View allAll Photos Tagged adobeaftereffects

This is the video I made the night I met the IMAX guy. (For that story, look back to my post on 6/10.) I was camped just over the ridge and didn't hesitate to leave all of my equipment out for the night. Music is "Winds - ready for the adventure", by Stefano Mocini. CC rights.

 

I could point out a couple of strange things about the video but will wait to see if anybody notices.

Here's the time lapse video of Red Mountain that I made last month. It was taken from the overlook a mile or two north of the actual pass. The camera was on a bluff directly over highway US 550. After darkness, you can see reflections on the trestle of headlights from vehicles passing on the highway. These flashes of light are either stimulating or annoying, I guess. I stopped the time lapse too soon. Sorry about that. And there's no sound on this one.

 

You can see the Yankee Girl Mine if you look along the bottom of the frame about 2/3 of the way to the left. Find the whitish mound and look at the building on top. This was the most productive mine in Colorado.

One of My Projects (Video Editing) ......

 

#animation #graphicdesign #motiongraphics #motiondesign #graphics #videoediting #ads #aftereffects #aftereffectsanimation #graphicsdesign #easminmony #animated #Animatedvideos #gfx #gfxdesigner #GFX100S #filmeditor #videoproductioncompany #videocreator #videomakers #videoeditors #finalcutprox #aftereffectscc #adobepremiere #adobepremierepro #videoeditor

Small steps in learning AE.... Hard but superfun.

Some time ago my good friend ladigue_99 told me about little wild gardens that grow in natural bowls scalloped out of the top of Dance Hall Rock. The first time I saw them it occurred to me that the environment was one of isolation, with each little community completely separated from the outside world; but also it was one of protection: from predators, the wind, bad weather, and a provider of life-giving water. You don’t see these trees growing in the area surrounding the rock. They could not survive without the protection and nourishment that the bowl provides.

 

It made me wonder whether life would be worth living in a bowl, whether the benefit of closeness of community would outweigh the isolation. (Or, if you’re a habitual loner, vice-versa.) And then after my last trip in April I realized that we all live in a bowl, one carved not by weather and erosion but by the very geometry of space-time, curved by the mass of the earth into gravity. And the earth exists in another bowl created by the sun. And the solar system rotates in a gravitational bowl created by our galaxy. These thoughts led to the making of this video. It takes a certain amount of geekiness, I guess, to get it. But Geekdom is just another bowl ...

 

Stefano Mocini’s “Once we were angels” is the perfect soundtrack. If you want to hear more of his work, look here:

 

www.jamendo.com/en/artist/365142/stefano-mocini

 

Watch the video in full-screen HD if possible, and turn up the sound.

   

First off let me state that I have no skate skills anymore, I'm an old man now so I don't want to see any "you're a poser" comments, lol... I was trying to do this in water on top of not skating since my early 20's, cut me a break... :)

  

Shot with a Canon T2i and the kit lens...

*Edited with After Effects/Twixtor, Sony Vegas/Magic Bullet Looks

 

Music - Your hand in Mine by Explosions in the Sky

Still from the new music video Bent's director Nando Costa created this summer.

 

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

This is the first shot in which we see Isaac interacting with the drawing machine. Here he inserts his arm and tightens the leather straps.

 

We worked with Knetic Sculptor and Product Designer Ben Hopson - www.benhopson.com on designing and building this machine that functioned on small batteries and too motors.

 

There are also more stills of the machine such as this in the behind the scenes set.

 

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Tutorial overview:

 

A successful logo design needs to be both professional and functional. It might be the first piece of branding someone sees relating to a company, so it should make a positive impression. So I’ll share my techniques and experience in Logo Design behind the Scenes. I walks through the fundamental decisions, such as what information to include, what size and orientation the logo should have, and whether to use in corporate identity, TV production, Web publishing. I demonstrate how to set up a template and work with type alignment and color. Also discusses animation techniques and preparing the file for printing, TV production, Web Publishing. How to integrate and fill the gap between 6 software is my goal in this tutorial. I'll use Adobe Photoshop, Autodesk Maya, Adobe Illustrator, and Adobe after Effects, Adobe Flash and Adobe Dreamweaver.

