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Game of the Year EDITION The Witcher 3: Wild Hunt Game of the Year edition brings together the base game and all the additional content released to date. Includes the Hearts of Stone and Blood & Wine expansions, which offer a massive 50 hours of additional storytelling as well as new features and new areas that expand the explorable world by over a third! Affords access to all additional content released so far, including weapons, armor, side quests, game modes and new GWENT cards! Features all technical and visual updates as well as a new user interface completely redesigned on the basis of feedback from members of the Witcher Community. Become a professional monster slayer and embark on an adventure of epic proportions! Upon its release, The Witcher 3: Wild Hunt became an instant classic, claiming over 250 Game of the Year awards. Now you can enjoy this huge, over 100-hour long, open-world adventure along with both its story-driven expansions worth an extra 50 hours of gameplay. This edition includes all additional content - new weapons, armor, companion outfits, new game mode and side quests. Play as a Highly Trained Monster Slayer for Hire Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live. Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic. Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities. Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting and other pleasures life brings. Track Down the Child of Prophecy in a Morally Ambiguous Fantasy Open World Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity. Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across open plains, amidst mountains and at sea. In a time of war, track down the child of prophecy, a living weapon of great power whose coming was foretold in ancient elven legends. Make choices that go beyond good and evil and face their far-reaching consequences. Title: The Witcher 3: Wild Hunt - Game of the Year Edition Genre: RPG Developer: CD PROJEKT RED Publisher: CD PROJEKT RED Release Date: 30 Aug, 2016 Languages : English, French, Italian, German, Spanish, Arabic, Czech, Hungarian, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Traditional Chinese Items included in this package The Witcher 3: Wild Hunt - Blood and Wine The Witcher 3: Wild Hunt - Hearts of Stone The Witcher 3: Wild Hunt Buy It Here: store.steampowered.com/sub/124923/
The two units now stay in touch with each other, so that if one has a change from a local user-interface 'knob turn' (etc), it will inform the others and they can update their locally stored values. Similarly, if you go to a different 'box' and use its controls, the value is pushed to the device and any other listeners can 'steal' this value-update message and sync themselves to the current value, as well (for free).
I've built the code on the remote so that screen updates (which are relatively slow) happen on a timed basis, and the incoming serial commands (that report value changes) are always processed and the serial buffer quickly cleared. By detaching the update routines like that, its much harder to turn the knob faster than the screen can redraw; the end result is that things feel and look snappy and responsive.
Background: This is an arduino DIY project that uses a white OLED graphic display, an xbee zigbee packet radio, adafruit li-poly battery and Qi charging coil and my C++ code. It controls lots of things (and lots more planned, but here its controlling an analog preamp (with the big led red display on the black panel). The knob on that panel is a rotary encoder and it acts as the volume control if you are right at the unit; but if you are away (sitting elsewhere, perhaps) you will want to have remote control over the volume, and for that, I designed and built a very fancy and flexible 'IoT influenced' unit ;)
Parts notes: the plastic transistor-looking thing hanging out on the left is a temperature sensor, ds18b20 (used to get local temperature, to feed that info into a central thermostat). Switch on top/right is a hard on/off power switch (battery optimization is not done yet so I actually do turn the unit on/off as I need.) Top usb port is for powering and charging the remote (no data thru this port). There is a li-poly battery pack on the very bottom layer and a Qi recharger coil between the battery and the final plastic case layer. The Qi wireless recharging works well and I'm happy with it, so far. Display is OLED 128x64 i2c and is very trendy in the arduino community, right now. The buttons are mouser-sourced angle and flat tactile switches; very nice and not expensive. Xbee module is on a sparkfun (red) breakout board since the xbee uses non-standard (not .1) pin spacing; this is actually an extra cost to using xbee and can raise cost by $12 if you use this actual header. A custom pcb would solve this, putting all things shown here on one pcb.
Google Maps UI PSD is a free elements UI KIT.Download Free Google Maps UI PSD UI Kit for free.
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This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.
