View allAll Photos Tagged Transhumanism
The title page to the final section of my information illustration project. This one I had the least time to research, but by 2029, expect the first sentient machine! Alternate life, not just a midget in a box.
Media case study= Blade Runner, Frankenstein
The conference arranged for a satellite web link, WIFI network, and small computer lab to be installed for the conference.
State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.
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2018-09-21 BOJANA GINN WAP Working Artist Project Museum of Contemporary Art of Georgia MOCA GA
Join us for the opening reception of Bojana Ginn’s 2017-2018 Working Artist Project exhibition on Friday, September 21st from 6:30 – 8:30 pm. Ginn’s exhibition will be on view from September 22 – November 17.
FREE FOR MEMBERS.
About the Exhibition:
What if a sculpture or an image is a question, pondering who we are and where we are headed in relation to nature, technology, and creativity?
The interest in line, the interest in fiber and pixel and what they can become in the context of time, space and materials, is still the essence of my personal explorations: the mechanics of inspiration and visual thinking, the ethics of transhumanism, and a phygital mind.
While exploring the same subjects, the work has grown in scale.
It’s unclear to me if sculptures and moving images are interior or exterior spaces. They can be both. Connections of mind and body, material and immaterial, ancient and contemporary, bio and tech, all are complexities which are not opposites. If light is a machine, what is the spirituality of technology?
Building structures as questions induces countless little responses, reactions, decisions, shaping the space into a subjective mass of thoughts, memories, hopes, possibilities, but mostly, a desire for more tenderness.
—Bojana Ginn
This round of Working Artist Project was curated by Joey Orr, the Andrew W. Mellon Curator for Research at the Spencer Museum of Art, University of Kansas. Major funding provided by the Charles Loridans Foundation and the Antinori Foundation, with additional support from the National Endowment for the Arts.
"Si se opone la naturaleza lucharemos contra ella y la haremos que nos obedezca" ("If we are opposed by nature we will fight her and make her obey us.") Simon Bolivar
The Shakoosh is the most common body for SAI citizens of the Caliphate. The manufacturer, Amman Cybertechnologies, has recently started producing it for export. With four legs, a 4' cylinder rising from it, and four arms (each with 180 degree of freedom, set 90 degrees apart) set halfway up the cylinder, the Shakoosh is decidedly non-humanoid, a requirement in observant Muslim nations. Its four legs give it great maneuverability, and the sight ring around the top of its main body allows it a 360 degree view of the world. 90% of the Caliphate's SAI citizens use a Shakoosh as their primary body. Most use body decorations to individualize their appearance.
Broken Dreams p. 124.