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Für Werner
Im Ausstungsraum sind drei geometrische Haufen aus Salz,
Siliziumgestein und Quarazit aufgeschichtet. Ihre geordneten Formen sind nicht das Ergebnis von bildhauerrischen Arbeiten mit der Hnad oder einem Werkzeug. Vilemehr sind diese Pyramiden und Kegel natürlich entstanden..
Eine inhärente geometrische Ordnung manifestiert sich makroskopisch in Salz Siliziumgestein und Quarzkörnern, deren gekörnte Strukturen sich nach Schütten stets zu Haufen mit bestimmten mit bestimmten winkeln- ihrem, Schüttelwinkel-anordnen.
Für Salz beträgt er 32Grad,
für Siliziumgestein 40,
für Quarz 35 Grad..
Während sich die Körner lagnsam übereinander anhäufen, fließt das Material und dammelt sich, bis jedes Körnchen im Schüttelwinklezum Stillstand kommt.
Wenn zuviel Material auf den hang geschüttet wird, fließt einer einer sich selbst aufbauenden Lawine , bis sich selbst ein Ruhewinkel einstellt,
Dark Matter....
Lieber Werner,
es wa so schön mit Dir dort....
auch bei schlechtem Wetter...
Du bist vor diesen schwazen Kunstwerk das
i-Tüp·fel·chen
"Troikas metaphysisch seltsam hängende Skulptur Dark Matter (2014), ein großes schwarzes Objekt, das wie ein Kreis, ein Quadrat oder ein Sechseck aussieht, je nachdem, wo Sie stehen,
Im Blickende und in ihrer Gesamtheit unmöglich zu verstehen, zeigt die Skulptur eine paradox wechselnde Realität, die drei verschiedene geometrische Formen an verschiedenen Aussichtspunkten zeigt - ein Quadrat, ein Sechseck und einen Kreis.
Aus 4 sich kreuzenden Sichtkegeln hervorzutreten, die so komplex sind, dass sie nur im virtuellen Raum stammen und gezeichnet werden können, sind die eindeutigen, zielstrebigen Formen, die den Umfang der Skulptur einrahmen, die aufgehängt und schwebend, als ob sie noch in einem grenzenlosen Vakuum sitzen. Entgegen seiner digitalen Herkunft hat der physische Zwilling ein Gewicht, eine physische Präsenz und ist mit schwarzer Herde bedeckt, ausgewählt für seine vorgebliche Fähigkeit, Licht zu schlucken.
Das Werk ist Teil von Troikas perspektiver Skulpturenreihe, zu der "Squaring the Circle" (2013) und "Polar Spectrum" (2015) gehören. „Dark Matter“ wurde auf der Art Basel Unlimited 2014 uraufgeführt und anschließend im ZKM-Zentrum für Kunst und Medien Karlsruhe (2015) zusammen mit den Künstlern Yuri Ancarani, Camille Henrot und Conrad Shawcross und in "Pink Noise" (2024),
Weiterlesen:
J.J. Charlesworth, ArtReview / Art Basel 2014
Francesca Gavin, Kunst / 8 Künstler auf der Art Basel 2014 zu entdecken
Lisa Contag, Boluin Artinfo / Q & A/ Troika auf der Art Basel
IM
IMG_4073af
the extraordinary ...
Hilde verdanke ich dieses Bild gleich in zweifacher Hinsicht ...
sie war mit Tochter und Enkeltochter im November auf der Biennale di Venezia ...
und konnte dort so einiges nicht besuchen oder fotografieren, weil die Familie natürlich wichtiger war ...
trotzdem hat sie gerade ein tolles Foto vom Piazza San Marco eingestellt, allerdings aus dem entgegengesetzten Winkel, vom Wasser her ...
Tadao Ando und François Pinault, ein französischer Unternehmer und Kunstsammler, waren die weiteren Gründe Venedig, trotz engem Programm, wieder einen Tag zu schenken.
Das Kunstmagazin ArtReview wählte F.P. im Jahr 2007 auf den ersten Platz der Liste der hundert einflussreichsten Persönlichkeiten der zeitgenössischen Kunst ...
und von ihm kenne ich gleich 3 Kunsttempel (und zeigte euch bisher einen, die anderen folgen jetzt), die er alle von Tadao Ando hat bearbeiten lassen ... in Paris die Bource de Commerce und in Venedig den Palazzo Grassi und die Fondation Pinault ... von der aus ich hier die bekanntesten Wahrzeichen Venedigs fotografierte ...
English
I owe this picture to Hilde in two ways ...
she was at the Biennale di Venezia with her daughter and granddaughter in November ...
and wasn't able to visit or photograph many things there because her family was of course more important ...
Nevertheless, she has just posted a great photo of Piazza San Marco, albeit from the opposite angle, from the water ...