Susan Kare (American, born 1954)
Ink on graph paper
Museum of Modern Art, NYC 2015
"Kare started designing graphic user interface icons for Apple in 1982. Her process, part of which occurred just a few weeks before she was officialy hired at Apple, is documented in graph paper sketchbooks. Using one box to equal one pixel, Kare designed intuitive icons for various functions the computer user might undertake (for example, a pair of scissors symbolizes cutting text). The pictogram icons were designed to be an instinctive language that could be understood by users in many different countries. As well as designing new symbols, Kare mined history and visual culture for existing icons that could be appropriated, from wristwatches (to mark the passing of time) to globe bombs (to indicate grave computing problem). The command key allows users to apply keyboard shortcuts; originally denoted by an apple icon, the now-familiar looped design introduced by Karen in 1984 is based on a Scandinavian map symbol used to denote places of interest".
Museum of Modern Art, NYC 2015
Metallic Slider PSD is a free PSD UI kit.Download Free Metallic Slider PSD UI Template for free.
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Command Line Interface - CLI
Type: Text
Static, Disconnected, High-Low, Directed, Recall
Graphical User Interface - GUI
Type: Graphics
Responsive, Indirect, DBL Medium, Exploratory, Recognition
Natural User Interface - NUI
Type: Objects
Evocative, Unmediated, Fast Few, Contextual, Intuition
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HemeshGui is a graphical user interface I made for the excellent Hemesh library by Frederik Vanhoutte. HemeshGui can render shapes directly in Sunflow via Christopher Warnow's SunflowApiApi. This is an annotated version of all the gui elements with a few tips 'n tricks thrown in as well ;-)
Click here to see the full resolution version.
Blogpost: CreativeApplications
Source Code: Google Code
This is the Dwarf3 Smartscope, made my DwarfLabs. I had messed around with the Dwarf2 at a telescope clinic I ran a couple of months ago, and was impressed with its user interface and capabilities. When I went home and read about the Dwarf3, I placed an order. I was after something portable, and this, as you can see in the first picture, is definitely that. It weight only 2.9lbs and comes with a nice carrying case. I also wanted something to use with my astronomy education activities, and this also fits that bill.
The scope is actually two scopes, with automated GOTO and tracking for astro use. It includes TWO telescopes in the same unit: a 35mm diameter, 150mm telephoto and a 3.4mm diameter 6.7mm wide angle lens. This gives the scope a bunch of capabilities including deep sky objects, widefield astro (e.g. milky Way), daytime landscape, birding and amazing panoramic capabilities. It has two astro filters built-in, one for regular objects and dual band Ha and Oiii filter. It also came with a solar filter for images of the sun. Additionally, it has an EQ mode, so you can get longer exposures.
So, here's the scope sitting on a basic tripod, and a raw image from the scope directly of the Sword of Orion. The scope actually stacks live, and this is about 30 15-second images. You watch the stacking on your phone, and then once done, the software in the app performs a denoise routine and you end up with a decent image for further processing. Really, really impressive stuff. Will get it out more and share results as I go.
User interface for the new rendering tool integrated to the Mecabricks workshop. Render beautiful images directly from your browser even on a tablet. Powered by Blender Cycles.
NEC's SmartScan is different. It starts with a modern user interface and intuitive screen utilizing Microsoft Windows 10 with modern touch, pinch-and-zoom and swipe features now common on all devices. Then it is housed in a visually pleasing, height adjustable, ergonomically designed kiosk with larger foot pedals for improved fingerprint and palmprint capture. #biometrics Learn more today - goo.gl/vDvaWH
This shot shows the lens of the Petri Color 35 collapsed for storage.
The Petri Color 35 has been described (most notably by Stephen Gandy of cameraquest.com fame) as the camera that Rollei should have made instead of their Rollei 35 series of cameras.
It certainly has a unique and extremely usable user interface, perhaps the best user interface of all the super compact 35mm cameras that became increasingly popular during the 60s, 70s and 80s.
All the main controls user controls (aperture, shutter speed and focus are located on the top plate and are easily operable with your eye to the viewfinder. The viewfinder itself has a match needle system for the completely manual exposure and a focus scale.
The exposure meter is coupled to both shutter speed and aperture which makes it easy to set your exposure in either a shutter speed or aperture priority fashion.
Focusing is guesstimate scale focusing. The thing that always puts me off scale focusing cameras is that without any reminder to focus in the viewfinder I usually just forget! But the focusing scale in the viewfinder of the Petri make this far less likely to happen, and the depth of field of a 40mm f2.8 lens mean super accurate focusing isn't necessary.
