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An easy on the eyes UI kit best used for a coffee shop, bistro or pastry website. An easy pick if you want your website to make an amazing impression. It comes with 100+ elements in 6 different categories that will help you knock your website out of the park.
Mainly for future reference. This screengrab was taken during a video showing the UI on Engadget. I am a sucker for simple iconography. Not enough of a sucker to buy a BB9k tho.
Engadget Mobile's article here: www.engadgetmobile.com/2008/03/28/blackberry-9000-in-the-...
Despite this, I have to say as a Canadian, I feel badly not buying RIM products and supporting local developers and folks.
Translator UI mockup (selection translation) for Ubiquity.
This is available under the public domain, go crazy.
Here’s a nice little element for designtaneous.com as it’s still going through minor tweaks and improvements. This is going to be a replacement for the current “like” link on the sidebar as the button is more attractive and appealing. The counter is also integrated in the button as it keeps track of the popularity for each design.
For more designs, please visit designtaneous.com
UX in six crazy colors! Its interesting designing for such a tech-savvy young age-group.
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Roblox is a massively multiplayer online game (MMOG) virtual playground and workshop designed for children aged 10 and over. Players can build games with blocks, in various shapes, sizes and materials. Roblox users can script the places they design with Lua 5.1. Roblox is part of the TRUSTe privacy program and the Better Business Bureau corporation.
Roblox has raised $2.3 million in funding after an equity issue.[6]
A quickly sketched idea and the blog post describing the quest for the title of the person who does this type of work
An easy on the eyes UI kit best used for a coffee shop, bistro or pastry website. An easy pick if you want your website to make an amazing impression. It comes with 100+ elements in 6 different categories that will help you knock your website out of the park.
A preliminary sketch of an idea I had for the Stonepath UI last night.
The full interface fits in a portable screen size, to be (mostly) read from iPhone or Pre screens. The UI could also fit in a Firefox sidebar, which would be very available while working on projects. A fuller UI would be aware that more width is available on screen, and would keep the main context visible in a left-side pane while expanding details into the page to the right.
I have ideas for time tracking and estimation too, but I need to sketch them yet. Basically draggable clocks that increase the time as you drag. If you click, they start a timer that can be interrupted by setting times for other tasks. The present task timer appears on the dashboard (for which I might want to add a direct "home" button on the toolbar). It might also be possible to focus the time icon (by pressing tab or a hotkey) and then typing a time. Estimates could work similarly.
Everything could also be manipulated by the command-line. To add time: "/time :20 {project} {task completed}" To switch projects: "/project {project}" Slash commands autocomplete, and then autocomplete based on the available parameters, so switching to a project that starts with "D" could consist entirely of the keypresses "/ p {tab} {space} d {tab} {enter}"
Wondering what Stonepath is? redalt.com/blog/stonepath-initiation