View allAll Photos Tagged SoundEngineering

FA 4740 Transducer Theory Class at Michigan Tech. See the project: bit.ly/pGVROS

FA 4740 Transducer Theory Class at Michigan Tech. See the project: bit.ly/pB3b6t

For Herman Dune at Debaser Slussen, Stockholm, Sweden

Feel free to use this image but please give credit with a link to www.songsimian.com (NOT Flickr)

Photograph from India Game Developer Summit 2010 (Lite Ed.) held in Bangalore, India, 27 February 2010, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Prominent maker of microphones; also loudspeaker systems, amplifiers.

 

Close-up view of a shiny cymbal in a music studio showcasing the intricate details and reflections

How hard can it be? Just play with the sliders until the performance sounds great. Easy, right?

 

Over the last month and a dozen shows I’ve developed a deep respect for the guy or girl driving the sound desk. Faced with changing shows every day and often several different shows in a single day the sound person has to deal with diverse instrumentation, vocal setups including microphones on stands and headset microphones and often difficult venue acoustics.

 

Complicate things further with fold-back placement and moving performers with unpredictable feedback risks and that sound engineer is not just technical resource but an active performer in the show.

 

Despite our strong visually oriented perception of performance it is sound that critically underpins a show. Bad sound distracts and makes us more critical of everything, amazing sound makes us forgiving of even the ugliest performance hiccups.

 

Dialling in the sound is hard and every sound girl or guy sitting behind those sliders is as much a performer as the artists on the stage and deserve all the credit they hardly ever get!

The Evergreen State College 2001, John Cage, Letting it go, Sound Engineering, Arrune Chandra, Independent Learning contracts

Close-up view of drum kit hardware showcasing intricate details in a music studio environment

1 2 ••• 16 17 19 21 22 ••• 27 28