View allAll Photos Tagged apeface
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
I know it's different from me... and I hope it will always be different... never standing still, creating and seeking new ways of expressing myself...
TIO...
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Name: Apeface
Allegiance: Decepticon
Subgroup: Headmaster Horrorcons
Alternate modes: Jet plane and gorilla
Motto: Obnoxiousness is not a problem. It is an art
To view more photos especially how he transform between modes, proceed to my blog entry below:
alanyuppie.blogspot.com/2019/10/lego-triple-changer-apefa...
Follow me in Instagram please!
www.instagram.com/alanyuppie78/
subscribe My youtube channel!
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Snapdragon loves nothing more than bathing in putrid grease pits or, if those aren't available, the running fuel from his victims' corpses. His bouts of animalistic fury and sheer love of destruction would make him an excellent warrior if not for the fact that he's also as lazy as the Empties in the Dead End. His personal quarters are littered with alarm clocks shot to fragments by laser fire because Snapdragon just wasn't motivated to kill and maim that morning. His fellow Decepticons know they risk suffering a similar fate if they try to wake him, but often risk it in the hopes of channeling Snapdragon's rage towards the Autobots. Woe to the Autobot warrior who faces Snapdragon without his beauty rest. However, his laziness and appalling personal habits make him unwelcome among his fellow Decepticons, except for the equally thuggish Apeface.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Snapdragon loves nothing more than bathing in putrid grease pits or, if those aren't available, the running fuel from his victims' corpses. His bouts of animalistic fury and sheer love of destruction would make him an excellent warrior if not for the fact that he's also as lazy as the Empties in the Dead End. His personal quarters are littered with alarm clocks shot to fragments by laser fire because Snapdragon just wasn't motivated to kill and maim that morning. His fellow Decepticons know they risk suffering a similar fate if they try to wake him, but often risk it in the hopes of channeling Snapdragon's rage towards the Autobots. Woe to the Autobot warrior who faces Snapdragon without his beauty rest. However, his laziness and appalling personal habits make him unwelcome among his fellow Decepticons, except for the equally thuggish Apeface.
Snapdragon loves nothing more than bathing in putrid grease pits or, if those aren't available, the running fuel from his victims' corpses. His bouts of animalistic fury and sheer love of destruction would make him an excellent warrior if not for the fact that he's also as lazy as the Empties in the Dead End. His personal quarters are littered with alarm clocks shot to fragments by laser fire because Snapdragon just wasn't motivated to kill and maim that morning. His fellow Decepticons know they risk suffering a similar fate if they try to wake him, but often risk it in the hopes of channeling Snapdragon's rage towards the Autobots. Woe to the Autobot warrior who faces Snapdragon without his beauty rest. However, his laziness and appalling personal habits make him unwelcome among his fellow Decepticons, except for the equally thuggish Apeface.
When I was a kid, I remember my Granpa taking me to Toys R Us in Brooklyn to get a toy. I got Ape Face. He's always held a special place in me, and I was honored to make a masterpiece custom version of him. 3 modes and headmaster head.
Oooh.. something CURRENT - Transformers Siege: Apeface!
I've been keeping an eye open for this guy since he was announced earlier this year, and was able to order one from Amazon shortly after my return from the West Coast. Kind of an odd entry because technically the Siege line is at its end and I generally don't expect completely new toys at this stage of the game, but these days Hasbro plans the lines in threes, so I'm guessing they'll get some mileage out of this design.
Apeface comes from the tail end of the American G1 era, when the designs moved very much way from the licensed vehicles of the 84 - 85 line, and became more original, much to the annoyance of some boys and girls. Personally, I don't know if it was the futurist in me, or perhaps it was the fact the toys were no longer fragile little metal things, but I love the 86 onward offerings more than the premovie stuff. Apeface is one of those completely insane concepts that only worked because quite frankly, we didn't really care much bout how good a toy was, just that there was a toy - he's not only a Headmaster (head comes off and turns into a little robot), but he's also a triple changer, having robot, gorilla/ape, and spaceship forms. The Headmaster concept was revisited during the Titans Return line to generally good results, so I'm guessing maybe that's why Hasbro is testing the water in Siege?
