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Awesome Weapons New Modes and a hell of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames #thanksgivingday #happythanksgiving

News @ Digital Lycaeum: #Unity3D Developers Can Now Target #PSVita View Post

Can you Handle the Big Ones?

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

Are looking to Hire Dedicated RPA Developers? Robotic Process Automation aka RPA is here to make your business process automation fast, error-free and intelligent.

 

We are Dubai's no.1 Mobile App Development Company in Dubai DXMinds is a leading mobile app development company in Dubai, offering custom, native and integrated mobile application development services.

 

Contact Us:

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Awesome Weapons New Modes and a hell of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames #thanksgivingday #happythanksgiving

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

Found these models on google sketchup's model directory as shared models. Clearly the textures don't work. Still, faster than making them myself.

If you use this image give credit to agnitica.com

In this Memory Blocks game we clear blocks one by one when their numbers matches. Blocks could be static positioned or gravity manipulated.

 

This memory game is made in order to give player a relaxing feel while playing it,

because it's an one hand operated game , it becomes easy for player to play it with ease.

 

How to play

Just tap on one block then on another block

if number on both block matches then those blocks get cleared.

 

How game works

Every time when level starts blocks gets a different number. So, even if we reload a same level number on the blocks would never stay same, that make it a little unpredictable.

 

Levels specs

Level 1 to 10 : 8 Blocks ~ 3x3 Grid

Level 11 to 25 : 12 Blocks ~ 4x3 Grid

Level 26 to 35 : 14 Blocks ~ 5x3 Grid

Level 36 to 45 : 20 Blocks ~ 5x4 Grid

Level 46 to 55 : 24 Blocks ~ 6x4 Grid

Level 56 to 70 : 30 Blocks ~ 5x6 Grid

 

Extra elements

As we clear up levels some options would be available to use while playing game to make game easier , but those option are limited.

 

In game shop

As explained above, in game shop can be used for these elements when they are exhausted using in game credits.

 

Player profile

Player profile will shows player data like player name, current level, credits, high score.

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at TEDxMontréal 2015 (Usine C, Montréal)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at TEDxMontréal 2015 (Usine C, Montréal)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at TEDxMontréal 2015 (Usine C, Montréal)

game i made using unity3d just to test stuff, i might make the next peggle :P

The First EVAR Unity Game Jam unitygamejam.eventbrite.com in the Philippines is ON! Make a Unity3D within 48 hours! #unitygame

@abbysarte @jimayson @vidasioson @abbiereal #SMARTDevNet

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