Tadao Ando and François Pinault, a French entrepreneur and art collector, were the other reasons to give Venice another day, despite the tight program.
In 2007, the art magazine ArtReview voted F.P. into first place on its list of the hundred most influential personalities in contemporary art ...
and I know 3 of his art temples (and showed you one so far, the others will follow now), all of which he had designed by Tadao Ando ... in Paris the Bource de Commerce and in Venice the Palazzo Grassi and the Fondation Pinault ... from which I photographed the most famous landmarks of Venice here ...
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Hereio amy's antics of the We're Here! group has chosen the
Perfectly Banal group for today's visit.
The Perfectly banal group's name is taken from Hilton Kramer's 1976 New York Times review panning William Eggleston's first show, at the Museum of Modern Art in New York, curated by John Szarkowski. I took this photo after looking at one of Eggleston's photographs - see here.
Stuck for an idea for your daily 365 shot? Try the hereios of the We're Here! group for inspiration.
Nice Artreview.com write-up on our London Exquisite Corpse screening: www.artreview.com/forum/topic/show?id=1474022:Topic:1044399
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The EXQUISITE CORPSE VIDEO PROJECT volume 1
LONDON PREMIERE
Thursday 11th March 2010
7pm - 9.30pm
16mm Deli Café & Screening Room
19 D’Arblay St reet –Soho
London W1F 8ED
braziliality@gmail.com
The project will be screened on a loop in the Private View evening.
A limited edition project catalogue will be available for sale and to order.
The catalogue includes artists’ profiles and an essay by the Brazilian journalist, art critic and curator Juliana Monachesi.
The exhibition will run until 14th April at 16mm Café will also include still photographs taken from the videos.
Curated by Alicia Bastos & Alicia Felberbaum.
Exquisite Corpse volume 2 will be exhibit later 2010.
“Working with art videos can be very isolating.
I was feeling the need to exchange ideas with other
artists with similar interests. I’m also very curious
about other cultures and I believe that the mix of all
these people with different backgrounds is what
makes the project so rich. “
Kika Nicolela (project coordinator)
ECVP v1 is an international video collaboration project where 37 artists, including myself, from 16 countries around the world have created 9 videos in a total running time of 82 minutes.
The film has been created by group of individual and successful artists, many of who have not met previously, responding to an invitation by Kika Nicolela, an
award-winning filmmaker from Sao Paulo, Brazil. Nicolela facilitated the project through the international social networking site for artists, curators and art critics on
Art review.com following discussions at Video Artists Forum.
The project was inspired by the classic Surrealists' drawing method of the same name, Cadavre Exquis, in which a paper is folded so that each contributor sees only a small portion of the preceding artist's work. The ECVP participants created minute-long video art segments in response to the final ten seconds of the previous filmmaker's work. Each participant was then asked to incorporate these seconds into their piece, creating transitions as they pleased, until everyone's vision was threaded together into a final "corpse". In this global experiment, artists have created and enriched the final production with their unique personal style and input, following each others prompt as a source of inspiration.
While working in collaboration, the ECVP group is in search for new modes of expression in the development of video art, building a new concept through utilizing the characteristics of participatory platforms and new communication technology. ECVP Volume 1 has been screened in festivals and galleries throughout the world,
including Brazil, Sweden, Germany, Greece, South Africa, Canada, Mexico, and the US.
For more information, visit:
www.artreview.com/profile/EXCORPSE
Interview with ECVP members @ MOMENTemagazine.com
momentemagazine.com/2008/08/11/exquisite-corpse-at-monkey...
SEE: www.facebook.com/event.php?eid=10150090071690533&ref=nf
Scan of her artwork published by ArtReview magazine. The original is 70 x 100cm.
"That I am a Hungarian painter or artist, no... I am not an Austrian, not a Norwegian, not an American. I am a human being."
Alicja Kwade (born 1979, Poland) is a Polish-German contemporary visual artist. Her sculptures and installations focus on the subjectivity of time and space. Kwade lives and works in Berlin.
Kwade manipulates common materials like wood, glass, and copper through chemical processes to explore the ephemerality of the physical world. Her works often include reflection, repetitive sounds, and inaccurate doubling to create immersive and experiential spaces that beg viewers to question their perception of reality. In a 2013 interview with ArtReview magazine, Kwade explained “I’m fascinated with the borders between science and suspicion. All the in-betweens. Mr Houdini is one of my biggest heroes.”
Source: wikipedia.org
ArtyParty: My Cup Runneth Over - IMRAN™
I’ll be honest. I love art but I also cannot stand pure crap that shows up in museums or art galleries when some so called artist literally hangs a garbage can, some disposed cardboard cartons, wire hangers, and pure garbage objects. It’s just not my cup of tea. I’ve also had more than my fill of even more stupid pseudo connoisseurs, standing there gawking in pretentiousness, trying to seem like art aficionados. During my visit to the Nesher Sculpture Garden and gallery, there literally was an item displayed exactly as I describe above - literally hanging bullshit garbage I could’ve assembled in 7 minutes.. But, that same artist, Sterling Ruby, did also produce some unique, creative, gorgeous works, which I truly appreciated. This sculpture is one of his many works that I loved. Let’s discuss it... over a cup of coffee. 😊
© 2019 IMRAN™
We will be part of this event with some friends.
