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Having some fun building contraptions and giving that ragdoll a go with Stuntfest Creator sandbox! Sadly, the game is not available to purchase on Steam at the moment. There's a clone of the game, Stunt Fest for Android, but currently it feels quite inferior. I might be doing a video of it later anyway. Rock Paper Shotgun wrote about Stuntfest: Anything is possible in Wreckfest developers Bugbear Entertainment’s latest, Stuntfest. Its main purpose is to build things so you can blow them up. It is an excellent opportunity to observe the ways your car and the scrap metal creations you build can implode, explode, topple, or even sail into the sun. Who knows? While Stuntfest holds to the law of physics pretty faithfully, Bugbear notes that you’ll have the option to tweak these laws to choreograph impossible scenarios. Ultimately Stuntfest is a sort of grand sandbox level editor. You can stew up stunt levels for your own entertainment, share them with friends and drive each other insane, or even make some sort of wacky machinima. The sky is the limit. Stuntfest gives you a huge palette of props, characters, and vehicles to flesh out your levels, including the typical track pieces and loop de loops, but if you really want to spice things up, why not throw in a giant toilet or maybe a blender? As we saw in the teaser, the game is largely played from a stunt car, but there’s diversity in that area as well, letting you experiment with a hot rod, a grocery cart, or even a mobility scooter. And ZOMBIES! -- Testing Restream.io simultaneous streaming to YouTube, Twitch, Mixer, Steam, Periscope, Sream.me and Smashcast combined with Discord. Let's see how colossal tech failure I manage to create. 💥 Get some ele swag 💥 bit.ly/2VS3lDs 💥 Want to support me? Tip some money or cryptos 💥 bit.ly/2QQh1ej 💥 Facebook 💥 bit.ly/2VS8ECQ

There's still some way to go, but the bulk of the major work is complete. All new furniture is in, and most of the new equipment is up and running (save for a few niggles and bugbears). Still to come: new lighting panel, departure slot monitor, aeroplanes.

 

Sometimes 17mm just isn't wide enough. And what is a bugbear, anyway?

One of the better bride and groom "first dance" performances I've seen. It helps that she's a pro dancer and he's a quick learner.

More photos from other people.

 

Sent from atop a flying monkey -- please excuse typos.

Spider-Panda, who's real name is Peter Panda, was bitten by a radioactive spider while on a field trip. Now, the "Bugbear" swings around New York City fighting crime in my upcoming series of comics.

I was determined to make some decent sugar roses....they've always been my bugbear....so sat down with a Lindy Smith book and a large glass of wine. I'm quite happy with the results!

Bugbears do not look like that! I drew them based on the name alone (before they showed me the picture in the book OR described them).

 

The rust monster got a very in-depth description and I think I might be close on that one. Not as cute.

Woohoo! My favourite bugbear, AND a spelling mistake. This must be my lucky day.

DD got to meet Alton at Google. Mr. Brown provided some useful Thanksgiving tips.

For Bugbear Bookings,

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

 

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

 

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

 

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

 

Lockup is a worker placement game set in the Roll Player universe.

 

Play takes place over three phases in each round:

Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.

Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.

Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

 

boardgamegeek.com/boardgame/240855/lockup-roll-player-tale

Da sich Bugbear-A über ferigegebene Ordner, wie z.B. die Druckerwarteschlage von Computer zu Computer verbreitet, bringt er die angeschlossenen Drucker als Nebeneffekt dazu, massenweise unsinnige Zeichen zu drucken.

2009

My handsome little man <3 RIP he died of pneumonia despite the vet's medication.

 

He was a gorgeous agouti veriberk fancy rat! Pet rats are the best :)

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An Alfa Less Loved

 

The 2005 Alfa Romeo 159 had a tough act to follow in the delightful 156. We examine how it fared.

  

2006 Alfa Romeo 159. Image: pruebatucoche.es

The 1997 Alfa 156 was the first Alfa Romeo for many years that was greeted with near-universal praise for its styling. The company’s designers had spent the previous couple of decades playing with their geometry sets and producing rectilinear designs that were, to say the least, rather challenging in their appearance.

