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📍B R E A K 101 Playboi Carti @Mainstore
Mainstore LM:
maps.secondlife.com/secondlife/Thranduil/85/86/2002
📍KNIFU. Ammunition Gauges @Men Only Event
Event LM:
maps.secondlife.com/secondlife/Sunset%20Ambiance%20Island...
KNIFU. Socials - linktr.ee/knifu666
📍Problem Ink - Outfit Bullet @Alpha Event:
maps.secondlife.com/secondlife/ACCESS%203/132/111/1001
Mainstore LM:
maps.secondlife.com/secondlife/Smooth%20Peaches/232/80/2501
📍[777] Old Bill [multi color]@ 777 Mainstore:
B L O G
Ft.
📍B R E A K 101 Playboi Carti @Mainstore
Mainstore LM:
maps.secondlife.com/secondlife/Thranduil/85/86/2002
📍KNIFU. Ammunition Gauges @Men Only Event
Event LM:
maps.secondlife.com/secondlife/Sunset%20Ambiance%20Island...
KNIFU. Socials - linktr.ee/knifu666
📍Problem Ink - Outfit Bullet @Alpha Event:
maps.secondlife.com/secondlife/ACCESS%203/132/111/1001
Mainstore LM:
maps.secondlife.com/secondlife/Smooth%20Peaches/232/80/2501
📍[777] Old Bill [multi color]@ 777 Mainstore:
A legendary warrior within the ranks of the Ugokanai, Kiru was one of the original recruits of the Supreme Rida himself. Outfitted in high-tech armor with a traditional flair, he is a force to be reckoned with.
Rangers are one of the more clandestine forces of the Imperial Magikstrate. They typically are tasked with intel gathering, scouting, and in some cases sabotage. Unlike other wings of IM, they often utilize low tech methods and strategies to stay under the radar.
One of the few IM units that harnesses a transparent color other than Light blue are the Death Coilers. They launch plasma infused with the trans neon green element of decay to rot almost any object touched. The use of the Death Coilers in combat is pretty highly frowned upon by most citizens and civilian leadership in the IM, but the military believes its better to have them if they in case they are ever needed.
Though melee units seems lost in present warfare, the energy shields and armor of the knights give them a chance to shine. With their Calces-1 Energy Sword in hand, they can slice up any enemy or object in their path.
On core and outer worlds with firmly established governance, the enforcement of Imperial laws transitions from the military jurisdiction to Law Enforcement (Under the Ministry of Internal Affairs). Pictured is a basic squad of Law Enforcement officers with a captain. While most enforcement does not call for the big guns, specialized armaments and units are available to deal with more serious threats.
Feb. 25, 1979: Eighth annual Wessel Family "Tactical Chess War Games" held at the Whittier Narrows Park in Whittier, California.
Although the Mage Guardians are the most common mage type among the ranks of the Imperial Magikstrate, they are still highly skilled magik weilders, selected from the top 3% of graduating classes from@the Imperial Academy. They are often referred to just as mages, dawning a traditional look of staff and cloak. They are the best all-rounders of the three mage classes and are often put in command of Imperial troops or sent alongside diplomatic missions.
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An Imperial Magikstrate squad of standard infantry (1 officer and 5 soldiers). They wear a special hard suit that allows them to operate in almost any environment while providing additional armor. Although not inherently magikal, their Cuprite-7 Shatter-Guns hold a magical element that can provide various bonuses.
Also known as the Black Corps, the ARA’s primary objective is artifackt recovery and acquisition. The ARA also serves as the answer to many of the other Star Nations and Empires’ elite groups. They are the best the IM has to offer outside of the Order of 6 and the Pendragons themselves.
Pictured are agents, the main force of the ARA. The agents received the most elite training in combat and tactics while boasting some of IM’s most advanced hard-suits, weapons, and tech including the Hartshorn-12 Tactical Rifle and the ARA Recon Pack (capable of generating a small energy shield, short-medium ranged teleportation, systems hacking capabilities, and a few more hidden secrets).
Often referred to as battle-mages, Crusaders are known for their more aggressive tactics and dominating presence on a battlefield. they charge in head first which is why they trade in their long robes for shorter, more versatile capes, and wield Calces-2 Energy Long-Swords. Mage Guardians and Crusaders are on the same level skill-wise, they just hold defensive and offensive propensities respectively.
Kinder Eggs are not to be found in the US from what I hear (babbies can't handle toys mixed with edibles). There's mostly plastic garbage inside anyways. What if though... what if... tabletop wargame?
With the DC10 map being up and the game starting, I thought it would be neat to post the maps from past games. 5 to 9 are here.
A flashback to Frocktober, when I wore my vintage Laura Ashley dress to my regular weekly wargames night.