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150 young people gathered in the CHQ Building in Dublin today to celebrate their creation and invention with technology over the past year.

 

These young people are participants in the national TechSpace movement.

 

TechSpace is an afterschool programme that inspires young people to become digital creators, inventors and makers through free access to hardware, software, trained educators and creative mentors.

 

“TechSpace works beautifully,” says Jen Hesnan, a TechSpace Educator based in Galway and working with young people on the autistic spectrum, “It channels young people’s point of interest into something they can socially engage in and exhibit to others. Whether it’s sport, dance, history or anything else that the they are interested in, creative facilitation techniques ensure that any young person who comes in the door can find a purpose and have fun with their peers”.

 

The program teaches the fundamentals of the digital world, while developing skills in problem solving, creativity, communications and teamwork.

 

Typical activities in the areas of creative media and STEAM include animation and video production, mobile app development, music production, digital photography, web design, programming, electronics and circuitry.

 

Over 150 young people, who take part in the TechSpace after school program, showcased the work they have completed over the past year. This work is in the area of creative technology (video and photography projects) and ‘maker’ technology (electronics, programming, tech DIY).

 

The attendees took part in workshops, received advice from inspirational speakers, and were inspired for the year ahead.

 

CEO of Camra Education, John Fitzsimons the organisation that delivers TechSpace nationally said, “It is fantastic to see the educational outcomes being achieved by these young people, as they develop new skills in key areas for their future success”.

Mobile app development team at Root Info Solutions, recently, contributed their bit, but in a unique way, in this battle.

 

The app that successfully harnesses the power of IoT (Internet of Things), is intended to transform farmers into entrepreneurs. The technology steps in to make life better addressing challenges.

 

Read More: www.linkedin.com/pulse/after-connectedcars-connectedhomes...

150 young people gathered in the CHQ Building in Dublin today to celebrate their creation and invention with technology over the past year.

 

These young people are participants in the national TechSpace movement.

 

TechSpace is an afterschool programme that inspires young people to become digital creators, inventors and makers through free access to hardware, software, trained educators and creative mentors.

 

“TechSpace works beautifully,” says Jen Hesnan, a TechSpace Educator based in Galway and working with young people on the autistic spectrum, “It channels young people’s point of interest into something they can socially engage in and exhibit to others. Whether it’s sport, dance, history or anything else that the they are interested in, creative facilitation techniques ensure that any young person who comes in the door can find a purpose and have fun with their peers”.

 

The program teaches the fundamentals of the digital world, while developing skills in problem solving, creativity, communications and teamwork.

 

Typical activities in the areas of creative media and STEAM include animation and video production, mobile app development, music production, digital photography, web design, programming, electronics and circuitry.

 

Over 150 young people, who take part in the TechSpace after school program, showcased the work they have completed over the past year. This work is in the area of creative technology (video and photography projects) and ‘maker’ technology (electronics, programming, tech DIY).

 

The attendees took part in workshops, received advice from inspirational speakers, and were inspired for the year ahead.

 

CEO of Camra Education, John Fitzsimons the organisation that delivers TechSpace nationally said, “It is fantastic to see the educational outcomes being achieved by these young people, as they develop new skills in key areas for their future success”.

Apps are crucial to their success because they enable businesses to fulfill their industry's unique problems and requirements. From product sourcing to marketing to order fulfillment and customer administration, each merchant's entrepreneurial journey stage is a separate billion-dollar industry. The opportunities are limitless, but where do you begin if you have never created an app for the Shopify App Store? Read our latest blog on the complete guide on Shopify app development.

 

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Nick Walker is a Dean’s Honored Graduate in Computer Science. He is graduating with an Honors B.S.A. in Computer Science, an Evidence and Inquiry Certificate and a Digital Arts and Media Bridging Disciplines Program Certificate. He is a student in the Polymathic Scholars Honors program. He is being recognized for his excellence in research and his thesis “An Interaction Perspective on Learning for Domestic Service Robots.”