 

Under the styling leadership of Walter de Silva at Centro Stile Alfa Romeo, the designers of the 156 looked further back into the company’s past and produced a shape that was organic, lithe and sinuous, one that was regarded by many Alfisti as the most authentic expression of the marque’s qualities in years.

 

Those alluring looks did not come without some penalty, in this case limited accommodation for passengers and their luggage(1) and that old Alfa Romeo bugbear, poor reliability. Premature cambelt and tensioner failures were common on the Twin-Spark engines, forcing the company to halve the replacement intervals to 36k miles (60k km). This failure could be catastrophic, but there were numerous other less serious issues that turned fleet buyers and warranty providers against the 156, which was often found at the bottom of reliability surveys.

 

When designing the replacement for the 156, Alfa Romeo wanted to mount a much more serious assault on the compact premium market, dominated by the German premium trio. The new Alfa, to be called the 159, would be larger and more robust, to meet the Audi A4, BMW 3 Series and Mercedes-Benz C-Class head-on.

 

Walter de Silva had been lured away from Alfa Romeo in 1999 by Volkswagen Group CEO, Ferdinand Piëch, so Giorgetto Giugiaro at Italdesign, who had penned the 2003 facelift of the 156, was again commissioned to design the 159. It would be one of a trio of new models sharing similar styling features, the other two being the 2005 Brera and 2006 Spider.

 

Giugiaro produced a design that was strikingly smooth and handsome, with sheer, unadorned surfaces and a highly distinctive front end. This comprised a deep Alfa Romeo shield grille, either side of which were recessed air intakes, each containing what appeared to be three small cylindrical projector-style headlamps(2). A fourth similarly sized fog light was contained in the lower valance. As with the 156, the shield front grille necessitated an offset mounting for the front number plate.

  

2007 Alfa Romeo 159 Sporfwagen. Image: car-info.com

The 159 saloon was unveiled at the Geneva motor show in March 2005, with the Sportwagon estate version unveiled at the same event a year later. The new model was 230mm (9”) longer, 85mm (3¼”) wider and with a wheelbase that had grown by 105mm (4¼”) over its predecessor. The 159 also weighed a substantial 160kg (353 lbs) more than the 156.

 

The extent of the growth in size and weight was not, however, fully intended. Under an alliance signed in 2000(3), Fiat and General Motors agreed to co-develop a new premium front / four-wheel-drive E-segment platform for both automakers. From Fiat Auto’s perspective, the platform was originally intended for a proposed replacement for the 166 large saloon. When this was canned, Alfa Romeo instead repurposed the platform for the 159, to salvage something from its investment(4).

 

Where the 156 had been pretty and lithe, the 159 was a handsome and substantial looking car, both in saloon and Sportwagon variants. The interior and dashboard still sported traditional Alfa Romeo design cues like the deeply recessed instruments, but there was a noticeable improvement in both material quality and fit.

 

Car Magazine tested the 159 in top of the range Ti trim with a 2.4-litre five-cylinder diesel engine in December 2007. This engine produced maximum power of 207bhp (154kW). It was good for a claimed 0 to 100km/h (62mph) time of 8.2 seconds and a top speed of 143mph (210km/h). Petrol engine options(5) for the Ti variant comprised a 2.2-litre four-cylinder unit producing 182bhp (136kW) or a 3.2 litre V6 producing 256bhp (191kW). The smaller petrol engined model reached 100km/h (62mph) in 8.8 seconds, the larger in 7.1 seconds. The option of 4WD was available on the diesel and V6 petrol models and carried a weight penalty of 60kg (132 lbs).

 

The reviewer was impressed with the 159’s handsome, chiselled looks, embellished in Ti trim with 19” multispoke alloy wheels and a body kit. Inside, leather sports seats, aluminium trim and a “sexy bank of instruments facing the driver” created an appropriately sporting ambience.

