View allAll Photos Tagged capcom
Nice costumes, Capcom. It looks like the girls just had surgery and the doctors didn't want them to bite the stitches.
Crocheeeet Mega Man helmet! Better than any I've seen on the internet.
See my deviantart for details on how to get one: bunniebard.deviantart.com
As you can see, the place is really jam-packed with excitement. Im not sure what was being unveiled by Capcom, but we were able to play a few recent releases, such as Dark Souls 3.
Wizard World Comic Con 2016 (Minneapolis Convention Center). Minneapolis, Minnesota.
DADOS CAPCOM
Medidas: 5,5 x 3,5 x 2 (alto)
Origen: Regalo promocional
Ubicación actual: Sucursal Museo Pajero I
Descripción: Si iniciara una nueva colección de chismes, de los que fueran, mi próximo objetivo serían los dados. Me encantan: son el símbolo perfecto de la misma actividad de jugar, del poder del azar (o, según se mire, de todo lo contrario: su ausencia) y de cómo un diseño perfecto, de implicaciones casi mágicas y metafísicas, puede sobrevivir durante siglos. Siempre ha habido dados y siempre los habrá, miren lo que les digo.
Por eso, me hizo doblemente feliz este obsequio de Capcom: por una parte, más dados para mi limitadita colección (hasta que conquiste el cosmos, al menos). Por otra, es un obsequio especialmente enjundioso para venir de una productora de videojuegos. El logo que corona la pequeña cajita de aluminio deja bastante claro que ha sido una elección meditada: podemos ver en ella un dado con una mecha. Un dado explosivo. Capcom no sólo hace un simpático guiño al mode d’emploi de los pequeños artefactos, sino que brinda una sencilla reverencia a los bisabuelos lúdicos del videojuego.
La caja de aluminio tiene cierre y un interior recubierto de espuma, donde encajan los cinco dados. Los dados, además, son de los que da gusto agarrar, con los que se experimenta una agradable sensación manipulándolos: son de plomo, con las esquinas redondeadas y los puntos grabados (no pintados) en cada una de las caras. Vayan haciendo juego, señoritas.
Painted my girlfriend's sister's boyfriend's arcade machine in exchange for computer maintenance this weekend. Could've turned out a little better, but time was limited. Mario's getting creepy down in the corner. I don't know what happened.
always wanted to color up this sketch i did, tried to sorta match the feeling i remember of seeing the box art for the mega man x series for the first time as a kid.
Well folks.. we've made it. As I'm writing this, it's 2 pm Eastern Standard Time and I'm pretty sure that most of the world has started to say "good riddance" to 2020.
My final entry this year isn't so much just a figure, but I'm hoping that I'm able to coin a new word in the Popular Lexicon... "Butterknees". Because Butterknees is the theme of this figure.
Play Arts Kai Super Street Fighter IV Chun Li.
Released way back in 2012, there had been no really good Street Fighter action figures. The SOTA ones were weak sculpts and the Revoltech ones only had like two characters. So, along came these Play Art Kai figures which honestly got me excited.. yeah, the prices weren't great, but at least these seemed to be much better than what we had before.
I ended up not buying any of them because, well, the knees were just awful. I mean.. look at the things. It's a real shame because I really do like the overall look of the figure but did they ever FUBAR those things. Muscular legs and general musculature on the arms, coupled with a decently curvy (albeit thin) upper body and a halfway decent head sculpt. There would eventually be a revision to the leg design, which was first showcased with Sakura, whom I purchased in Vancouver back in 2018.
So I eventually ended up wit this one as it's a Chun Li, and a local guy had been trying to move her to no avail. So I bought the figure, knowing about the knees but ultimately being reminded why I generally detest the product itself.
The figure never did come with much. I'm not sure if this one came with a stand or not, but otherwise the figure is all there - the figure, one additional mouth open sculpt, a pair of open palms, and a Kikoken effect with stand.