‘De Zines’, tries to reflect what is happening in the contemporary editorial creation on the level of independent publications, how this area relates to the artistic production and social, cultural and current political environment.
Around 400 international publications have been gathered from most established magazines in the market until handmade zines and a selection of experimental magazines.
In times of constant technological revolution and immediate access to information through the network, paper, as a media for the dissemination of culture and information seems destined to disappear. However, the number of independent publications do not stop growing. In fact, different forms of communication, digital and analogue can coexist. It’s about different ways, uses and times ranging between the immediacy of digital and the traditional way of disseminating and consuming cultural creation and art. Its contents tend to be more timeless and
invite paused reflection. Beautiful design and text written with loving care in a continuous search for seamless integration between content and form. In general, they are still spaces for dissemination, review and reflection on cultural production. Objects themselves, everlasting, pages of printed paper that can be touched with the fingers,
means of underground cultural expression. In the case of experimental magazines involves a different way to approach to these publications, full of visual impact, subject to different interpretations, inexhaustible source
of emotions and feelings. They already have a notable presence in art fairs, specialized bookstores and museum shops.
These editorial projects, heirs of the phenomenon do it yourself culture derived from punk and art movements such as Dadaism, Surrealism and Fluxus, are living a resurgence. Some have remained fairly true to those principles, others have grown in distribution, budget and number of prints. They all share an independent spirit
in addressing issues like music, film, fashion, design, art, philosophy, economics, literature, photography ... or closer personal projects to more people. In fact, they are a response to dominant culture, with a clear activist
attitude, trying to spread other ways to understand their relations with society and even with oneself.
Independent publications may be the future of print media. In fact they get a significant speed in the dissemination
of current culture with a democratic way to create and share images, ideas and information. Pages filled with an impeccable editorial design, a media for freedom of expression of the obsessions and passions their creators want to communicate, have a voice.
’De Zines’, articulated as a consultation room, a space that does not only creates traffic but a place to stay, increasing the desire to know, trying to help the audience to find a those issues so that a sense of recognition.
In short, create networks among people with a similar vision in a global and plural world.
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3, 598, /5, ¡Qué suerte!, 0-100 , 032c, 213 Magazin , 2G, 33gradnord44gradost, 3x3, 4478 Zine, A day in the life of, A guide magazine, A Magazine, A mínima, A prior, AAA, Achtung, Ácido Surtido, Adicciones porque sí, AfterAll, Aglec, Aitor Saraiba, Alaska, All-Story, Alphabet Prime, Amelias, Amore, Angst, Anorak,
AnOther Magazine, Antoni Hervás, Aortica, Apartamento, Arkitip, ArtReview, Arty, ASDF, Automatic Books, Back Cover, Balkon & Garten, Bárbara, Baseline, Basso, Be contemporary, Belio, Beyond, Bidoun, Blind Spot, braind eins, Bruce Lee, Brumaria, Butt, By pass, C Internacional Photo Magazine, Cabinet, Cafe Royal , Candy, Cannon, Capricious, Carne de Lucio, Celeste, Centro de bajo rendimiento, Chinexe Wax Job, Citizens of No
Place, Coco & Joe, Code, Collection, Concept Store, Condiment, Control, Corduroy, Cosmic Gonder, Cosplay Gen, Coupe, Creative Review, Criticism, Crush, Cuadernos, Cura, Cut Magazine, , d[x]i, Dabireh: Alef, Daniel Entonado, Dapper Dan, Dazed and Confused, De Daily Whatever, Demo, Der Greif, der:die:das:, Desayuno
Fanzine, Diary 16, Die klasse, Dienacht, Dientes de ojo, Domus, Dorade, Dossier, dot dot dot, Double, Double Plus Good Books, Dsico Fanzine, Dumbo Feather Pass it on, Dummy, Dynasty, Ediciones Puré, Editions du 57, Efe 24, Ein Magazin über Orte , El Acto, Elephant, Elk Zine, Entretelas, Entrisme, Errorezine, Esopus, Esst Obst,