  

2007 Alfa Romeo 159 interior. Image: topspeed.com

Unfortunately, the handling and ride mix fell short of the 159’s arch rival, the BMW 3-Series. It was summarised as follows: “The steering is nicely weighted and suitably pointy but not great at communicating, and the ride, which is firm at all times, can be a little unsettled.” Performance and economy also suffered because of the car’s hefty weight: “[The 159] never feels much quicker than a 40bhp less powerful BMW 320d on the road, a car that actually manages to hit 62mph 0.3sec ahead of the Alfa. The BMW is also likely to turn in fuel consumption figures 10mpg better than the 41.5mpg Alfa claims for the [159].” Overall, the 159 was rated at three stars (out of five) and praised for its excellent value. At a list price of £25,400 it was £1,680 cheaper than a BMW 318d M-Sport(6).

  

2006 Alfa Romeo 159. Image: autodius

Alfa Romeo was aware of the criticism of the 159’s excess heft and in 2008 re-engineered a number of components to reduce the kerb weight by around 45kg (99 lbs). Fuel economy concerns were addressed with the introduction of two new engines in 2009. One was a 1,742cc turbocharged petrol engine, badged 1.75 TBi, with direct injection and variable valve timing. This engine produced maximum power of 197bhp (147kW). It achieved overall fuel economy of 37mpg (7.63L/100km) and CO2 emissions of 189g/km. The claimed 0 to 62mph (100km/h) time and top speed for this model were 7.7 seconds and 146mph (235km/h). Auto Express magazine described the new engine as follows: ”Refinement is first class, and if there is a criticism, it’s that the engine lacks the character associated with Alfa’s old units.”

 

For company car users, a competitive diesel variant was a priority and the second new engine for 2009 was an inline-four 1,956cc diesel, badged 2.0 JTDM 16V, producing 168bhp (125kW). The claimed 0 to 62mph (100km/h) time and top speed for this model were 8.8 seconds and 135mph (218km/h). Overall fuel economy was 52mpg (5.43 L/100km). A lower powered version of this engine producing 134bhp (100kW) would follow a year later.

 

The 159 received some trim and specification changes over its lifetime, but the exterior styling remained untouched. This might have been because Alfa Romeo regarded the design as difficult, if not impossible, to improve upon, but a more likely, if pessimistic explanation was that the car’s modest sales did not justify such an investment.

  

2006 Alfa Romeo 159. Image: The RAC

The 159 remained on the market for six years, during which time a total of around 240,000 were sold. This compared poorly with its predecessor’s sales of around 680,000 over a decade from 1997 to 2007. A plan to re-enter the U.S. market with the 159 was abandoned. Production ceased because the Pomigliano d’Arco plant where it was built needed to be retooled to build the current Fiat Panda and it wasn’t considered worthwhile to shift 159 production elsewhere.

 

The 159 was another ‘nearly’ car for Alfa Romeo. It was very handsome, better built than the 156, if still no paragon of quality, but was hobbled by its excess weight, which blunted its performance, handling and fuel economy. Although it was, objectively, a better car, it never managed to win the hearts of the Alfisti like its predecessor. That said, time has been kind to the 159 and it still looks as fresh and handsome today as it did at launch in 2005.

 

This is my sister Alice and her nice boyfriend Richard or Rich as he prefers to be addressed. I only met him for the first time on this weekend, I think shes on to a good thing he's a genuine caring guy, they seem to bounce off each others energy well, and their clearly in love which is great to see.

 

The image here is just another snap taken like the other ones below on the blankets laid down over the grass, not sure what happened though. The exposure was all over the place generally totally washed out in the wrong places.

 

So this is a bit of a reconstruct and revive I basically tried you get back the tone and detail where i wanted and destroyed the stuff that just turns to noise. The hair was my main bugbear it was all washed out and detail lost in Richards hair was more noticeable, I wanted to get detail and depth back in both the heads of hair. The grass wasn't worth saving so I scrapped that all togeather. This is the result of a number of layers and some mask magic.

A parallel cavalcade of geek life!

