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Nintendo Power, Sega Power, Game Informer, Electronic Monthly,

Mattel Intellivision Advanced Dungeons & Dragons instructions, Mattel 1982

Videogame photography of Assassin's Creed Valhalla

My daily design for November 4, 2011. A faux Penguin style book cover for Pac Man.

Videogame Backlog 03: Macross Ultimate Frontier for the PSP, 428: Fūsa Sareta Shibuya de for the PSP and E.X. Troopers for the Nintendo 3DS.

Camera Tools, Reshade & Cyberlit Mod

Edited: Photoshop CC

California Extreme 2009

Santa Clara, CA

Mattel Intellivision Advanced Dungeons & Dragons instructions, Mattel 1982

Note about any photos I take in this game: I'm finding it very difficult to pause the game to capture anything on purpose, without also crashing while trying to pause, so I don't think these photos will have any interesting action and will probably all be one bike, leaning slightly into a long sweeping corner, or going arrow straight

Mattel Intellivision Football Playbook, Mattel 1979

My favorite coloring job.

This chart averages the time spent videogaming per month for the years 1998-2004 and then compares that to the time spent videogaming per month for the year 2005.

 

On February 22, 2005 I received my pre-ordered copy of Gran Turismo 4. The following month I netted over 4000 minutes videogaming, which comes second only to July 2001, when I was playing both FInal Fantasy VIII and Gran Turismo 3.

Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit http://johnnylee.net

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