Étapes, Experimenta, EY!, Face B, Faesthetic, Fairy Tale, Famicon Express, Famous, Fantastic Man, Fantom, Fanzine137, Farewell Books, Farfalla, Fast Gallery Kit, Faund, Feral, Fever Zine, File, Fillip, Fire & Knives, First Person Mag, Foam, Folkways, Frame, Frederic Magazine, Fuego Fanzine, Fukt, Für Immer, Fusion, Futu, Fw:, Gagarin, Gastronomita, Girls like us, Grafik, Graphic, Grrr, Grrrr, Gym Class Magazine, Hard Land Heartland,
Harmi -The Double Negative Journal, Háztelo tu mismo (HTM), Helecho, Here an There, Himaa, Home de zines Lovin, Huck, Huh. Magazine, Hunter and Cook, I love you, Iann, I-D Magazine, ID Pure, Idea, Idiot Stories /
Extra Ordinary, IdN, If You’re Into It, We’re Out Of It, Innen Zines, Instant, Island Folds, It´s Nice That, John Hughes, Journal Illustratif, Journal of Aesthetics and Protest, Julia Pott, Julio Falagan & Alberto Sobrino, Junke Jet, Kaiserin, Kaleidoscope, Kallat, Karen, Kasino A4, Kaugummi, Kilimanjaro, Kingsboro Press, Kink, Kinozine, Komfort, Kuti Kuti, La Cabeza, La Caja De Truenos, La Lata, La más Bella, La ruta del sentido, Làpiz, Laser,
Laurel, Lay Flat, Le Gun, Lead, Leopoldo Villegas, Liebling, Little Joe, Little White Lies, Livraison, Lodown, Loud Paper, Lozen up, Luján Marcos, Lurve, Maeb is een Magazine, Magazine, Many Stuff, Manzine, Map Zine, Mark, Mas Context, Matador, Material Press, MAtters, May , McSweeney, Me, Meatpaper, Metal, Mind
Maps, Mln/Zrch/Mdrd/Brln magazine, Monday Morning Says, Monika, Monocle, Montaña Sagrada, Monu, Monument, Mouse, Museum Paper, n+1, Nani-ka, Nazi Knife, Nazine, Neo2, Neu! Magazine, Neue Probleme, New Work Magazine, New Papers, Nico, Nieves Books, Nigel Peake, No.Zine, Nobrow, Now, Nude Paper,
Nuke, OK Periodicals, One Page Magazine, Onomatopee , Open Manifiesto, Orient Press, Otaku, Pages Magazine, Palais, Pandora Complexa, Paper Monument, Paper Planes, Paperback, Papermind, Paradise, Paris, LA,
Pasajes de Diseño, Pau Wau Publications, Pavilion, Peep Hole Sheet, Perfect Magazine, Piccolo Volume II, Picnic, Piczine, Pie Paper, Piktogram, Pin Up, Píntalo de Verde, Piston, Plazm, Poetry is dead, Point d’ironie, Point Never, Poli, Ponytail, Popshot, Postr, Process Journal, Profile Zine, Publicaciones Columpio, Purple, PWR paper,
Qompendium Print Publication, Quotation, Rang&Namen, Realisations of Grandeur, Recession / Recessione, Remendar es Antisocial, Reveu 2.0.1, Reveu Tisú, Rojo Magazine, Roland, Rollo Press, Rosebud, Roven, RRR Project, Salamandria, Sang Blue, Save As Publications, ScreenShots, Script, Sede, Seem, Self Service, Semaine,
Serp Zines, Shake your tree, Site, Slanted , Soju Tanaka, Spin Paper, Spunk, SSE Zine, Standpunkte, Stupendous, Sum, Supernormal, Task Newsletter, Tasting Notes, Tateetc, Teeluxe, Tell Mum Everything is OK, Temporary Services, The Believer, The Chain / Berlin, The Coelacanth Press, The Draw Bridge, The Exhibitionist, The Gentlewoman, The Glossy Zine, The Gutenbergs, The Hell Passport Project , The Institute of Social Hypocrisy, The Journal, The Lab, The Mock, The National Grid, The Room, The Selection, The Session, The Type Gazzete, The Word Magazine, This is a magazine, Thumb Projects, To Happy Hypocrite, To Have and To Hold, Truce, Trunk,
Turbo Magazine, Turbochainsaw Magazine, Twin, Ultraviolet Magazine, Umělec, Uncode, Under the Influence, UnderScore Magazine, Underscore Quarterly, Uovo, Useless, USEPAPER, Vague Paper, Varón, Veneer Magazine, Veneno, Vestoj, Vice, Vier, Viewer´s Digest, Visionaire, Void, Volt, Volume, Vorn, Waterfall, White Fungus,
WhiteBall, Wooooo, Wooden Toy , Word:Mag, Worn, Yummy, Zine.
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Curators: Roberto Vidal (www.robertovidal.com) and Óscar Martín (www.byoscarmartin.com)
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Inéditos 2010
La Casa Encendida ( www.lacasaencendida.es/en)
29 June to 29 August 2010 / Room A
Ronda Valencia, 2
28012 Madrid - Spain
T +34 902 43 03 22 / T +34 91 602 46 41 / F +34 91 506 38 76
The "VITRUVIAN WOMAN," an international video art collaboration between myself and 33 other filmmakers, is currently on display at the festival Video Dia Loghi 2009, at Cinema Massimo Sala 3 and Velan Center for Contemporary Art, in Torino Italy.