I've had a chance for hands on time with the figure, and here are some thoughts.
Apeface comes packed in the standard Siege trapazoidal cardboard box, and retail for $39.99 CAD plus Provincial taxes. The contents of the box are of course Apeface with his Titan Master (*eyeroll* stupid convoluted name) Spasma, SA Sonic Boom Blaster, and EM Electro Shield, which are of course his gun and that tail wing piece. The figure comes packaged in robot mode, and right off the bat you can already tell that not all Siege figures can be home runs... some are more like base hits. maybe a double. The robot mode generally looks fine, but in a stunning reversal of the awesomeness that has been the line thus far, some design choices were made that can be understandable, but at the same time, most make me scratch my head. As with other Siege figures, there are various hardpoints for connecting weapons and utilizing the COMBAT system.
A bit of tone setting - up until this point in time, the only Voyager sized figures I have from Siege are Megatron and Springer, both being excellent.
So, naturally since the G1 days, Apeface has had a total overhaul with regards to aesthetics, while at the same time maintaining that general G1 appearance as to not alienate OG fans. Considering the original toy was effectively a brick, this version clearly blows the original toy out of the park. The classic look and colour scheme has been preserved, while adding more detailing to the various robot parts, a more streamline body silhouette, and of course, improved articulation. Paint is that weird combination of predominately unpainted parts with a smattering of detailing where absolutely necessary, some decals, and some strange "artistic" paint choices in the way of that silver battle damage stuff that honestly, nobody has seemed to care for what so ever. Quality of paint masking is.. well, it's typical Hasbro. Decent, but you don't really need to look very hard to find questionable quality.
Starting with the robot mode, you have functional ankle tilt, single jointed knees, hips with leg splaying actions, shoulders, bicep swivel, elbow rotation, and head rotation. For "reasons", there is no waist joint, something that every original figure in the Siege line that I've seen has (might even be every figure, PERIOD). For it to be missing here is mind boggling, and I'm pretty sure it comes down to budget issues. Currently, the issues I see are that the wings on Apeface's back would get in the way of rotation, and all that would have had to been done is moving the connection points of the wings to the body a bit further up such that rotation of the entire upper torso could take place. Jumping a bit ahead, the Titan Master itself sits in a cockpit that is at the rear of the jet, rather than in the actual cockpit at the front, which would have been perfectly fine had they included an opening canopy. Anyway, I mention this because the cavity for the Titan Master is mostly likely why the wing connection points are at that particular spot. Anyway, the short of it is.. no waist.. BAD. Otherwise, the articulation is pretty much on par with modern Transformer figures.
This is a good time as any to mention that Spasm himself is also somewhat of a triple changer, becoming the head for both the robot mode, as well as part of the Gorilla/Ape mode.
When it comes to transformations, you have to cut Hasbro/Takara a bit of slack given what they have to actually accomplish, but they did a bang up job with Springer, so I had hopes for Apeface. Part of the charm of Apeface is that none of the alt modes look particularly realistic, and naturally, that's what you get with the toy. Unlike other reviewers, however, I feel the jet mode is the stronger of the two alt modes, one due to aesthetic, and two due to just the need to maintain a decent silhouette. Gorilla/Ape mode is a great homage, especially with the way the Gorillia head worked out, but actual articulation of the mode isn't really useful for doing much with other than generally standing around and looking cool. Unlike Springer, where once you had everything aligned all the pieces would come together nicely, I had a hell of a of time getting the white panels on the alt modes to align together, most likely due to a combination of poor QC and material choices. Same goes for actually pegging or tabbing pieces together in general, though to be fair those weren't too bad, just a minor annoyance.
So in the end, I love Apeface because of the general aesthetics and concepts, not so much that actual execution of the toy itself. I'm hoping that Hasbro does release a Snapdragon to accompany Apeface so the two can be together again.
Got a few more Siege entries to review at some point in time, especially a big one that I've been putting off for months.