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This game has helped me while I'm mostly laid up. Although, I'm much better now!
Sad state in mainstream film and television when a video-game can incorporate mature story-telling complexities that most projects have mostly abandoned.
I hate watching shows/movies where 35-55 year people have the motives of 12 year olds.
So much video-game RPG paradigm of what the first game in this series was tightly wound to, was made more organic, fluid, less restrictive. Much better than the previous first game and all the faction-locked RPGs I've played so far.
The character acting and motion-capture was done extremely well. So much more nuance that I've seen in any video-game so far. It didn't just rely on its massive budget for visual and audio candy! That was secondary to the story, and sub-stories. And even those, most of them, had sub-stories within those.
I've played these type of games with my mind locked into the over-used trope of "choosing a faction". I always went after the best, fairest, most just solutions.
This continuation with Aloy, almost completely threw away "choosing" one side over all the others. Aloy becomes, by her very nature, the hero for all, not by a default group the player usually has to choose, at the disadvantage of other factions she doesn't choose to align with.
Like the way, I've always played all of these "RPG" types of games ( with frustrations, along with the fun ), Aloy ignores the factions/tribes superficial grievances and pays attention to solutions that not only benefit everyone, but demands they continue to cooperate with one another to survive.
The size of this game project and the dozens of studios involved, rival any mega-budget film/television project now.
Hundreds and hundreds of people in the game's Main Adventure end-credits.
Still a lot to do! And that's not even counting the expansion series of the game, so far!
oops, if you were lucky and fast you got to see the unedited version of this
P.S. That black square above the front of the car should actually be a welcome sign for whatever this building is, but QA never got around to checking the spelling (or this is an inside joke that went over my head), so it merely says "WELLCOME, PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE"
violators subject to involuntary employment by Spacer’s Choice
Grand Theft Auto 5, xbox one, ingame photomode
Kept the cracked arm, moved the crow tattoo to the front, added a Japanese Geisha tattoo on the other arm, and placed a spine tattoo on the back.