 

"Web site producer and director of Clearleft web design consultancy, Richard Rutter shares his thoughts on web development along with code, tips and links to his personal favourites. He also shares his musical preferences, bugbears and photos in a parallel cavalcade of geek life that adds a human touch to his technical know-how."

 

As featured in Practical Web Design February 2006, Issue #24.

This is my phat lewt from KoLumbus. The Bugbear is from TavernWench, the Orange Traffic Cone (Yay!) from Princess Sunshine, and the Frozen Gravy Fairy from Frenchy McFrench, the mighty warrior.

Different folks detect a change in seasons by different means. Some are as concrete as a date on the calendar, while others are as ephemeral as a slight cant to the light streaming through a window. For Pat, spring is here when her beloved "sunspot" returns to the living room carpet. During winter, the sun still comes in through the skylight, but the angle is so low that the sunny spot runs across the wall, where only bugbears and the occasional spitwad (?) can enjoy it. For those who insist on dates, Pat bid winter adieu on April 23.

Note the standard issue safety goggles on the groom... ;-)

One of my pet peeves / batty bugbears is the requirement that dog owners MUST pick up after their pets (a fine idea), yet horse riders on the Greenway are not similarly required to look after their mounts. Light & shadow & Ms Mallard... -02 (Press L to enlarge). Someone on the Parks Staff must have laid down the law as the rest of this ser*es shows....

Another monster doodle.

To see more of my art visit:

www.macula.tv/

Start with "jumbo" IndoMie Ramen package. Use chicken broth rather than water.

Chop up some chicharrones from La Espiga de Oro

Add fishcake. Add hard-boiled egg.

Add Kale & Arame salad from Beautifull!

Add kimchee.

Slurp.

As I did not do much today I have put some more photos of my wonderful trip to the jungle on my Facebook page.

 

it was a bit spiky climbing up this tree but it was fun, Colin had to pull the spines out of me when I had finished playing. — in Estepona.

Necros (Neclos) Fortress

 

Bug Bear

 

Part 6, Chapter 5

 

www.neclosfortress.com

We were here to celebrate his birthday. I have a handsome hushbandton. <3!

St. Petersburg: Published by S. P. Iuritsyn and edited by Z. I. Grzhebin.

 

A cockroach out the back of my holiday apartment in Costa Teguise. They seem to be everyone's pet hate on holiday but I had great fun chasing this one about, trying to get a photo.

Start with "jumbo" IndoMie Ramen package. Use chicken broth rather than water.

Chop up some chicharrones from La Espiga de Oro

Add fishcake. Add hard-boiled egg.

Add Kale & Arame salad from Beautifull!

Add kimchee.

Slurp.

Wolfgirl at the Dublin Castle, London, UK presented by Bug Bear

 

More photos from the gig at j.mp/15t5VPr

 

Gig reviews and more photos at 66james99.blogspot.com

visionsofthepastblog.com/2018/10/08/barnmeen-standing-sto...

 

This colossal behemoth of a stone stands hidden behind a hedgerow in the townland of Barnmeen. The area around the Mournes has a density of standing stones and cairns, many very difficult to access, this one however is a dream. The stone itself is around 3.4 metres in height and 1.5 in width, widening at the top. It has a very unusual ‘shoulder’ feature which is quite common to others tones in the area such as Tamnaharry and the portal tomb at Wateresk. The shoulder is assumed to be artificially cut into the granite, and when one approaches it, it cannot be seen, however a side on view shows just how prominent a feature it is, its meaning, if any, lost. The stone is known locally as the Longstone hence the name of the road it is situated beside carries the name Longstone Hill. An excavation of six test trenches was undertaken about 20 metres from the stone but nothing of archaeological significance was discovered.

 

I do like getting to see the national monuments of Northern Ireland but it is a constant bugbear to me that they are so poorly signposted and access seems to have been deemed unimportant. I know a lot of work has been undertaken by local authorities in the north in relation to tourism, its just feels like a lot more could be done and bring some money into these sadly under developed areas near the border.

 

GPS: 54.232661, -6.203027

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