News about the installation appears on ArtReview.com here
EXCERPT: "The Vitruvian Woman is a multimedia sculpture created by 34 artists from around the world. Inspired by Leonardo da Vinci’s sketch: "The Vitruvian Man," which idealizes the classic proportions of the human body, in his case the male body, The Vitruvian Woman sets out to trace the multidimensionality of womanhood in a flow of five three-minute video sequences reflecting the nine bodily regions: the head, heart, stomach, sexual organ, right arm, left arm, left leg, right leg and feet.
This poetry of dismemberment screened on nine monitors draws on diverse chapters of female identity, from scenes of domestic life to the sensibilities of lingerie and lust. Allegories of the flesh and a male beaten to pulp add to the shaky image of female empowerment as it alternately pins its hope on Buddhist mantra and surrenders to the flux of collective consciousness." (Kim Wyon)
Participating artists:
Aditi Kulkarni, (India)
Alberto Guerreiro (Portugal)
Alexandra Buhl (Denmark)
Alicia Felberbaum (United Kingdom)
Alison Williams (South Africa)
Ambuja Magaji (USA)
Anders Weberg (Sweden)
Anica Vucovik (Serbia)
Arthur Tuoto (Brazil)
Brad Wise (USA)
Bruno Penteado (Brazil) & Henrique Cartaxo (Brazil)
Christy Walsh (USA)
Dave Swensen (USA)
Debbie Douez (Canada)
Igor Amin (Brazil)
Irina Gabiani (Luxembourg)
Jan Kather (USA)
Joas Sebastian Nebe (Germany)
Joy Whalen (USA)
Kai Lossgott (South Africa)
Kika Nicolela (Brazil)
Michael Chang (Denmark) & Melanie Chilianis (Australia)
Niclas Hallberg (Sweden)
Per E Riksson (Sweden)
Renata Padovan (Brazil)
Ronee Hui (United Kingdom)
Stina Pehrsdotter (Sweden)
Simone Stoll (Germany) & Anthony Siarkiewicz (USA)
Ulf Kristiansen (Norway)
Uma Ray (India)
Willy Darko (Italy)
Photo by project curator and friend Michael Chang.
I was so moved to watch/hear the reaction of Trisha from Maine, USA, when she opened a package with some of my art printed on canvas that I sent her.
Watch the long version on my Youtube: youtu.be/IE0xRmojwus
Here is what she wrote:
"I cannot even tell you how excited I am to have Ben Heine's Incredible Art in my home!!!!! I have waited for 11years as a huge fan to finally be able to purchase them!! I am so happy and the quality is absolutely amazing! I think CanvasChamp champ did an amazing job!!! Thank you so very much Ben ❤❤❤ If you would like any of his art you can find all of his art on benheine.com and then you pick which ones you want. Then contact Ben on Instagram. He's wonderful at communicating with you every step of the way as well! I enjoyed the whole process especially opening the package up and seeing how beautiful they are! Though it was hard only picking 4, cuz I wanted soooooo many of them!! 😍😍
One more thing... I called it bubble art and it definitely wasn't called that its called Digital Circlism. Here is the Unboxing video and an upclose video too.
Trisha Audette
Instagram: www.instagram.com/benheine
Facebook: www.facebook.com/benheineart
Youtube: www.youtube.com/user/BenHeineChannel
Website: benheine.com
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Open Sunday, February 26, 11 - 6 p.m.
50 collaborators, 50 collages, global and local
2571 Shattuck Avenue
Berkeley, California
more information:
On Wordpress
roundtablecollaboration.wordpress.com/
roundtablecollaboration.wordpress.com/postal-collage-2011/
roundtablecollaboration.wordpress.com/category/exhibition...
On ArtReview
www.artreview.com/group/round-table-collaboration
www.artreview.com/group/round-table-collaboration/forum/t...
"Moon Chest", by Ai Weiwei, 2008. On display at the Art Gallery of Ontario, September 2013. Built from huali, a wood from the Chinese quince tree, he has cut four circular openings into each chest, transforming them from functional pieces of furniture into art. The openings align so that they show every phase of the moon to visitors who walk through the installation. Weiwei has been called "the most powerful figure in contemporary art" by ArtReview.
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Open Sunday, February 26, 11 - 6 p.m.
50 collaborators, 50 collages, global and local
2571 Shattuck Avenue
Berkeley, California
more information:
On Wordpress
roundtablecollaboration.wordpress.com/
roundtablecollaboration.wordpress.com/postal-collage-2011/
roundtablecollaboration.wordpress.com/category/exhibition...
On ArtReview
www.artreview.com/group/round-table-collaboration
www.artreview.com/group/round-table-collaboration/forum/t...
