vor ein paar Jahren im 3. Schuljahr) einen Kumpel. als der von seinem Handy erzählte.

 

Ich kann mich erinnern, dass Nicolas Negroponte (MIT-Dozent) vor ca. 20 Jahren schon im Rahmen seiner Forschung zu HCIs (Human-Computer-Interfaces) diese Technologie propagierte und niemand wirklich daran interessiert schien... Schließlich würde man mit den Fingern beim Rumtatschen auf den Displays diese ja verunreinigen, dachte man zum Beispiel. Na gut, in manchen Fällen ist das sicher auch so... ;)

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(C) Jennifer Yin / Center for Asian American Media

computergaming

F.A.C.T.S. - Day 01

Ghent, Belgien

 

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...even though he had no clue what he was doing...

 

Location: my parents' farmette in Tonganoxie, Kansas

In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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Ping me if you'd like an edit, I will be happy to do so when I find the time!

 

These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!

 

Convention Photography Collection

 

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These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!

 

Convention Photography Collection

 

Facebook Page

 

Instagram

🎭 Cosplayer : links pending

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GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.

 

Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.

 

Credit: Martin Hieslmair

I first played this game in 2008, four years after it first came out. While this might not seem long, this is an entire console generation. The game engine on which it is based is (at the time of writing) two version numbers further on.

 

Splinter Cell is set in the (then) future world of 2004, this helped distance it from the 16C steam punk of Thief: The Dark project, and the batty world of Metal Gear Solid, the other popular stealth games of the time.

 

The environments of Splinter Cell are resolutely modern: while older building do appear, much of it takes place in concrete buildings with plasterboard walls and generic, industrial design.

 

This is certainly not a criticism: Half Life proved that it's not where your game is set which is important: it's the fresh eyes you can bring to such environments.

 

Unfortunately, as the above photo shows, this was all a little too much for my camera: the richness of the blacks in the game is probably beyond it, or at least beyond my skills. I'm also pretty sure Splinter Cell was released before bright LED lighting became so widespread.

As sales of controllers saturated the market and no new game play was developed, revenues for the Guitar Hero franchise declined. Activision closed the Guitar Hero division in February, 2011.

 

This is the first model of the controller that was produced.

Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

🎭 Cosplayer : links pending

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TT scale diorama arrangement of a North American scene in East New Jersey in the late 1950s. The background picture is a modified screenshot from a computer game. The utility shed is a rescaled selfprinted cardstock kit from Clevermodels.

Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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Vehicle: motorcross bike;

Stage: must be the arctic.

 

zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描

 

Lightning FFXIII-2

A very beautiful pose of the character of Final Fantasy XIII-2, Version Cosplay

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Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.

No, no, no; I’m definitely not addicted to this game...

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Ping me if you'd like an edit, I will be happy to do so when I find the time!

 

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Scene in hill climb racing computer game, stage: forest.

Vehicle: super-diesel 4 x 4

Drawing by my son.

 

zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描

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