Topics covered:

 

Quick Sketching

Logo Exploration

Logo Modeling

Producing Logo to several illustrators formats

Animation approach

Animation Composition

Web Animation and production

3d logo design - Logo Design behind the Scenes - Part 1

 

01: Intro Goals.

02: 1st stage Sketching ideas.

03: Modeling, Texturing, Lighting, Rendering and Detail Design.

04: Put the logo into Layout.

05: Illustration stage.

06: 2nd stage animation.

3d logo design - Logo Design behind the Scenes - Part 2

 

07: animation composition and finalize exporting HD.

08: 3rd stage Web Production.

09: Final Design, animation inside HTML page.

Details:

01: Intro Goals

 

In the first stage we have a look to our goals before we start working to know who exactly we should do. We will prepare our logo to be ready for printing, TV production and Web Publishing. As a designing apprentice I have always asked myself what is the best method for designing something or that particular logo. It is evident that you can apply different methods for doing the same logo, but the quality of the output might vary according to the method you use.

02: 1st stage Sketching ideas

 

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

03: Modeling, Texturing, Lighting, Rendering and Detail Design.

 

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

Modeling

 

For a non-organic bending object such as the subject of this tutorial it is wise to use polygonal modeling unless you care about the quality. Polygon modeling has always fascinated me especially with the accuracy it provides for making industrial models and its flexibility. The good thing about Autodesk Maya is that it provides both a strong NURBS system and a multi-optional NURBS to polygon conversion dialog, where by we can convert our detailed NURBS model to a polygonal object with the desired number of faces.

 

The aim of this tutorial is to provide a practical guide for the novice Polygon modeler, whereby he/she can practice the basic methods through designing a somewhat complex object. Of course, this tutorial does not cover all Polygon commands but rather most of them.

 

Now observe and contemplate the above sketching image for a moment; try to visualize it from front, the front view: that's the key point in making the logo.

 

First we will begin with a set of primitives for different logo parts. I make a sphere (polygon sphere) then 4 twisted cubes. To make twisted cubes in Maya it's just easy. Make a cube then go to deformers panel and use the twisting toll. After made a 1 twisted cube, duplicate it 3 times with 90 degrees. Then put them together to fitting in the sphere.

 

That's exactly my idea represented. I have a point in this logo which I can say the sphere represent the red word and the 4 twisted cubes represent how mush it's secured.

 

The next step is to create mental ray subdivision from approximation editor panel. I like to make the N subdivision as a 2.000 points for sure that's give me a good smoothed mesh and also at any time I can go back and make any changes in low poly mode.

Texturing

 

The texturing stage is the most important part. Everyone who's worked before with 3D texturing knows that every texture have an advantage and disadvantage. We can see that the Lambert shading absorb lights. Also we knows about the phonge shade it's reflect lights with angels and have a different characterizes instead of blinn shade. So I render the logo 3 times 1 with blinn shade, 2 with mia_material and phong shades. By this way we mention that we have the logo in 3 different characteristic so we can use this 3 together in later steps.

Lighting and Rendering

 

Let's talk about lights. I use in this scene 9 lights. Our goal in lights is how to use a minimal number of area and point lights to recreate all direct and indirect light sources for a logo. They are 8 area lights and 1 point light. The 8 area lights have a very small intensity. Also I used the white light color. In This technique we use Global Illumination and Final Gather.

 

Final step in lighting and rendering is to render the logo in 3 different images every image with a different shade.

04: Put the logo into Layout

 

lets go to Adobe Photoshop and open the 3 images we exported from Maya. Actually I like to export images as a .TIF images. Taking the 3 images and put it together in Adobe Photoshop blind them together. I used overlay blinding mode. Then finish by company name and the caption.

 

Also I simulate a deep shadow behind the logo. Its give me a nice look.

 

In this stage if u would like to represent that logo to the client u have or to your boss. That's will fair enough.

05: Illustration stage

 

For the first time I present this tutorial someone ask me... hay the logo u created now is fine but do u think is it ready for print in big scale like billboards?..