In this review, we shall briefly talk about one of the great achievement by Lenovo.
Two-Year “Overnight Success:” How Lenovo Engineers Plan to Cut Our Carbon Emissions
A quick look-up of the definition of breakthrough describes it as “a sudden, dramatic, and important discovery or development.” Breakthroughs are certainly dramatic and important. However, they are rarely sudden. Rather, they’re the result of years or even decades of incremental improvements, so much so that when they reach the tipping point they appear to have happened instantaneously. To think this about the new Low Temperature Solder process here would do a disservice to the dozens of Lenovo engineers who tirelessly searched for two years for a better way to manufacture PCs.
Visit our blog: creativeartssolutionfoundation.blogspot.com.ng/2018/02/re...
for more information
Design Dialogues Fall 2010: Computation After New Media
Guest Curator: Garnet Hertz
This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.
As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.
Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.
SCHEDULE:
- October 1: Sharon Daniel, UCSC
- October 8: Eddo Stern, UCLA
- October 22: Paul Dourish, UCI
- October 29: George Legrady, Experimental Visualization Lab, UCSB
- November 19: Casey Reas, UCLA, author, Form + Code in Design, Art, and Architecture
- December 3: Celia Pearce, Georgia Tech, author Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.
Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.
October 1: Sharon Daniel
Sharon Daniel is Professor of Film and Digital Media at the University of California, Santa Cruz where she teaches classes in digital media theory and practice. Her research involves collaborations with local and on-line communities, which exploit information and communications technologies as new sites for "public art." Daniel’s role as an artist is that of “context provider”—assisting communities, collecting their stories, soliciting their opinions on politics and social justice, and building the online archives and interfaces that make this data available across social, cultural and economic boundaries. Her goal is to avoid representation—not to attempt to speak for others but to allow them to speak for themselves.
Daniel’s work has been exhibited internationally at museums, festivals including the Corcoran Biennial, the University of Paris, the Dutch Electronic Arts Festival, Ars Electronica and the Lincoln Center Festival as well as on the Internet. Her essays have been published in books and professional journals such as Leonardo and the Sarai Reader. Daniel has recently presented “Improbablevoices.net” at the Fundacion Telefonica in Buenos Aires and at the conference “contested commons” in New Delhi, India. Her current research is supported by grants from the Daniel Langlois Foundation, the UCIRA, UCSC Arts Research Institute, and the Creative Work Fund.
October 8: Eddo Stern
Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Landlord Vigilante" and "Deathstar". He is the founder of the now retired cooperative C-level where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest" He is currently developing the new sensory deprivation game "Darkgame". Stern's work can be seen online at www.eddostern.com/
October 22: Paul Dourish
Paul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.
Dourish is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems. Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.
November 19: Casey Reas
Casey Reas lives and works in Los Angeles. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey's ongoing Process series explores the relationship between naturally evolved systems and those that are synthetic. The imagery evokes transformation, and visualizes systems in motion and at rest. Equally embracing the qualitative human perception and the quantitative rules that define digital culture, organic form emerges from precise mechanical structures.
Casey is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction.
Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). In 2010, they publishing Getting Started with Processing, a casual introduction to programming (O'Reilly, 2010). With Chandler McWilliams and Lust, Casey has just published Form+Code in Design, Art, and Architecture (PAPress, 2010), a non-technical introduction to the history, theory, and practice of software in the arts.
Casey is the recipient of a 2008 Tribeca Film Institute Media Arts Fellowship (supported by the Rockefeller Foundation), a 2005 Golden Nica award from the Prix Ars Electronica, and he was included in the 2008 ArtReview Power 100. His images have been featured in various publications including The New York Times, The International Herald Tribune, Print, Eye, Technology Review, and Wired.
December 3: Celia Pearce
Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls.
Celia received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.
Curator: Garnet Hertz
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is a Faculty Member of the Media Design Program at the Art Center College of Design in Pasadena California, a Postdoctoral Research Scholar at the Institute for Software Research at UC Irvine and is Artist in Residence in the Laboratory for Ubiquitous Computing and Interaction at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based DIY lecture series on electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.
russellmoreton.blogspot.co.uk/
Astronomical data with outline of human form,candles,string and stones on paper.150cm x 240cm
Design Dialogues Fall 2010: Computation After New Media
Guest Curator: Garnet Hertz
This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.
As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.
Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.
SCHEDULE:
- October 1: Sharon Daniel, UCSC
- October 8: Eddo Stern, UCLA
- October 22: Paul Dourish, UCI
- October 29: George Legrady, Experimental Visualization Lab, UCSB
- November 19: Casey Reas, UCLA, author, Form + Code in Design, Art, and Architecture
- December 3: Celia Pearce, Georgia Tech, author Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.
Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.
