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Sometimes very arrogant, Bronze Dragons are dutiful and loyal, with a streak of self-righteousness. They breathe lightning despite living so close to the sea.
This Black Annis Hag is a servant of Sifkesh, demonic lord of heresy. And that's not blood-colored dye on her dress...
So, monster scorpions in Dungeons 7 Dragons's 4th Edition can also shock you with electricity. Did somebody play Golden Axe 2?
Can the heroes slay this titanic fiend?
Featured on Life In Plastic: nerditis.com/2015/03/11/life-in-plastic-mini-toy-review-s...
D&D's answer to the Frankenstein Monster, Flesh Golems are brutish constructs made from pieces of corpses, and typically twice the size of a normal human. You do not want to get on the its maker's bad side.
A new 4th Edition Dungeons & Dragons creation, Astral Giants hail from the Revenge of the Giants module. They are giants who abandoned their titanic kin in the Plane of Elemental Chaos, choosing instead to serve the gods in the Astral Plane - where they are now elementally linked. They are basically made of light, and truly intimidating for either a friend or a foe. The miniature (from the very last D&D minis set for several years) can also substitute for all sorts of celestial, astral, water or spirit-based creatures, which is nice.
(EDIT) I've just noticed a sudden surge of hits from one of Reaper's kickstarter projects.
Hey, Reaper guys! if you want me to take pictures of any of your stuff, drop a line and we'll see what we can work out!
True denizens of the Dreaming Dark can only manifest in nightmares, but rumor has it that some may have learned how to... cross over.
It looks like a cyclopean H. R. Giger Xenomorph. It's actually a robot, sort of.
Shardsoul Slayers are created when a D&D crazy magic person takes an elemental (or primal spirit), splits its soul into multiple parts, and invests each soul shard into a different construct. Each Shardsoul Slayer looks like a living creature - underneath the armor plating it is made of a supernaturally flexible, smooth metal that seems to be flesh. Each one is also totally insane because of how its soul is split,and can spread this madness to its victims. Also, they're covered in razors. Because that's kind of important.
Un remplaçant décent pour un certain nombre de golems nécromantiques de D & D (cerveau, chair, intestins, suintement, fromage), le Gutsoup Golem est une pièce plutôt intéressante et utile dans Dreamblade lorsqu'il est utilisé correctement. Il a une attaque à distance, bien sûr, mais plus important encore, il peut ressusciter du cimetière à un prix inférieur à son coût de lancement d'origine! Le truc, alors, est de jouer contre quelqu'un comme Butcher ou Equitar qui sacrifie des alliés directement des réserves, supprime le Gutsoup, puis le produit à un coût réduit pour commencer. C'est une belle synergie qui vous rapporte des points dans la sous-action mAdness avant même de les jouer!
En outre, il est un tas d'entrailles bien dégoûtant.
Awwww, it's a cute widdle brain! Just look at it-AUUUUUUUUUGH!
Intellect Devourers are a particularly nasty kind of monster from the very early beginnings of D&D. They feed off mental energy, and are quite capable of leaping inside somebody's head, eating their brains, and becoming that person's new brains. They are smart, too. So smart, that somebody YOU know might be an intellect Devourer in disguise! Yes, really. And it could be in your house, too. Just waiting. For you to let down your guard. Any...second...now...
Shy, reclusive giants, Stone Giants are more willing to camouflage themselves in the mountains than rampage, but they can attack when they need to be. Also, some of them look a lot like Dhalsim.
(actually, yes - that RUnecarver way in the back row was nicknamed "Aspect of Dhalsim")
Pathfinder took Stone Giants and kept them as-is, so those minis can fit in with D&D ones juuuuust fine.
SCREAM
RUN
CRY
DIE
*ahem*
SCREAMBENT LUNATIC
"The visions it endures drive it to carnage."
When you roll this thing's ability, you get to roll for a number, and do awful things to any figure matching that number. Random, but powerful. And scary, like the Lunatic. There is a reason why this figure was the poster child of Madness in the first Dreamblade set.
NOTE: I did not use photoshop or any editing software in this photo, aside from resizing it in MSPaint. I was experimenting with a few new light sources, and accidentally causd a really awesome lense flare that just happens to make it look like the Lunatic is emerging from a heavy fog, screaming for your flesh. Scary, huh?
Featured on Nerditis's Figure Photo of the Day: nerditis.com/2013/02/12/figure-photo-of-the-day-scream/
Featured on Life In Plastic: nerditis.com/2013/02/22/life-in-plastic-how-to-take-good-...
Created by Tiamat as living siege weapons, the Firebelchers are not very intelligent, but they are quite destructive.
These people have a special truce with the dragons. An exchange of services that benefits them both.
They call 'em land sharks for a reason! Forget Tremors, these prehistoric throwbacks will eat you from the ground up!
Orcs don't have much in the way of organization, but a strong chief can lead them to do many great (read: terrible) things!
"Ted" would have been a much better movie if the titular character were more like this.
TRIVIA: The Bugbear Strangler enemy is responsible for the first-ever character death in 4th Edition Dungeons & Dragons. There are plenty of other ways to die, but it's funny how the first one came about because of a murderous Teddy Ruxpin.
Who knows where Beholders come from. Are they aberrations of magic? Denizens of another plane, or even outer space?
The biggest of the big, baddest of the bad, and ultimate D&D villain: VECNA! But he wasn't always like that - in fact, for the longest time, Vecna couldn't do anything!
It's really too bad that his miniature has such a poor paint job. Bear with me, here. in fact, look up artwork of Vecna on-line. Got it now? Okay!
Vecna is a lich - a human sorcerer who stored his soul in another object (called a phylactery) and made himself undead so he could cheat death. Yeah, he came before Voldemort. And some older artwork of him LOOKS like Voldemort... before Harry Potter was popular.
Way back during his normal tenure as a lich, Vecna was betrayed by his right-hand man, Kas the Betrayer (he really should've seen that one coming), and was thought destroyed - all that remained of him were his left eye and hand! But actually, Vecna had plans, and this was a part of it. The Eye of Vecna and Hand of Vecna went on to become major artifacts - in fact, long before Vecna himself ever showed up in D&D, his eye and hand were there. Each one gives you massive powers if you replace your body part with it (eye for an eye, hand for a hand). Of course, it also slowly corrupts you. But that's to be expected. But then Vecna returned, using his vast knowledge and experience to ascent to godhood, gaining the domains of magic and secrets. He later threatened all the planes in a scheme that actually CAUSED THE SHIFT FROM SECOND TO THIRD EDITION (well, it's the in-universe explanation). He now resides merrily as a god, still plotting in the background.
Vecna is one of the more personable D&D supervillains, in that maybe you can prove useful, or maybe you can give him more secrets, so he isn't necessarily going to go berserk on you - but his influence is slow-acting, long-lasting, and highly-corrupting. He really has become the greatest D&D villain, and I kinda wish they made a better mini of him. Hey, he fits Halloween, though!
"Home is where the hut is."
Straight outta Russian mythology, this is the second-ever piece with ARTICULATION! Thanks to a minor accident at the Chinese factory and a lot of goofing off at Wizards of the Coast's office, you can take off the roof! The interior of the hut is roughly big enough to hold half a die, or maybe a cockroach egg.
In-game, it was the only mobile location, and could help you take more territory. There was also a way to use it to get a round-one victory, otherwise impossible under any means.
And hey, Baba Yaga's hut! This is where she takes kids so she can eat them, folks. Don't YOU want a house that can walk?
Kalavakus demons are named for the horn-like growths sprouting from their bodies, but they are truly slavery demons, foul and corrupt creatures that make humans their playthings.