 

Actually it's a very good question because for sure we need the logo to be ready in everything from print to TV production to web production as we agreed in statge1. So I'll start now to give u my approach for how to export our logo as a vector (scalable) shape. We will go back to Maya and use logo model and exporting into a different illustrator types. I used here Maya vector render and I use some options like curve tolerance and detail level to end up with different logo versions. 1 with dark colors, bright colors, and wire frame, etc… everything is vector we can export it as an AI file and import it to adobe illustrator. Easily u will find that our logo is now ready to use it in printing elements safely if we need to print it in higher printing elements or huge billboard.

 

We finished now the stage 1 which is creating a 3d logo ready for print production.

06: 2nd stage animation

 

Okay... Let's animate. We will go back to Maya and starts animate our logo. I start by prepare my timeline with 72 frame. This will give me 3 seconds (24X3=72). Animate the sphere shrink in then shrink out until its stop. Then about the 4 twisted cubes I animate it in 360 digress reversed. So it's give me a very nice effect. So what we have now is shrink sphere and 4 rotated cubes. I think it's Looks good for me now. For sure I'll go to the timeline and play the frames fast, slow, reversed, etc... Check if anything looks weird or out of scene.

 

So we have now 72 frames let's render it in .PNG sequence of images. And have a look for the animation when it's finish render.

07: animation composition and finalize exporting HD

 

So we end now with 72 PNG sequences of images. If u thinks about composition for sure we will think about Adobe after Effects. You can import the 72 images directly to Adobe after Effects but in this tutorial I convert this sequence to 1 MOV file using quick time. So I open quick time then open the sequence of image and save as a MOV file.

 

So let's import the MOV file to Adobe after Effects and start composition. First effect I have used is the auto level effect. It's just makes the logo looks fine and has a deep look. Also I just check some other effects like rippling and bouncing and I end up with the 3D rippling animation. I make a radial gradient for the background to give me nice look when the logo animate. So I'm happy for what I end up with now

 

Let's render our MOV file from Adobe after Effects and finally the logo now composite fine and ready for TV production.

08: 3rd stage Web Production

 

After we have our composite MOV file let we think about web animation. Actually Adobe Flash is the solution. First I prepare my stage in Adobe Flash 640X480 as we rendered our files and also prepare my timeline and frame rate 24 FPS. Now we are ready to import our animation file. But the MOV file has a huge size and we shouldn't use it for web. That does will take a lot of time in loading. So I think about converting this file to FLV file using Adobe Flash CS3 Video Encoder. Start encoding and we have now a small FLV file. So import the FLV file and check it in Adobe Flash. After everything is looks fine and small size the only one problem is the frames looping. So I add one Action Script behavior to stop the animation when it's finished (played for 1 time). So our file now ready for publishing from Adobe Flash we will end up with HTML file contained the flash SWF file.

09: Final Design, animation inside HTML page.

 

The last step in our entire tutorial is to open the HTML into Adobe Dreamweaver and center the flash object (SWF file) and we can easily type welcome to red secure website and it's now ready for Web Production.

 

So that's the end of the tutorial. I hope u like it... See u :)

 

feel free to contact me ..

--------------------------------------

AIM: Peter Mikhael

Mobile: 20122786770

Current Town: cairo, Egypt 12346

Website: www.petermikhael.com

Mail : peter@petermikhael.com

 

This is a frame from a video. You can watch it on Vimeo.

A video clip made from about a hundred individual photos. This was made years before drones became ubiquitous. The final product might be a little dated now... but a fun experiment regardless.

 

winterbear.com

Check out our “zombie” head decapitation tutorial on YouTube for all you adobe after effects and special defects artists. youtu.be/DmjEca1aOk0

This shot combines the speaker wall, vintage light bulbs and moths to ignite the portion of the story where Isaac interact with found objects. These elements are meant to represent distinct memories through which he travels.

 

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

i'm very satisfied with how the first draft turned out. i promise it would look so much better when it's done. stay tuned! ;-)

In this scene Isaac begins drawing with the machine, which only creates concentric circles and spirals. The idea behind these shapes

 

The sheet of paper that slides under the machine was animated in stop-motion form and later added to the shot with Isaac. You can see photos of the sheet being animated here.