There are lots of really stylish and/or thoughtful touches like the beautiful rewind crank and the four little metal 'feet' on the base plate which makes it unlikely to get scratched.
There are a couple of things I don't like: the metering system is turned on when you wind on, and off when you take a picture. The is a bit of a problem if you habitually wind on after every exposure to make sure you're ready for the next shot, because if you shoot like this the exposure meter is always on! But this is just a matter of retraining your muscle memory so you habitually wind on just before taking a shot rather than after.
The focusing dial also extends the collapsible lens, which is a bit time consuming to extend, but this doesn't really matter: you just always leave the lens extended most of the time... you only collapse the lens for storage while travelling (and even then only if you really want to.
I also don't like the fact that you have to open the camera back in order to change the battery... tough luck if the battery runs out with a film in the camera!
But despite these minor issues, this is a genuinely likeable and usable small camera.
This is the later "Petri Color 35 D" model... but the only different between this and the earlier "Petri Color 35" model is the very slightly faster top shutter speed (1/300th compared to 1/250th) which in practice make no difference.
If you like this sketchnote, check out Eva-Lotta's new book that gathers all her sketchnotes from over 100 talks taken at design events and conferences in 2011 as well as guest contributions of 10 of her favourite sketchnoters from all over the world:
I have a split feeling about the new look that is being introduced for Flickr.
First I liked it, then I felt that a lot of today's functionality were much harder to access with the new version.
So, when all come all, please drop the new look entirely and start from scratch or better refine today's look!
Museum description reads: The Xerox Alto Boasted the world’s first “what you see is what you get” (WYSIWYG) editor, mouse, graphical user interface (GUI) and bit-mapped display. Its pop-up menus and icons became the model for the Microsoft* Windows* and Apple* Macintosh* interfaces of today.
The DigiBarn site has some good information on the Xerox Alto, along with some cool videos on the Star, a commercial derivative of Alto.
GUIdebook also has information on the PARC technology based Star including screenshots, ads, and articles.
BCPL and Mesa were the system languages for the Alto. Don Woodward has written a Mesa Virtual Machine in ANSI C called Dawn, and you can find it here. Dawn will run Xerox workstation software packaged on "Dawn virtual disks". Don has created a simple one that boots a plain vanilla Xerox Development Environment. To try it out for yourself download the Dawn Binary for Windows and the Dawn virtual disk. Place the files in the same directory and run Dawn.exe. Here is a synopsis of the Xerox Development Environment.
Inspired by a 1945 Atlantic Monthly article by Vannevar Bush about his "memex" automated library system, Douglas Engelbart published: Augmenting Human Intellect: A Conceptual Framework in October 1962. These ideas led to the development of NLS which incorporated a windowing environment, and served as the inspiration for many of the Alto’s features.
The development of Sketchpad, an interactive object oriented graphics system by Ivan Sutherland also had influence on the Star’s UI.
See the original 1968 NLS Demo here.
If you are interested, I recommend taking a look at:
A Decade of Research: Xerox Palo Alto Research Center, 1970-1980
A series of papers showing the early research of Xerox regarding computers. Includes the first reference of the term "windows" in computer nomenclature.
ISBN: 0835213277
Fumbling the Future: How Xerox Invented, Then Ignored, the First Personal Computer
ISBN: 1583482660
Charles Toepfer 2007
Apple introduced the all new iPod nano, bringing video playback, an enhanced user interface featuring Cover Flow, and an incredible new design to the world’s most popular music player. The new iPod nano features a larger two-inch display with 204 pixels per inch, which lets users watch their favorite movies, TV shows and music. iPod nano also includes three fun games, and additional games can be purchased from the online iTunes Store. iPod nano delivers up to 24 hours of audio playback or five hours of video playback on a single charge, and is encased in a beautiful new metal design made with anodized aluminum and polished stainless steel and comes in five new colors silver, black, blue, green and red.
Apple iPad User Interface development
See designer vogue cult:
dreamtargets.wordpress.com/2010/02/05/ipad-user-interface...
iPhone/iPad development:
Screenshot of PosterGenius, a new software application specifically designed to allow you to create effective scientific, academic and engineering poster presentations quickly and easily.
PosterGenius is available for Windows & Mac.
A Linux version is coming soon and we're looking for Beta-testers. If you're interested in participating contact us or sign up here.