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More information about this project can be found here: bit.ly/1eZCHLx
Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.
FLITTERBAT - The Video Game - Bat in Action!
A bug explodes into green particles as it is caught by the Flitterbat in the first cave level.
Check out an early Free-To-Play Demo here: www.Flitterbat.com
Web player and Oculus Rift experience for real estate architectural development visualization and marketing by Arch Virtual
by: Jon Brouchoud
More information about this project can be found here: bit.ly/1eZCHLx
Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.
More information about this project can be found here: bit.ly/1eZCHLx
Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.
More information about this project can be found here: bit.ly/1eZCHLx
Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.
What's the Difference Between #VirtualReality and #AugmentedReality? - #RT #3dapps #unity3d #360video #arapps #vrapps #technology
WATERCON2014 Virtual Expo Screenshot - to visit the virtual expo click on over to www.publicworksgroup.com/media/WATERCON2014/WATERCON-2014...
IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.
“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”
The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.
IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.
“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”
The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.
Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...
GestureWorks allows you to author in the most popular languages for exhibit and application development: C++ and Unity3D. We offer detailed tutorial examples showing how to use GestureWorks with Qt Quick and Unity 3D. GestureWorks provides standardized development and robust support for multitouch gestures.
My jeep/monster truck game object hierarchy. Notice the different grouping for wheel colliders, and wheel models. Also, within wheel models, there're ANCHORs that each have ROTATORs that contain the wheel models.
The sheepocalypse is coming! Sheep Happens is a chaotic endless runner where you must maneuver around other runners, obstacles, and sheep falling from the sky as you chase down the swindling Hermes. Collect coins to spend in the shop and upgrade your gear or buy fashionable and powerful hats.
IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.
“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”
The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.