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Alumnos de la carrera en Animación; Juan Ramón Rayas, Miriam López, Ana Laura Clorio, Steve Granados, Aldo Magrassi, Leonardo Quintero, Ramón Segura y Enrique Noriega en coordinación y dirección del Profesor Adrían de Galo, han realizado "Nautilus" proyecto de animación en 2D y 3D en área de Vínculación.

 

Página Web: www.nautilus.uartesdigitales.edu.mx/

 

Software Utilizado:

Adobe Illustrator

Adobe Photoshop

Toon Boom

Autodesk Maya

Adobe After Effects

Testing a Canon EF8-15mm f/4L FISHEYE lens on a VFX shoot for 'The Block'

Camping at Writing on Stone Provincial Park. Before I took out the telescope I set up this time-lapse and shot over 5 hours of the night. Saturn can be seen here in yellow at the heart of the Milky Way. This park is located in Southern Alberta (dark sky preserve) a few miles north of the Montana border.

Website | Twitter | Tumblr | Facebook | 500px | YouTube |

 

Sunday just gone I was up at Santa Pod Raceway filming Round 5 of the Fueltopia Barrel Sprint.

 

24hrs later I had put together this short video showing off some of the highlights of this fantastic round.

 

This picture is made up of screen grabs from the video so if you want to see what its all about then click the link below.

youtu.be/yFqtkIEP7AI?hd=1

 

All filmed with the help of a Canon 5dmk2

Canon 17-40 f4 L

Canon 70-200 f2.8 IS L

Go Pro HD2

 

Edited in Adobe Premiere Pro & After Effects.

 

Check out www.fueltopia.co.uk for more information.

Hallo Leute, das sind meine Fotografie Portraits, ich hoffe, es gefällt euch und hier sind meine Links:

 

Instagram marcusdombrowskiii: www.instagram.com/marcusdombrowskiii/?hl=de

 

YouShot: Marcus Dombrowski: yourshot.nationalgeographic.com/profile/1731455/

 

Ich Portraits Konto: marcusdombrowskiiii: www.instagram.com/marcusdombrowskiiii/?hl=de

Website | Twitter | Tumblr | Facebook | 500px

 

With over 65gb of footage & around 16 hours in the editing room I bring you all the official video for round 2 of the Fueltopia Barrel Sprint!!!! (FBS for short).

 

Youtube video link here:

youtu.be/wW8lVOX4MOk

 

This event took place during the automotive show "Flame & Thunder" at Santa Pod Raceway.

 

Check out www.fueltopia.co.uk for all information about FBS including all dates that have been confirmed so far for the 2012 season of the Barrel Sprint.

 

Filmed with the help of my two brothers, & the following equipment.

 

2 x Canon 5dmk2

1 x Canon 600D

2 x Gopro HD

A selection of tripods, mics, fluid heads, a glidecam & a huge amount of memory cards :D

 

All edited by myself using Adobe Premiere Pro & Adobe After Effects.

Plenty of room for improvement for next time but this is my first edit of this length using this much equipment, bring on the next one!!! :D

 

Song used

We Can Make The World Stop - The Glitch Mob

(Inspired by the recent Gopro HD2 promo video)

 

Enjoy & spread the word please people!

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Photography & Editing-Premkumar S

Production-Sparkcrews Studios

Software Used-Adobe After Effects

Sparkcrews Studios| www.sparkcrews.com -©All Rights Reserved

 

Youtube Channels:

www.youtube.com/user/sparkcrews

www.youtube.com/user/premmech

www.youtube.com/user/aravindhskumar

 

Adobe CS6. Creative Direction, Design and Photography by Tolleson. 2012

 

CS6 case study:

tolleson.com/story/adobe-CS6/

 

Inside look at Tolleson and CS6:

tv.adobe.com/watch/adobe-cs6-artist-series/artist-profile...

 

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

OOOPS!! I did not realize videos to flickr could only be 90 seconds. Click on one of the links below to watch the full video, its like 2 1/2 minutes.

 

This was the final project our group of 4 did. I thought I would share it with my Flickr friends. This was for a motion graphics class. We used Adobe After Effects and FInal Cut Pro.

