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"Your Atari Word Processor is a great advancement over the typical typewriter you are accustomed to using." - so trumpets the massive 'training manual' for this clunky, first-generation word processor from 1980. Soon superseded by AtariWriter.
(Pictured: Battlezone)
The Atari XE Game System was Atari’s competitor to the Atari 7800. The two systems fought each other valiantly and both were slain in the process. The XE was compatible with Atari 400/800 series games, so XE carts were the same size and shape. The color was changed because by the late 80’s, people had realized that the early 80’s were ugly. The label was updated to include game art. And finally, the bizarre half-exposed dust door on the 400’s carts was removed for the XE.
As is prone with many kinds of crating of media (think: cassettes and 8-tracks), storage was usually not efficient. There was often more emphasis on matching the Atari 2600's woodgrain from the early models than there was on mass storage... take for instance the left corner example, which is actually two units that slide together, and how, sure, you could build a nice place to put your games if you got several units but four cartridges at a time and in the amount of space that one could fit six games? As you can see, the two black units that don't have woodgrain were very efficient storage. But that was outgrown quickly since who only has 24 games? :)
So I'm handing these off to charity, having not used them since 1998 [proof]. I'm keeping all of my Atari cartridges, duh, and the lidded case all the 7800 cartridges are in.
I love to shoot weird things and try and make them look interesting. This is the space between two escalators, taken from the bottom and looking up. I think it came out really well. It reminds me of the Atari logo (even though it's not the same), and there's great symmetry here, helped by the reflections. There's two diagonal lines on either side which form squares with the reflections, and for me the vignetting really adds to the image.
Watch Prince Adam turn into He-Man and play the show's themesong! That's it. I haven't tried to play the game itself, and am selling it.
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My Youtube retro & new video game reviews, glitches, and more, www.youtube.com/user/RPKGameVids
Mario took a break from his playing with primates to mess with the minds of shellcreepers, fighterflies, and a bad case of the crabs.
Pengo, Pac-man, Centipede, Robotron 2084, Mario Bros, Pole Position, Q-Bert, Space Invaders, Missle Command, Vanguard, Galaxian
Elizabeth Plaid had pointed out a link to Instructables with a design how to build a lamp that looks like an Atari 2600 joystick. Emphasis here on looks like, not "made from" like many of the site's projects. That's why the lamp is table-sized with a 60 watt standard bulb, not 3¼" square with a C-7 nightlight in it.
The guy who built the lamp said that he didn't have a stick at his access, he had to go by photographs. Well, good job at working without a life model... I'll stick to keeping my Atari joysticks intact, or at least until something cooler than a lamp comes up. :)
Una simulación del antiguo videojuego del Atari que se usaba en mis tiempos!
A simulation of one of the old Atari games, a that was very popular videogame back in my days!
Luces de autos y lamparas urbanas / Car & street lights.
Atari Elektronik Vertriebsgesellschaft mbH
Bebelallee 10, Hamburg, Germany
HQ from 1981-1985
Now empty, photo taken in 2008
Hudson Hawk is a platform game developed by Special FX for the Amiga, Atari ST, Commodore 64 and ZX Spectrum. It was released in 1991 and pusblished by Ocean Software. Sony Imagesoft released it in the US for the Game Boy and NES. In Spain it was published as El Gran Halcon. The player assumes the role of Hudson Hawk, a cat burglar. He is sent on a mission to steal three Da Vinci artifacts. Walking through various levels in this platform game
Genre: Platform game.
Adapted From: Hudson Hawk.
Initial release date: 1991.
Not really. I had an envelope marked "Atari fund" that never had more than $20 in it. So I hung out at the game room and picked up boys. Years later, my husband mentioned he was hanging out at the same arcade at the same time! LOL. I never tried to pick him up, nor did he try to pick me up.
Mario got Pauline back, so now it was time for Donkey Kong's kid to try to free him from his cage. Mario is setting free trapjaws, and while it's not that clear I did just drop a piece of fruit with Junior's left hand to knock off one (for 800 points).
Tune in next time when Stanley the Bug Blaster gains obscurity in that lost chapter three of the Donkey Kong series.