View allAll Photos Tagged capcom

Who here remembers good ol' Jimmy from SF2? The kid who got lost in some Brazilian rainforest where he got mutated by some electric eels and learned to fight like some man beast, eventually taking on the name "Blanka"?

 

The same poor bastard who was so disadvantaged in SF2 that if hit during his Rolling Ball attack, the guy took 200% base damage?

 

Yeah.. yeah.. that's the one.

 

As stated, Blanka has been part of the SF franchise since SF2. He didn't make an appearance in the Alpha series till SFA3, and I believe he was skipped in SF III. While I've had an interest in the character design, I never really used the character much as I'm not much of a pressure player.

 

Both the Storm and S.H. Figuarts lines have started making figures that, as other reviews have said, are fairly typical - you know, your Kens and Ryus. I'm humming and hawing recently due to insane price points, but I'd be lying if I said the SFII Sagat and Guile from Storm, and the Vega from Figuarts, didn't interest me.

 

Much like with Zangief, the only other Blanka figure I can recall was from the SOTA line and, well, those were good for the time. Having a figure that actually resembled the game model was enough to get my interest.

 

Now that he's arrived, I've opened him up and as always, put together some thoughts.

 

Blanka has always been some strange colours, with a move toward green in the past few years. I think overall Bandai went a bit bright on the green itself (actually, on all the colours, really) but with so many palette swaps, whos to say this one isn't in the game?

 

On a side note, the colours remind me more of his Alpha 3 appearance, which is some what appropriate given that the Figuarts line is aiming for a more anime aesthetic anyway.

 

The figure doesn't appear to come with much. Two expressions (open/closed mouth), pair of open hands, pair of closed hands, a backdrop and a Chun Li/Ryu shocked effect, which I think would look great if paired with that yellow energy effect that Figuarts has..

 

Oh, and for consistency.. NO FREAKING DYNAMIC BASE.

 

So where did all the money go? The answer would be into the joints.

 

If you've ever played Blanka, you'll know that he basically never stands up straight. As such, a convincing Blanka figure must be able to squat. I've got to give it to them - Figuart did a pretty good job. It's never actually perfect as there are always some practical limitations to freedom of movement, but well thought out knees/hips, as well as the neck, help to bring Blanka to life.

 

Having said that, it's not like Blanka is lacking articulation is other parts of his body, as one can see that he is perfectly capable of copying moves from other figures I could think of at midnight.

 

Speaking of the head, the neck post is incredibly slender. I wouldn't say it's fragile by any means, but it is worth keeping in mind when changing out faces. The small size also means the head is somewhat susceptible to falling off. Some loose QC also resulted in the hair not being as secure as it could be, but in general it's not KO loose.

 

The aforementioned would probably be the shoddiest piece of QC on this figure. Otherwise, all other aspects are as one would expect from a Figuart release - solid joints, very good to excellent finishes and paint applications. The hair actually came out quite well, with each hair spike being very clean and crisp.

 

Imperfect articulation aside, I feel that the greatest flaw of this figure is that the limbs aren't quite sized right. Either the legs need to be stubbier, or the upper body and arm need to be made larger. This is most evident from the attempt at a crouching hard punch - I don't ever recall Blanka looking that .. stupid when performing that attack.

 

While we're nit picking, I guess I should also mention that SFV Blanka has a much bushier and wilder looking mane than what they gave him in this release. Also, while this figure is pretty chiseled in terms of musculature (which honestly shows up quite well in photographs in most lighting situations in photos), I can't help but feel he is nowhere as swole as he ought to be.

 

In conclusion, this release is clearly the best Blanka action that has ever been released. Mind you, that list is pretty short, but if Storm were to do a Blanka they would have quite a bar to meet and beat to be a contender for best figure and not simply be another entry to take advantage of those who simply want a complete line by one single company.

 

But, competition brings innovation, so who knows what the future will bring. Until then, I'l be enjoying this Blanka.

 

Zero (ゼロ) es un personaje de ficción perteneciente al universo de Megaman, siendo uno de los tres protagonistas de Megaman X y el protagonista de Megaman Zero. En las series Megaman X es uno de los Maverick Hunters con mayor rango (siendo estos A y S, siendo la última la mayor) junto con Megaman X y Axl para detener a los reploides malvados conocidos como Mavericks, la mayoría, liderados por Sigma, el villano recurrente. Se debe hacer énfasis en que él no es un reploid, ya que estos son los robots diseñados en base a X y el es un modelo original al igual que X, así que es un Androide.

Rekon tagged,i sketched

Looks like we have Sheva, Frank West, Megaman, Ryu, and some dude I don't recognize.

× Devil May Cry 5 | Capcom | 2019

 

× IGCS by Otis_Inf, Jim2Point0, Hattiwatti & K-putt

× www.patreon.com/Otis_Inf/posts

 

× SRWE (hotsampling) by dtgDTGdtg

× github.com/dtgDTGdtg/SRWE

Chun li in STREET FIGHTER V_20170502021841

At Comic-con in San Diego on Saturday at the Capcom booth, they were handing out Waldo passports. If you could manage to spot Waldo walking about somewhere on the Convention Center floor, you could get your passport stamped. Then you had to return to the Capcom booth to be entered into a draw to win a Where's Waldo gift pack, including an Xbox 360 + 2 games, a mobile phone, and the complete collection of Where's Waldo? books.

A shot from the video game Devil May Cry

1 2 ••• 13 14 16 18 19 ••• 79 80