October 1: Sharon Daniel
Sharon Daniel is Professor of Film and Digital Media at the University of California, Santa Cruz where she teaches classes in digital media theory and practice. Her research involves collaborations with local and on-line communities, which exploit information and communications technologies as new sites for "public art." Daniel’s role as an artist is that of “context provider”—assisting communities, collecting their stories, soliciting their opinions on politics and social justice, and building the online archives and interfaces that make this data available across social, cultural and economic boundaries. Her goal is to avoid representation—not to attempt to speak for others but to allow them to speak for themselves.
Daniel’s work has been exhibited internationally at museums, festivals including the Corcoran Biennial, the University of Paris, the Dutch Electronic Arts Festival, Ars Electronica and the Lincoln Center Festival as well as on the Internet. Her essays have been published in books and professional journals such as Leonardo and the Sarai Reader. Daniel has recently presented “Improbablevoices.net” at the Fundacion Telefonica in Buenos Aires and at the conference “contested commons” in New Delhi, India. Her current research is supported by grants from the Daniel Langlois Foundation, the UCIRA, UCSC Arts Research Institute, and the Creative Work Fund.
October 8: Eddo Stern
Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Landlord Vigilante" and "Deathstar". He is the founder of the now retired cooperative C-level where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest" He is currently developing the new sensory deprivation game "Darkgame". Stern's work can be seen online at www.eddostern.com/
October 22: Paul Dourish
Paul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.
Dourish is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems. Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.
November 19: Casey Reas
Casey Reas lives and works in Los Angeles. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey's ongoing Process series explores the relationship between naturally evolved systems and those that are synthetic. The imagery evokes transformation, and visualizes systems in motion and at rest. Equally embracing the qualitative human perception and the quantitative rules that define digital culture, organic form emerges from precise mechanical structures.
Casey is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction.
Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). In 2010, they publishing Getting Started with Processing, a casual introduction to programming (O'Reilly, 2010). With Chandler McWilliams and Lust, Casey has just published Form+Code in Design, Art, and Architecture (PAPress, 2010), a non-technical introduction to the history, theory, and practice of software in the arts.
Casey is the recipient of a 2008 Tribeca Film Institute Media Arts Fellowship (supported by the Rockefeller Foundation), a 2005 Golden Nica award from the Prix Ars Electronica, and he was included in the 2008 ArtReview Power 100. His images have been featured in various publications including The New York Times, The International Herald Tribune, Print, Eye, Technology Review, and Wired.
December 3: Celia Pearce
Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls.
Celia received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.
Curator: Garnet Hertz
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is a Faculty Member of the Media Design Program at the Art Center College of Design in Pasadena California, a Postdoctoral Research Scholar at the Institute for Software Research at UC Irvine and is Artist in Residence in the Laboratory for Ubiquitous Computing and Interaction at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based DIY lecture series on electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.
List of art magazines
20x20 magazine- London based arts and literature publication
291 (magazine)
Aesthetica - The Art and Culture Magazine
Afterall - Contemporary arts journal and book publisher
The Aldine - American art monthly, 1869-1879
Alef Magazine - Cultural Journal to the Gulf
American Art Review
Aperture- quarterly on photography; based in New York, USA
Apollo - monthly
Arabella - Canadian Art, Architecture and Design, quarterly magazine
Art and Antiques
Art and Architecture Journal - founded 1980, re-launched 2005. UK based.
Art+Auction
Art Radar
Art & Project - leading Dutch art magazine, 1968-1989
Artchronika, Moscow, from 1999. The leading magazine of contemporary art in
Russia
Artforum - est. 1962 in San Francisco, now based in New York, US
Artillery - based in Los Angeles, covers US and international art but
concentrated on California
"Artlink" - founded 1981 based in Australia, covers contemporary art of
Australia and Asia-Pacific
Artnet - based in New York, Berlin & Paris
Artibus Asiae - est. 1925 in Dresden
Artist Profile - est. 2007, Sydney, Australia. Contemporary art quarterly
covering Asia-Pacific
Artibus et Historiae - semi-annual journal of art historical research
Art in America est. 1913; covers US and international art but concentrated
on New York
ARTINFO
"Art International" - founded 1956, published quarterly in Paris, France
ArtAsiaPacific- covers contemporary art in Asia, the Pacific, and the
Middle East
Art of England
Art on paper
Art Monthly - est. 1976, UK-based coverage of contemporary art
The Art Newspaper - est. 1990, international coverage of news from the
world of visual arts
ART PAPERS, based in Atlanta, US
Artlog - based in Brooklyn, NY. Online only.