 

As a student and researcher in the Autonomous Intelligent Robotics stream of the Freshman Research Initiative, Nick worked on systems and algorithms to create service robots that are useful for everyday tasks, such as fetching items or delivering messages. Nick continued his research in the lab of Dr. Justin Hart where he went on to coauthor two published peer-reviewed articles and two additional articles in preparation. He also completed graduate-level coursework in human-robot interaction, robot learning and reinforcement learning and served on UT’s RoboCup@Home team, which competes at international contests by programming robots to complete housekeeping tasks.

 

In addition to his research, Nick served as an FRI mentor in the Autonomous Intelligent Robotics stream and as an officer in the Mobile App Development student organization. Nick has held the Angus G. and Erna H. Pearson Endowed Undergraduate Scholarship, a Texas Institute for Discovery Education in Science Fellowship and an Undergraduate Research Fellowship. Nick also plays in small string ensembles with other students in the Engineering Chamber Orchestra. After graduation, Nick will pursue a Ph.D. in computer science at the University of Washington.

Never thought I ever see it - But there it is. How this impacts the Google Voice fiasco I do not know.

 

Want to go on record and say "I was wrong".

 

Text of press release below, taken from www.att.com/android <---URL!!!

-----------------------------------

 

AT&T Launches Major Initiative to Bring 'Apps to All'

 

Company Also Plans to Launch Five Android-Based Devices in First Half of 2010

 

Las Vegas, Nevada, January 6, 2010

newsrelease

 

AT&T today announced plans to launch five new devices from Dell, HTC and Motorola based on the Android platform. The company also announced a major initiative to expand the universe of mobile applications beyond smartphones to more mobile phones – and spur future app development for emerging consumer electronics devices, its U-verse TV platform, and enterprise and small business workplaces.

 

At the 4th annual AT&T Developer Summit in Las Vegas, executives outlined details including:

 

* New devices that will give customers the most robust choices of major operating systems (OS), including Android™, in the U.S.

* A goal to offer all major smartphone OS app stores

* An agreement with Qualcomm to standardize apps development for mid-range Quick Messaging Devices using BREW Mobile Platform. These devices are used by millions of customers who historically have not had the same convenient access as smartphone customers to the market’s hottest apps

* A new AT&T SDK (software developer kit) to help developers immediately begin to develop apps for these devices

* A significantly enhanced developer program and new relationships with global carriers that are intended to make it easier for developers to distribute apps in markets outside the U.S.

* Future initiatives to enable developers to create more apps for AT&T’s U-verse TV, emerging consumer electronics devices, and businesses

* A new AT&T Virtual Innovation Lab and two new Innovation Centers, which will help developers and spur apps development

 

“Applications help consumers realize the full value and benefits of mobile broadband networks, services and devices,” said Ralph de la Vega, president and CEO, AT&T Mobility and Consumer Markets. “Today some AT&T customers can take advantage of more than 100,000 apps – but only if they have the right handset. Our goal is to bring more apps to millions more of our customers who want convenient access to the market’s hottest apps. At the same time, in the future, we plan to go well beyond mobile devices to spur apps development.”

 

In addition to ultimately giving more customers more choices of applications, the long-term strategic initiatives announced today will make it easier for developers to cost effectively create applications and reach broader audiences, and help AT&T drive data revenues.

 

Extend Smartphone Leadership

AT&T will further its leadership in smartphones with the planned launch of five new devices from Dell, HTC and Motorola based on the Android platform. Those devices, which are scheduled to be available during the first half of 2010, include:

 

* A Motorola smartphone, powered by MOTOBLUR, with a unique form factor and an AT&T exclusive

* Dell’s first smartphone, based on the Android platform and an AT&T exclusive

* A HTC smartphone, based on the Android platform, and an AT&T exclusive

 

AT&T customers with these devices will benefit not only from the nation’s fastest 3G network but also the ability to simultaneously talk on the phone while surfing the Web or reading email. Customers can sign up for email notifications as more details are available at www.att.com/android.

 

In addition, AT&T announced its goal to lead the industry in application choices for smartphone customers by offering all major app stores. It will preload the corresponding store for each device -- giving customers convenient access to thousands of apps optimized for their smartphone. Today, AT&T added to existing agreements with Nokia for Ovi store and Microsoft for Windows Marketplace by announcing an agreement for Android Market. It expects to announce more app store agreements in the near future and will offer carrier billing as an easy and convenient payment option for as many stores as possible.

