View allAll Photos Tagged arachnotron

Not much to say about this one, just wanted all my DOOM figs in one shot, and this one turned out pretty neat-o.

 

I was thinking of posting the 80's Squad with the new Boomerang fig but eh, none of the other figs have changed so it didn't seem worth it.

 

Cheers everyone!

A big one personnel multilegged mecha that never saw the light of production. How Blacktron got their hands on the blueprints, remains a mystery.

 

Ideal for uneven terrain and trashing rovers. It is no wonder Blacktron built this behemoth.

 

While still unfinished and very rough around its legs, the six legged mechanical spider is ready for smuggling and assaulting.

A big one personnel multilegged mecha that never saw the light of production. How Blacktron got their hands on the blueprints, remains a mystery.

 

Ideal for uneven terrain and trashing rovers. It is no wonder Blacktron built this behemoth.

 

While still unfinished and very rough around its legs, the six legged mechanical spider is ready for smuggling and assaulting.

Yeah I should have figured this was gonna happen. It's more DOOM, everybody! This time pretty much all the enemies I left out on the last go-around.

 

Hell Knight: Meh, looks like a Minotaur. I always thought it was weird that the original Hell-Knights were just tan Barons of Hell.

 

Zombie Shotgunner, Soldier, and Heavy Trooper: The least interesting enemies in the entire series. Admittedly they all look pretty good standing side-by-side.

 

Arch-Vile: Thought the reverse-side of the Geo torso worked perfectly for this guy.

 

Icon of Sin: It's just Ares's head at a downward angle. Fairly effective though I think.

 

Mancubus: Just a 2007 Castle Troll with gun for hands. God I hate these guys in DOOM 2016. I'd rather face six barons than two of these bastards.

 

Arachnotron: Still don't want to make The Spider Mastermind, but I will cover one of these little guys. Poor Psimon's been left brainless though.

 

Lost Soul: Let's face it, using Ghost Rider's head was far too damn simple not to do.

 

Now is the positive end of my DOOM figs. Let me know what you think!

Yet another set of Doom miniatures painted on commission.

Game: DOOM Eternal

Tools used: In-Game Photomode

ReShade

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Part of a commission project.

Doom miniatures from the recent Bethsoft release. Painted on commission.

(Historia Gore de Doom)

# #arachnotron #demon #doom #eternal #dark #painting #fanart #jsochart

🎼 www.youtube.com/watch?v=ZcS4ipyS8uk&ab_channel=SemperFi 🎸🔥

El “Arachnotron” es un demonio cerebral con grandes prótesis cibernéticas y una torreta de plasma montada en la parte superior que perfora las mejores armaduras, su origen es parte del material genético recuperado de la “Spider Mastermind”, Utilizando las instalaciones de la “UAC” la mega corporación espacial con sede en el planeta Marte se continuo clonando y fabricando Arachnotrones por órdenes operativas de una IA administrativa que organiza el montaje hibrido entre máquinas y demonios luego de una posesión demoniaca asesinara a todo el personal humano en los laboratorios Lazarus; La intención del sabotaje en Marte fue por encubrir un pacto secreto para construir un ejército demoniaco que invadiría la tierra. 😈

🎮 Por suerte “Doom slayer” fue enviado a las instalaciones de Phobos (luna Marte) para detener los refuerzos de invasión: www.youtube.com/watch?v=YTqTcJdmO8o&ab_channel=CaesarP 🔫

 

Game: DOOM Eternal

Tools used: In-Game Photomode

ReShade

Eternal Mod Injector for Console Unlock

Simple Runtime Window Editor

A neighbor's Halloween decorations, further dramatized with the use of a Lensbaby. I'm a big fan of a holiday where people do all kinds of awesome set dressing and you just have to show up and find an angle!

 

Lighting: An SB-900 with a diffusion dome at low power camera right. The red light was part of the set-up in the yard.

 

44/52

 

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Game: DOOM Eternal

Tools used: In-Game Photomode

ReShade

Eternal Mod Injector for Console Unlock

Simple Runtime Window Editor

Doom3 Arachnotron. This model isn't in the real game, only in early artworks.

 

Was modelled e texturized in 3dsmax.

This model was maded in 3ds Max and rendered with V-ray. The fire effect was obtained with post production in Photoshop.

Game: DOOM Eternal

Tools used: In-Game Photomode

ReShade

Eternal Mod Injector for Console Unlock

Simple Runtime Window Editor

Stitched panoramic screenshot

 

- uncropped raw resolution: 11564 x 7113

- resolution of archived cropped backup: 8397 x 4641

- screenshots used for pano stitching: 73 images

- archive id: doom_meat020

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 14980 x 8389

- resolution of archived cropped backup: 13128 x 6697

- screenshots used for pano stitching: 124 images

- archive id: doom_meat004

- camera tools: ingame photo mode

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

DOOM Eternal - Full album

Stitched panoramic screenshot

 

- uncropped raw resolution: 10848 x 6606

- resolution of archived cropped backup: 9696 x 5077

- screenshots used for pano stitching: 114 images

- camera tools: ingame photo mode, MSI Afterburner

- post-processing tools: Autopano Giga, Photoshop

 

- pc specs: i7 7700k, 16GB ram, gtx 1080

- archive id: doom_meat045

 

DOOM Eternal - Full album

This model was maded based on a early artwork of the arachnotron enemy for DOOM³.

 

Maded with poly editing in 3DS Max 8, rendered in V-ray.

Game: DOOM Eternal

Tools used: In-Game Photomode

ReShade

Eternal Mod Injector for Console Unlock

Simple Runtime Window Editor

2× long range missle battery

2× comm system

 

Vaguely inspired by the cyborg monster of the same name present in Doom II. The head instead is taken from Pascal's "Grunt". Legs from Mika's "Walker".

 

Grunt by Pascal: flic.kr/p/c6yuSC

Walker by Mika: flic.kr/p/2hyQ7qT

1× gatling gun

1× solid shield

1× jumpjet

1× comm system

1× SSR

 

This is the natural evolution of my previous build, the Arachnotron. It is bipedal instead of quad, and has a soldier setup instead of a recon by fire. Reference for the shape of the head wich is taken from Pascal's "Grunt". Legs from Mika's "Walker".

 

Arachnotron: flic.kr/p/2pCm7Kk

Grunt by Pascal: flic.kr/p/c6yuSC

Walker by Mika: flic.kr/p/2hyQ7qT

 

The frame takes its name from its artificer, Mr. Volokhov, one of the first settlers of Kamchan, whose memory is lost between legend and myth. This kind of robot is used since many years for agricultural and mechanical work. Each new model is built faithfully following the original project, which is preserved like a relic. In case of need, its working equipment can be easily replaced by many types of battle equipments, including missile weapons, artillery, armor and flight systems.

 

🇮🇹 Il frame prende il nome dal suo artefice, il signor Volokhov, uno dei primi coloni di Kamchan, la cui memoria si perde tra leggenda e mito. Questo tipo di robot viene utilizzato da molti anni per lavori agricoli e meccanici. Ogni nuovo modello viene costruito seguendo fedelmente il disegno originale, che viene custodito come una reliquia. In caso di necessità, il suo equipaggiamento da lavoro può facilmente essere sostituito da molti tipi di equipaggiamenti da battaglia, tra cui armi da tiro, artiglieria, corazze e sistemi di volo.