 

www.francineschumpert.com

www.youtube.com/watch?v=_a6dnmBTdDY

 

Created by Francine Schumpert, Meghan Rogers, Chelsea Crumbliss & Marne Harvich

Adobe CS6. Creative Direction and Design by Tolleson. 2012

 

CS6 case study:

tolleson.com/story/adobe-CS6/

 

Inside look at Tolleson and CS6:

tv.adobe.com/watch/adobe-cs6-artist-series/artist-profile...

 

I created this web promo animation for my friend`s shoe boutique. Software used: Adobe Illustrator CS4, Adobe After Effects CS4, Soundtrack Pro3

 

Music by Eugene Filatov

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Edifico de Gobierno

Campeche, Mexico.

 

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Made using Adobe Premier Pro & After Effects

The world is my instrument!!!

 

Watch the full version here! (facebook) And feel free to like my page. Or, if you prefer youtube click here.

 

I've been planning to do a music video with multiple me's. This is my test run. It was fun until I got to the processing part, but even the recording was tricky. I pretty much did everything the hard way, but at least I learned allot! The next one should be easier to do with better results.

Logo trailer của mình mới làm để chèn vào các movie clip nhỏ. Hehe. Các bạn comment và fav đi nha :*

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

Joy 3D is produced by 3DGuy.tv

 

What can be more classic than a beautiful girl on an exotic beach in Hua Hin, Thailand. The Sun rises; she gives us a wink; and you know she likes you. Joy was shot on a Sony PMW EX3 High Definition camera converted to 3D by using Adobe CS4 After Effects and Spacial View 2D to 3D plugin. While anaglyph is the lonely step child of 3D - it is the most accessible way to present 3D on the web at this point. Soon, we will be offering other 3D content in other web-available formats. Please check out our website, 3DGuy.tv, for upcoming information on new and exciting developments in 3D technology.You can subscribe to our RSS feed or bookmark our site to stay in the loop, as well.

 

Copyright 2009 Al Caudullo. All Rights Reserved.

I'm still working on just the tip of this effect. I started researching this 3-D photo technique this past weekend, opened After Effects for the first time (of my life!) this week.

 

I still don't understand enough about camera moves, and had a few 'rendered project" files saved as 300+ MB files, yeah- oops.

 

I'm kinda fascinated by this. Might just use it some more. But I'd love to hear what all y'all others think.

 

Please understand I'm new to this video stuff. I'd appreciate any thoughts, suggestions, criticisms, or opinions.

 

I covered this SF Auto Show for a car website a couple years ago.

 

Thanks in advance. Cheers.

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

A short film reel about dreams and reality and recently projects, filmed on a Dji Phantom 2.

All shots were done with a gopro 4 black in 2.7K 60fps medium angle, protune ON and upscaled to 4K.

Why do I shot in 2.7K and not 4K, the 2.7k mode at 60fps gives the ability to do slow motion shots.

Although we are up scaling from a 2.7K in my point of view this is the best image quality that we can get from a gopro 4 black at this moment. If the gopro had the option to shoot in 4K 60fps, medium angle and without moire, aliasing problems I would use it for sure.

 

For more details about this project visit my facebook page:

www.facebook.com/pages/Jorge-Dourado/833045380144309

  

4K version:

www.youtube.com/watch?v=1AjcwMmoTHA

Produced and directed by: Jorge Dourado.

Actor: Yoran Beldengrün

 

Edited & graded in Adobe Premiere CC 2015

Gear used: Gopro 4 Black, Dji Phantom 2, FY-G4 gimbal, Zoom H5, XY 6 capsule, Rode NTG4 +

 

Music: "We Wish It Was Never Light" by Ryan Taubert

Licensed by Musicbed.com

Brooklyn sunset can be a drink made from OJ and fresh beet juice. Music: "Chart #3" by Godspeed You Black Emperor

A few friends and I made a greed screen tonight with Bristol board. This was the first test shot. Works better than I thought it would! We used adobe after effects to make this video. What a great program!

Video Copilot customized Swiss watch by SwissPL.com

This is a still from the production of the music video "Whale Song" for Modest Mouse.

 

Produced by Bent Image Lab

Directed by Nando Costa

Music by Modest Mouse

 

Premiered on Pitchfork

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