ARTnews - founded in 1902
ArtPremium - founded in 2004 - US
ArtReview - est. London, 1949
Arts Magazine – monthly art journal published in New York by Art Digest,
Co., 1926–1992
Atlantica Revista de Arte y Pensamiento, Centro Atlántico de Arte de
Moderno (CAAM) based in Las Palmas de Gran Canaria, since 1990
Australian Art Collector - est. 1997, quarterly magazine covering
Australian contemporary and Aboriginal art
Australian Art Review - Australian quarterly fine arts magazine
Bedeutung - a quarterly publication of philosophy, current affairs, art and
literature
Blueprint - A London based magazine on design and
The Blue Review, a London-based arts magazine published in 1913
BAK magazine, bilingual visual arts magazine
The Bear Deluxe
BOMB Magazine
The Brooklyn Rail
The Burlington Magazine est. 1903, based in London, England
Canadian Art, quarterly magazine
Canvas - The premier magazine for art and culture from the Middle East and
Arab world [1]
Chicago
Communication Arts est. 1959 in Menlo Park, California
Constance - est. 2006, based in New Orleans, Louisiana
Contemporary
Contemporary Art Philippines - bi-monthly magazine covering Philippine
visual arts
Creative Future
Culture Lounge
CUSS, independent monthly magazine focussing on South African pop culture
Daruma Magazine
Descubrir el Arte
Dialogue
Die Insel - 1899-1901, Munich, Germany
The Drama
Esopus
Fillip
Flash Art
frieze - a London-based contemporary art magazine
"Fruit of the Forest" - experimental art and design appzine
Hunter and Cook - a contemporary Canadian arts and culture magazine
ImagineFX est 2006; based in Bath, UK
"Journal of the Print World - devoted to antique and contemporary works of
fine art on paper
Juxtapoz
Karmapolitan Magazine - a platform for artists from all over the world to
promote and showcase their talent and artwork. Interviews, art, videos and
more.
Kemala Magazine - a Cairo-based arts and culture magazine, est. 2011, Egypt
KIOSK - art, design and architecture magazine, est. 2007, based in London,
UK
Lens Culture - International art of photography, est. 2004
LINEA - LINEA documents how artists think, create, provoke, and inspire in
posts written by artists. It began in 1997 as a print publication of the
Art Students League of New York.
McJAWN - an art and culture magazine, based in Philadelphia, Pennsylvania
Metronome - founded in the 1996 by the Metronome Press in Paris, France
Minotaure - (1933-1939) surrealist-oriented; founded by Albert Skira in
Paris, France
Mir iskusstva - est. 1899 in St. Petersburg, Russia
Modern Painters
Moving Art Magazine - international art magazine, est. 2007, based in The
Netherlands
New Art Examiner (1973-2002) based in Chicago, US
The New&Bad arts magazine, Based in Tel Aviv, Israel, founded as a part of
Maayan poetry magazine
Nictoglobe
NYArts - also known as NY Arts Magazine, est. 1995. a contemporary arts
magazine
Off the Easel Magazine - gallery and lifestyle magazine featuring artists'
stories, gallery events, culinary and wine experts, travel features and
more.
Omenka- Nigeria's first art business, and lifestyle magazine
PARK Art Magazine - Park´s a bilingual publication (portuguese + english).
It´s mainly focused as a promotion tool for young, underground artists and
creatives worldwide.
Parkett
The Pastel Journal
Photosho - Showcase of Canadian Photographers
PLAZM
Portfolio Magazine
Print Connoisseur - 1920 - 1932; Vol 1#1 to 12#2, (46 issues - all
published)
Professional Artist (magazine) - The art industry's foremost business
magazine for visual artists. Est. 1986
quint- Dubai based arts and culture magazine
Raw Vision - UK based, devoted to outsider art
Revolutionart - Bi-monthly contemporary art magazine. Calling for artists
every month. Includes: Graphic Design, sculpture, painting, music, motion,
advertisement, modeling and photography.
Revue Noire, Paris, 1991-2001.
Sculpture - published by the International Sculpture Center
Segno - an Italian-based contemporary art magazine
Sensitive Skin Magazine - an online magazine of the arts
Triple Canopy (online magazine)
Third Text, founded by Rasheed Araeen, London
TradeArt
Wallpaper*
Watercolor Artist
WATCH (World Art Theory, Criticism and history)
White Fungus Magazine
Whitehot Magazine of Contemporary Art - an online art magazine
X, London, 1959-62.
Zingmagazine
Sachet Mixte Arts Journal, tri-annual showcasing art by male artists in a
variety of mediums. Edited by Simon O'Corra
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The above mash-up includes abstractions of imagery I shot off of a projections screen from Marty McCutcheon's films "Is this Really Me?" and "Knockout," and from "20/20" an ongoing international video collaboration from members of ArtReview.net that made its world premiere on June 5. Participants include Mike Hink (UK), Germán Britch (Argentina), Lousie Gains (UK), Osvaldo Ciblis (Uruguay / Italy), Vivienne Chan (Hong Kong / Canada), W.T. Richards (UK), Cora de Lang (Sri Lanka), 48073 (Netherlands), and McCutcheon (USA).