 

‘Apps for All’ by Standardizing Apps Development with Brew Mobile Platform

De la Vega also announced a significant new agreement with Qualcomm to standardize apps development by adopting BREW Mobile Platform. With this agreement, AT&T intends to make BREW Mobile Platform its primary operating system platform for Quick Messaging Devices, one of the company’s fastest growing categories of devices.

 

AT&T customers with these devices historically haven’t had the same convenient access as AT&T smartphone customers to thousands of compelling, new applications. Since AT&T launched its pioneering line-up of Quick Messaging Devices in fall 2008, about 30 percent of the company’s postpaid customers who are new or upgrading have purchased this type of device. AT&T is committed to spurring innovation and apps development for the millions of customers in this category.

 

Quick Messaging Devices are integrated devices that are value priced and texting centric; they have full QWERTY keyboards, either physical or virtual, and, since this past fall, full Web browsing capabilities. Customers with these devices are more likely to demand apps, subscribe to messaging and data plans, and are a large potential market for application developers, according to AT&T research.

 

AT&T Chief Marketing Officer David Christopher announced plans to begin rolling out Quick Messaging Devices with BREW Mobile Platform in the second half of the year, so that by year end 2011, about 90 percent of AT&T’s devices in this segment are planned to be based on BREW Mobile Platform. AT&T announced that Samsung will be its first device maker to launch a Quick Messaging Device featuring BREW Mobile Platform. HTC, LG and Pantech also are building devices featuring BREW Mobile Platform for planned availability in late 2010 or early 2011.

 

“Today, developers must essentially rebuild apps for different handsets and operating systems, increasing their costs, slowing the pace of innovation and stalling the delivery of mobile apps to customers,” Christopher said. “We want to tear down the barriers and make it much easier for developers to reach our customers – and for our customers to access apps. Moving to one platform for this fast growing segment of devices will help developers reach millions more customers who want easy access to the hottest mobile apps.”

 

To help developers jumpstart apps development for AT&T’s BREW Mobile Platform devices, Christopher announced a new AT&T SDK which features support for BREW Mobile Platform, continued support for Java and widgets, and includes tools to help developers tap into AT&T network capabilities as they design and code their applications. The new AT&T SDK is available starting today at sdk.developer.att.com.

 

Taking the AT&T Developer Program to the Next Level

AT&T has a longstanding commitment to the developer community. It was among the first major carriers to offer a developer program and has been rated the top carrier development program for the past three years by Evans Data. Today, AT&T executives also announced plans, including some launch schedules, for a series of new or enhanced developer resources including:

 

Technical support for developers via live chat -- something no other carrier, operating system provider or handset maker offers today – and a tripling of overall tech support by mid-2010.

 

* Revenue share featuring a standardized 70/30 split for third-party developers in the AT&T App Center.

* AT&T Sandbox, a virtual network environment for developers to test and evaluate applications, which is planned to be available in 2Q 2010.

* AT&T Developer Dashboard, a tool that will let developers track the status of their app once submitted to AT&T, support digital signing of business agreements with AT&T, allow developers to set prices for their apps, and provide performance metrics and customer satisfaction feedback. The dashboard is available now for enterprise application developers and the certification of emerging devices. And for AT&T’s consumer development community, the dashboard will also provide needed automation which is planned for the first quarter of 2010.

* New marketing and referral relationships announced today between AT&T and other global carriers using GSM, the de facto world standard for wireless technology. The companies intend to create streamlined processes that help developers make their applications available to their combined base of hundreds of millions of customers.

* AT&T Developer Council, an advisory group hosted by AT&T and made up of leading development and technology companies and other influencers, such as EA Games, Telenav and Bonfire Media.

 

AT&T also announced a trial program with WaveMarket to make network location information accessible through Veriplace, WaveMarket’s cloud location aggregation platform currently in use by more than 1,000 developers. Veriplace allows SMS, Web, WAP and IVR developers to develop location-aware apps and services across device categories and participating carriers. The trial program will launch in the coming weeks.

