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Original design by me of Link from The Legend of Zelda's videogames.
Folded from a square craft paper 60x60cm.
Crease Pattern (CP) available here:
www.flickr.com/photos/shikaorigami/50616097841/in/datepos...
© LuÃs Campillo 2015
Model Ane Sehnsucht. www.anesehnsucht.com
luiscampillo.tumblr.com/
instagram.com/luiscampillo/
Welcome to my new project: 8-Bit Fatalities. The idea behind the project stems from growing up at an arcade, and my eventual love affair with Mortal Kombat.
Before Mortal Kombat, violence in video games was largely unheard of or ignored because of its extreme pixelized simplicity. But when Liu Kang and Sub Zero came along to finish off arcade goers the world changed and parents were in an uproar (not mine though).
I couldn't understand what the big deal was though, because as a videogame player all my life I had already considered my actions life and death. Just because you didn't see pac-man violently tearing into the ghosts with his jaws, or mario smashing in the brains of a goomba, thats what I knew was happening. I knew my goal was to kill these enemies, so Mortal Kombat wasn't a big change for me. To me, it was still just a game, where fake deaths happened as part of game progression. To uninformed adults, however, Mortal Kombat was a photo realistic depiction of kids becoming complicit in virtual murders. And so, I decided to show everyone just what I imagined was happening when these little blocky, pixelized abstractions did when they came into contact with eachother, but in a much more visceral, and gory way than could ever be shown with limited graphical systems.
Today, we get to see what happens when an over zealous blue ghost tries to bite off more than he can chew. A powered up pac-man was not staying inside his ectoplasmic stomach for long.
if you don't like the wheels, i'm sorry my attempted reshoot failed. It took me so long to reline the car up that the clouds had gone. i'm willing to post it if there's demand but it's not as good as this one is
it was supposed to look like a hot wheels i had as a kid, but then i went and painted it blue (my toy was red). the hot wheels' wheels looked kind of like these
This game has helped me while I'm mostly laid up. Although, I'm much better now!
Sad state in mainstream film and television when a video-game can incorporate mature story-telling complexities that most projects have mostly abandoned.
I hate watching shows/movies where 35-55 year people have the motives of 12 year olds.
So much video-game RPG paradigm of what the first game in this series was tightly wound to, was made more organic, fluid, less restrictive. Much better than the previous first game and all the faction-locked RPGs I've played so far.
The character acting and motion-capture was done extremely well. So much more nuance that I've seen in any video-game so far. It didn't just rely on its massive budget for visual and audio candy! That was secondary to the story, and sub-stories. And even those, most of them, had sub-stories within those.
I've played these type of games with my mind locked into the over-used trope of "choosing a faction". I always went after the best, fairest, most just solutions.
This continuation with Aloy, almost completely threw away "choosing" one side over all the others. Aloy becomes, by her very nature, the hero for all, not by a default group the player usually has to choose, at the disadvantage of other factions she doesn't choose to align with.
Like the way, I've always played all of these "RPG" types of games ( with frustrations, along with the fun ), Aloy ignores the factions/tribes superficial grievances and pays attention to solutions that not only benefit everyone, but demands they continue to cooperate with one another to survive.
The size of this game project and the dozens of studios involved, rival any mega-budget film/television project now.
Hundreds and hundreds of people in the game's Main Adventure end-credits.
Still a lot to do! And that's not even counting the expansion series of the game, so far!
oops, if you were lucky and fast you got to see the unedited version of this
P.S. That black square above the front of the car should actually be a welcome sign for whatever this building is, but QA never got around to checking the spelling (or this is an inside joke that went over my head), so it merely says "WELLCOME, PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE"
sometimes i get a feeling that i'm not the first one to have ideas for photos, and this is one of those times
I'm just a sucker for videogames and, even though i haven't played many of them or played some major titles like Half Life or Elden Ring, i still have a great time with my Wii, Wii U and Switch (yes, i am a bit of a Nintendo fan). For this post i really wanted to make some iconic characters which SHOULD be recognizable. So, from L-R:
-Spartan (The Halo Series): i haven't really played the Halo games, considering the fact that i don't possess an Xbox or a gaming PC, but i really wanted to add a character from the franchise as it's a really well-known series. The generic spartan's got an energy sword and he's got some crates and an M41 Rocket Launcher next to him.
-Ken Masters (Street Fighter): this is one of the games i have actually played and really liked, especially with a friend, trying to learn all the different combos and attacks (which we actually never learned). In all of this, i've always been a big Ken fan, for his red robes and the "simple" gameplay, which is the same as Ryu's.
-Ezio Auditore da Firenze (Assassin's Creed: The Ezio Trilogy): another game i have played a while ago and completely abbandoned and sold because i couldn't continue. I recently got back to the AC community by playing AC IV: Black Flag and just recently AC III. I recently made an Edward Kenway minifigure since i finished the 4th game of the series and, since i built him, why not make Ezio too? he's got the robes from AC II and he' next to a stack of Hay, pretty known in the franchise for the Leaps of Faith. Those are all the characters and man did i have a great time building this stuff! so yeah, this is pretty much all :)
-Lectrius, the one who made this.