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PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Eröffnungsrundgang bautec 2020

Bundesministerium des Innern, für Bau und Heimat – Studiotalk: Petra Wesseler, Präsidentin Bundesamt für Bauwesen und Raumordnung; Dipl.-Ing. Hans-Ulrich Kammeyer, Präsident der Bundesingenieurkammer

Eröffnungsrundgang bautec 2020

Bundesministerium des Innern, für Bau und Heimat – Studiotalk: Dipl.-Ing. Hans-Ulrich Kammeyer, Präsident der Bundesingenieurkammer; Anne Katrin Bohle, Staatssekretärin im Bundesministerium des Innern, für Bau und Heimat

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes

 

Jesse Colin Jackson • University of California, Irvine

 

Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada

 

Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.

Eröffnungsrundgang bautec 2020

Bundesministerium des Innern, für Bau und Heimat – Studiotalk: Dipl.-Ing. Hans-Ulrich Kammeyer, Präsident der Bundesingenieurkammer

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Eröffnungsrundgang bautec 2020

Bundesministerium des Innern, für Bau und Heimat - Studiotalk: Horst Seehofer, Bundesminister des Innern, für Bau und Heimat

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

Action Analysis document courtesy of Hans Perk's A Film LA blog! afilmla.blogspot.com/search/label/AAC

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