 

AT&T Chief Technology Officer John Donovan also said that a new AT&T Virtual Innovation Lab will open in Atlanta in the second quarter to provide developer support for speech, location and messaging APIs (application programming interfaces). In addition, two new Innovation Centers, one in the East and one in the West, are planned for late 2010 to provide 3G and 4G RF (radio frequency) development support, testing and demos.

 

Please attribute copyright © This is Engineering

 

For more images in the series, search "Ellis"

Fintech is a vast topic to explore. Some may be aware of Fintech, and some others will have no idea about it. Well, this time, let's have a discussion on Fintech and the mobile apps on Fintech. To know more on Fintech apps, do read our latest blog pixbitsolutions.com/blogs/benefits-of-fintech-mobile-apps

 

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Mobile apps – the best companion

There was a time when people searched for #software on PC browsers for doing #anything new. It could be for any innovative editing or could simply be for any computing. The search is on still now, but the pattern shifted from PC browsers to #android phones.

This has turned on the #creative activities of all users on one side. On the other side, this has increased the consciousness of different updates customized with real-time data. #Apps now can read you all the time and that too based on your real-time location – so, they are dedicated to providing you updates, which you need in real life along with developing your creative skills.

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150 young people gathered in the CHQ Building in Dublin today to celebrate their creation and invention with technology over the past year.

 

These young people are participants in the national TechSpace movement.

 

TechSpace is an afterschool programme that inspires young people to become digital creators, inventors and makers through free access to hardware, software, trained educators and creative mentors.

 

“TechSpace works beautifully,” says Jen Hesnan, a TechSpace Educator based in Galway and working with young people on the autistic spectrum, “It channels young people’s point of interest into something they can socially engage in and exhibit to others. Whether it’s sport, dance, history or anything else that the they are interested in, creative facilitation techniques ensure that any young person who comes in the door can find a purpose and have fun with their peers”.

 

The program teaches the fundamentals of the digital world, while developing skills in problem solving, creativity, communications and teamwork.

 

Typical activities in the areas of creative media and STEAM include animation and video production, mobile app development, music production, digital photography, web design, programming, electronics and circuitry.

 

Over 150 young people, who take part in the TechSpace after school program, showcased the work they have completed over the past year. This work is in the area of creative technology (video and photography projects) and ‘maker’ technology (electronics, programming, tech DIY).

 

The attendees took part in workshops, received advice from inspirational speakers, and were inspired for the year ahead.

 

CEO of Camra Education, John Fitzsimons the organisation that delivers TechSpace nationally said, “It is fantastic to see the educational outcomes being achieved by these young people, as they develop new skills in key areas for their future success”.

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Is Focusing on the Functionality Crucial in Mobile App Development? bit.ly/2sJqZXC #appdevelopmenttrends

 

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Bytes and Bike hackfest hosted at Quickleft in Boulder Colorado during national Bike month. People for Bikes and training peaks were there to help with ideas and inspiration. Photography by Paul Talbot of 23rd Studios Boulder Colorado

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Op 9 juni 2017 vond in de Tweede Kamer in Den Haag de tweede editie van Accountability Hack plaats, een hackathon waar met open data de prestaties van de overheid in kaart worden gebracht. Accountability Hack is een initiatief van de Algemene Rekenkamer en de Tweede Kamer samen met het CBS en de ministeries van Binnenlandse Zaken, Buitenlandse Zaken, Financiën en Infrastructuur en Milieu. De hackathon werd georganiseerd in samenwerking met Open State Foundation. Kijk voor meer informatie op accountabilityhack.nl/

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Op 9 juni 2017 vond in de Tweede Kamer in Den Haag de tweede editie van Accountability Hack plaats, een hackathon waar met open data de prestaties van de overheid in kaart worden gebracht. Accountability Hack is een initiatief van de Algemene Rekenkamer en de Tweede Kamer samen met het CBS en de ministeries van Binnenlandse Zaken, Buitenlandse Zaken, Financiën en Infrastructuur en Milieu. De hackathon werd georganiseerd in samenwerking met Open State Foundation. Kijk voor meer informatie op accountabilityhack.nl/

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We have a very dedicated class for App Development. They are very focused and want to get a lot done! We started off the day by creating a sound board. Then they created a coin collecting game as well as a whack-a-mole game.

 

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