The articulation of Play Arts Kai have always been... above average at best. You get ankles, those glorious double jointed knees *shudders*, hips with thigh twist, waist, mid torso joint, shoulders with butterfly joints for crossing the arms, elbows with forearm rotation, wrists, and of course, the head. Generally speaking, its real.ly the skirt that gets in the way of the legs but otherwise you're alright. for a figure of this size. Your only real other option at this time was the Medicom 1/6 Chun Li , which came in SFIII and SFIV varieties.
The paint is... typical for a Play Arts Kai release. They've honestly never had a really good track record, only becoming more competent as it were when prices for PAK reached close to $200 CAD (these were around $80 CAD), so you get that expected mix of competent and horrible paint applications.. Overall the figure is presentable, but definitely best enjoyed from a viewing distance of 6 ft. away or further.
It's the Build Quality that is truly, truly outrageous.
Now I know this is a used figure, but at the same time I've heard stories through the grapevine about how poor the QC on these things could be. There are two major issues with this figure. First, you'll notice that the upper torso is misaligned at the shoulders. As a result, one of the Butterfly hinges is always exposed. Furthermore, this also causes a great deal of difficulty when you're trying to pose the arms the same way on both sides of the body.
The bigger of the two issues would be the legs, or more accurately, the hip joints. These things are TERRIBLE. They basically don't want want o hold the leg in place, with the right hip looking particularly bad. You could attribute this to play wear, but at the same time the left hip looks pristine, and the thing isn't really holding in place either. Couple this with the history I have with PAK and crappy joints even fresh out of the box, and I'm leaning towards QC issues right out of the factory.
I've read that using some 3M joint tightening adhesive might help, so I'll have to research that in the future.
So yeah... missed opportunity coupled with really bad QC. This entire line up would eventually be forgotten due to the passage of time and of course, the advent of the Storm Collectibles and Figuarts line ups, both of which are overall superior to the PAK releases, though of course there can still be some misses.
Have a great New Years, everyone.
I decided that I didn't have enough cash to go to Comic-con this year and I miss out on the greatest things ever!!
If you're planning to goto comic-con this shirt is free... Once you play co-op level of Resident Evil: The Darkside Chronicles
Looks like Roll is all grown up!
Outfit=
Helmet: Anachron - Harmonic Helmet - Glow Bubble
Sleeves: [geek.] Fox Sleeves -Burgundy
Boots: [geek.] Darkforce Boots =Nightsister=
Bodysuit: [N*Monkey] 'Juicy BodyLatex Magenta (Gacha)
Holo-matix: Gridwear - "Intrepid"
Hair: "LoQ Hair" OrangeJuice - Pale Golden
Eyes: #adored - moon eyes - mist // b (Skin Fair 2015)
Skin:Glam Affair - Ellie skin - Asia - (FLF)
Pose: .[ pose+ivity ]. Backside Pack
--------------------------------------
Again .Geek.’s main store is closing. So head over and get what you can, ends the 30th! maps.secondlife.com/secondlife/Escapes/217/90/24
I’m just as sad as you are Q_Q
So, during a recent stint in Calgary, I came across a Kijiji ad for a Hot Toys figure - $50, no bites. Complete, with box.
The catch? Well, sadly the left forearm snapped in half, making for some awkward hand replacements.
As if that would stop me from buying it for that price.
I'd actually eyed this figure a while back when it was on clearance, but didn't really feel like duking it out with people on eBay.
Does it look like the CG model? I'm not an expert on this character, but I'd have to say... no. No it doesn't.
Do I particularly care? In this case, not really.
But, as with most Hot Toys figures, while the portrait doesn't look like what it should, there is no arguing that the portrait is very detailed. This figure is from 2013.. things have only gotten better since.
The RE6 Ada sculpt is definitely many steps in the right direction.
For me, the selling point of this figure, other than being the first attempt at a female seamless body from Hot Toys.. sort of.. is the plethora of accessories that Ada comes with.
I'd only really pulled out the major ones for this photo shoot. The grappling gun, various vials, the metal case, and various hands, I didn't even bother with.
My gut feeling is that the Video Game line will always feature figures with more toys than the Movie Masterpiece line, whether that be due to cost, lack of actual accessories portrayed, or general apathy of most collectors.