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Visualization of the places I've lived, the amount of time I lived there, people from those places who I remain in contact with and the distance between places.
Here is another search. Yes, a little egotistical search myself but c'mon -- it is like Google Earth. What is the first thing you did when you got on Google earth for the first time?
"So I'm seeing hucking off this 20 foot cliff onto that loose slope then turning a little to hit the step-down."
Cropped in... this was the real reason I took this picture. I thought that it was quite the statement to have on a rooftop overlooking the American Embassy.
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Visualizations from an experiment with del.icio.us. For full details visit mandalabrot.net/delicious
Had a great time in UK and I'm sure I will do in Rio , but I am looking forward to sitting quietly at my visualization desk in my new offices in HOLLYWOOD
I am doing a sort of "Light and Dark" thing for my final in Visualization class. I really didn't like the project or how I was going with it before I started to put it together and now I think that I like it a little more. Maybe when I have the last two to the set I will like it even more still. Hopefully.
But for now, this is what I have for my Visualization final so far.
© Stephanie Echols
I have stopped putting watermarks on my work, cause I don't really like them. But my work is mine and I want it to stay that way.
Realizing I had never really been terribly thoughtful about the kind of man I wanted to meet, I sat down and created a visualization board and started with more well-known men as examples. Men I know will surely follow. This is in response to Danger Amy's List, if I understood it correctly.
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Our 3D Architectural Visualization Studio Is Offering Services Is 3D Architectural Renderings, Villa And Bungalows Design Provider Company, UK, USA, Dubai, UAE, Australia.
MARCH 27 2019/27 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/joseph-delappe
PLAYING POLITICS: HEADSHOT!
In this talk, media artist and activist Joseph DeLappe will describe a lineage of creative projects and actions situated at the intersections of computer gaming, art/technology, and interventionist strategies engaging our geopolitical contexts. DeLappe will detail an approach to considering computer gaming environments online as a new type of public space; within which he has conducted a series of interventionist performances and actions, such as the 2006 project dead‐in‐iraq, to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. More recent projects include Elegy: GTA USA Gun Homicides (2018), a self-playing mod as a data visualizer of gun homicides in the United States as realized through this popular video game.
Joseph DeLappe is Professor of Games and Tactical Media at Abertay University in Dundee, Scotland. Works in online gaming performance, public engagements, participatory sculpture and electromechanical installation have been shown throughout the United States and internationally. He has developed works for venues such as Eyebeam Art and Technology in New York, The Guangdong Museum of Art, China and Transitio MX, Mexico City, among others. Creative works and actions have been featured widely in scholarly journals, books and in the popular media. In 2016 he collaborated with the Biome Collective in Dundee to create Killbox, a game about drone warfare that was nominated in 2017 for a BAFTA Scotland in the “Best Computer Game” category. In 2017 he was awarded Guggenheim Fellowship in the Fine Arts, one of the top awards for artists, writers and creatives in the United States.
POLITICA IN GIOCO: HEADSHOT!
In questo intervento, il media artist e attivista Joseph DeLappe illustra progetti, interventi e azioni creative che si collocano all’intersezione tra videogioco, arte, tecnologia e ideologia in differenti contesti geopolitici. DeLappe considera i videogiochi online una nuova tipologia di spazio pubblico, un palcoscenico virtuale nel quale dare vita a performance di ogni tipo. Gli interventi di DeLappe includono dead-in-iraq (2006), che prevedeva l’inserimento via chat dei nomi delle vittime militari statunitensi della guerra in Iraq nel videogioco di reclutamento online America’s Army fino al recentissimo Elegy: GTA USA Gun Homicides (2018), una modifica del popolare action game di Rockstar Games, Grand Theft Auto V, che visualizza in tempo reale le statistiche sugli omicidi da arma da fuoco negli Stati Uniti.
Joseph DeLappe è Professor of Games and Tactical Media presso l’Abertay University di Dundee, Scozia. La sua pratica privilegia le performance di gioco online e in pubblico, la scultura partecipativa e le installazioni elettromeccaniche sono state esposte negli Stati Uniti e a livello internazionale. Ha creato installazioni site-specific per Eyebeam Art and Technology a New York, The Guangdong Museum of Art, Cina e Transitio MX, a Città del Messico, tra gli altri. Le sue opere e performance sono state citate su riviste accademiche, libri e mass media. Nel 2016 ha collaborato con il Biome Collective di Dundee per creare Killbox, un videogioco che tematizza l’uso dei droni finalista dei premi BAFTA 2017 nella categoria Best Computer Game. Nel 2017 ha ottenuto la Guggenheim Fellowship in the Fine Arts, uno dei riconoscimenti più prestigiosi per artisti, scrittori e creativi negli Stati Uniti.