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This research project targeted students to get to know devices in a simulated classroom, which was inspired by the time of my teaching computer science in a village. Every technique of this game, like 3d building and motion interaction, I was self-taught, which I enjoyed a great deal.

_____

 

A video shares 4 steps about my ways to learn to make a VR game,

 

- 3D models building and adapt the environment to Android phones, like light baking and simplify the models.

 

- create some UI attached by effects and add listeners inside it.

 

- apply Google Cardboard SDK to the first-person-camera character, and set up keyboard&joystick control.

 

- link every object inside this game through triggers and design the reactions

 

Design by kbnotq

Via Unity 3D&Cardboard SDK

 

Staring closely at animated trees shortly after surgery will trip you right out! o.O

Beware pretty ladies bearing treats.

I created a new area of Hell just past the Bloodbath. Tidbits of newness all over, fresh paint, bodies and a little ice.

Gallery V and Helloween Opening Dance today 2-4slt @The Bloodbath [maps.secondlife.com/secondlife/Viper%20Isles%202/87/175/2009 Bloodbath]

O evento ocorreu em junho de 2016 no Olabi em parceria com a Mob Content (www.mobcontent.com.br). Crédito das imagens: André Hawk/ +5521

Virtual Reality Room @ Vaasar

A fun picture I forgot to upload last All Hallow's Eve. An incantation spoken by an unwise acolyte, and my Dark Fae is summoned from her slumber...

 

Taken at The Dominion.

Wings by JOMO.

"Mistress of Death" costume by Boudoir.

Hair by Tableau Vivant.

Eyes by ELEMENTAL.

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

2032 Boot Alpine Tony Hawk Whit HUD 7 Colors

>>>

tinyurl.com/5yjwryhn

  

#secondlife #secondlife #seraphim #seraphimsl #virtualreality #SL #imvu #thesims4 #gta #gta5 #metaverse #lelutka

 

secondlife secondlife seraphim seraphimsl virtualreality SL

FORT CARSON, Colo. – Armored crewmembers assigned to Company D, 1st Battalion, 66th Armor Regiment, 1st Brigade Combat Team, 4th Infantry Division, took part in M1A2 Abrams Tank Simulations, March 14, 2012. Seen from left are: Pvt. Jordan Conley, Specialist Benjamin Lueck, Pfc. Joshua Pohlmann, and Staff Sgt. John Kraft; an armor crew assigned to Company D, standing in front of a Simulator at the Fort Carson Mission Training Complex, March 14, 2012.

(U.S. Army photo by Pfc. Andrew Ingram, 4th Inf. Div. PAO)

 

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

Colorado State University's Vice President for Research hosts a Virtual Reality Symposium and Hackathon. October 21, 2016

FORT CARSON, Colo. – Staff Sergeant John Craft, tank commander, Company D, 1st Battalion, 66th Armor Regiment, 1st Brigade Combat Team, 4th Infantry Division, leads his crew through simulated combat in an M1A2 Abrams Tank simulator at the Fort Carson Mission Training Complex, March 14, 2012.

(U.S. Army photo by Pfc. Andrew Ingram, 4th Inf. Div. PAO)

 

Kawaii Look. French Look. Playful glamour. Kitty needs.

Virtual Accelerating Reality

This photo is free to use for any purpose, provided that Justraveling.com is always credited. If used on a website or anywhere online, please include a link to www.justraveling.com.

Painted in VR with Kingspray

*This is a shot I took at the Daymar Rally of 2949 for Imperial Geographic*

 

In game screenshot (3440x1440)

 

Follow my work on:

Youtube

Instagram

Twitch

 

Become a Citizen with 5k in-game currency to your name.

....then add me in game!

...while this one is to pick up coins.

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

Fresh snowfall! It's a weekend so we don't need to go to work. Let's take advantage and bring out our sleds and head to Lavender Park's Toboggan Hill

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

Standing before the stylized stone [redacted, spoilers] shortly after completing the Aarkenfen Hunt as a warm up for the Quest, The Dreaming Cat.

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