View allAll Photos Tagged blender3D

daily drawing, pastel on paper on cloth simulation

daily drawing, colored pencil on paper on cloth simulation

A gatehouse created for use in 3d game engines. Available for purchase on Turbosquid

 

www.turbosquid.com/Search/Artists/castle-builder-3d?refer...

daily drawing, pastel on paper on cloth simulation

daily drawing, colored pencil on paper on cloth simulation

Cup No.0234 - 1

2560X2048

512 Samples

02-09-2020

Time: 08:14.70

Mem: 62.08M Peak Mem; 189.58Mb

HDRI: kiara_interior_1k.hdr

Denoising: Yes

Lighting: Default

 

Dimple normal map shader @50% Mixed with Ceramic shader

Mostly works some difference between the dimple map colour & white ceramic but for the most part it looks right in the image.

Its rough and really needs a bunch of work to make it more even. A round UV on a square texture does not really work.

The Dimple texture gave me grief for a good bit just to get it to work.

"Colour Management" under "" Tab, Set to "Display Device: None" to get rid of that overbrighting of the Normal map bake. This drove me mad for a good chunk. A small rim on the dimples to blur the edges bought it back and I just said F'it as the dimples blended better to the ceramic.

 

Edge of saucer is too sharp as its a solidified plane and the bevel is not working right.

 

Forgot to upgrade the HDRI when rendering for the Daily3D image. Still works away though.

Daily3D

20210419 Bobsled - 2

20-04-2021

 

Based upon a December 1953 Design in Modern Mechanix

 

Size: 2560x2048

Samples: 1024

Time: 55:10.25

Mem: 47.83Mb

Peak Mem: 58.55Mb

HDRI: kiara_interior_1k.hdr

 

Still technically not finished as its doing my head in to try for a aircraft style skin on the body over a pipe frame.

 

Did a basic ice track as I don't really know what the hell they are constructed like.

 

I will get around to doing this again but I need flow and today is lacking in it.

Work in Progress of Derelict Church. Created in Blender 3D.

 

Reference Image by Nick Bianco Photography. www.nickbianco.com

 

www.flickr.com/photos/nickbianco/3942863957/in/faves-5991...

Human 1:12 Scale

Medium & VL Hen Eggs

Approx 53g & 78g weights

22-03-2021

 

Size: 2048x2560

Time: 11:17.01

Mem: 228.27Mb

Peak Mem: 418.97Mb

Samples: 1024

HDRI: kiara_interior_4k.hdr

 

1:12 Scale human next to 2 Eggs of Medium and Very large size.

Not quite as big as you would thing but at this scale they have 1,000 or more times less strength so these would be heavy!

Egg shell is thick enough i measured real one with 0.40mm so at 1:12 scale its 4.8mm with is thick enough for anyone to be dealing with even a full size Human. This apparently good as Official average for US eggs is 0.35mm or 4.2mm equivalent.

 

Update

Seems under the Square cube strength law, you only have to multiple the strength requirements by 144 and not 1728 as I had been doing.

So the Medium 58g = 8.353Kg or 18.4lbs equivalent

and the V Large 78g = 11.232kg or 24.8lbs equivalent

theses are a lot more manageable for their size.

modeling with Blender 2.75a and render with cycles

lock - Cavity - 9 inch 215x440mm - 1 - 30-04-2022

 

Construction Block - Cavity -

9 inch (215x440mm) - 1

30-04-2022

Size: 2560x2048

Samples: 1024

Time: 07:06.98

Mem: 168.83Mb

Peak Mem: 296.33

HDRI: kiara_interior_1k.hdr

World: Z:90°

 

Made a Cavity block. Its 215x440mm which is a 9" block, and has the end notch and the rounded shrunken section to the bottom or top depending on how you you it.

 

It came out OK, not quite what i was looking for, it matches more the older blocks we have vs the newer ones I bought. New ones are sharper and flatter, this looks more weather worn but the colour of new concrete.

Need to figure out hot to flatten the tips of the stones to mach new from mould look. not sure on the shape for the holes as old and new are different. The older blocks have a smaller hole while the new ones are bigger as that saves them material. Will see what I can do with it, smaller would suit my design use but some remeshing or dimension changes required due to limits.

  

Idea is image with Snoz having a hidey hole in the cavity block or 2 for comfort. Got the idea as we have a wood or field mouse across the way living quite happily for himself in the cavity block wall. Mice are 1:18 (Borrower) scale not the 1:12 I am using but I think the hidey hole idea is doable.

Animated GIF

Python & Blender 3D API

My avatar Izzy, has evolved from a quadraped to a bi-ped. Isn't she lovely?

1 2 ••• 59 60 62 64 65 ••• 79 80